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path: root/internal/game/cmd_registry.go
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Diffstat (limited to 'internal/game/cmd_registry.go')
-rw-r--r--internal/game/cmd_registry.go284
1 files changed, 144 insertions, 140 deletions
diff --git a/internal/game/cmd_registry.go b/internal/game/cmd_registry.go
index bc77936..1247fc3 100644
--- a/internal/game/cmd_registry.go
+++ b/internal/game/cmd_registry.go
@@ -15,147 +15,151 @@ type commandDef struct {
}
var commandRegistry = map[string]commandDef{
- "get": {(*Game).executeGet, ClassActive},
- "take": {(*Game).executeGet, ClassActive},
- "grab": {(*Game).executeGet, ClassActive},
- "pick": {(*Game).executeGet, ClassActive},
- "drop": {(*Game).executeDrop, ClassActive},
- "attack": {(*Game).executeAttack, ClassActive},
- "kill": {(*Game).executeAttack, ClassActive},
- "work": {(*Game).executeWork, ClassActive},
- "style": {(*Game).executeStyle, ClassInstant},
- "look": {(*Game).executeLook, ClassInstant},
- "l": {(*Game).executeLook, ClassInstant},
- "north": {(*Game).executeMove, ClassActive},
- "n": {(*Game).executeMove, ClassActive},
- "south": {(*Game).executeMove, ClassActive},
- "s": {(*Game).executeMove, ClassActive},
- "east": {(*Game).executeMove, ClassActive},
- "e": {(*Game).executeMove, ClassActive},
- "west": {(*Game).executeMove, ClassActive},
- "w": {(*Game).executeMove, ClassActive},
- "northeast": {(*Game).executeMove, ClassActive},
- "ne": {(*Game).executeMove, ClassActive},
- "northwest": {(*Game).executeMove, ClassActive},
- "nw": {(*Game).executeMove, ClassActive},
- "southeast": {(*Game).executeMove, ClassActive},
- "se": {(*Game).executeMove, ClassActive},
- "southwest": {(*Game).executeMove, ClassActive},
- "sw": {(*Game).executeMove, ClassActive},
- "up": {(*Game).executeMove, ClassActive},
- "u": {(*Game).executeMove, ClassActive},
- "down": {(*Game).executeMove, ClassActive},
- "d": {(*Game).executeMove, ClassActive},
- "say": {(*Game).executeSay, ClassInstant},
- "global": {(*Game).executeGlobal, ClassInstant},
- "who": {(*Game).executeWho, ClassInstant},
- "sc": {(*Game).executeScore, ClassInstant},
- "score": {(*Game).executeScore, ClassInstant},
- "skills": {(*Game).executeSkills, ClassInstant},
- "sk": {(*Game).executeSkills, ClassInstant},
- "task": {(*Game).executeTask, ClassInstant},
- "stats": {(*Game).executeStats, ClassInstant},
- "tech": {(*Game).executeTech, ClassInstant},
- "t": {(*Game).executeTech, ClassInstant},
- "i": {(*Game).executeInventory, ClassInstant},
- "inv": {(*Game).executeInventory, ClassInstant},
- "inventory": {(*Game).executeInventory, ClassInstant},
- "quit": {(*Game).executeQuit, ClassActive},
- "description": {(*Game).executeDescription, ClassInstant},
- "desc": {(*Game).executeDescription, ClassInstant},
- "option": {(*Game).executeOption, ClassInstant},
- "options": {(*Game).executeOption, ClassInstant},
- "color": {(*Game).executeColor, ClassInstant},
- "colors": {(*Game).executeColor, ClassInstant},
- "colortable": {(*Game).executeColortable, ClassInstant},
- "prompt": {(*Game).executePrompt, ClassInstant},
- "exits": {(*Game).executeExits, ClassInstant},
- "map": {(*Game).executeMap, ClassInstant},
- "symbol": {(*Game).executeSymbol, ClassInstant},
- "queued": {(*Game).executeQueued, ClassInstant},
- "help": {(*Game).executeHelp, ClassInstant},
- "mine": {(*Game).executeGather, ClassActive},
- "chop": {(*Game).executeGather, ClassActive},
- "fish": {(*Game).executeGather, ClassActive},
- "cut": {(*Game).executeGather, ClassActive},
- "pull": {(*Game).executeUse, ClassActive},
- "push": {(*Game).executeUse, ClassActive},
- "use": {(*Game).executeUse, ClassActive},
- "cook": {(*Game).executeCook, ClassActive},
- "smelt": {(*Game).executeSmelt, ClassActive},
- "smith": {(*Game).executeSmith, ClassActive},
- "craft": {(*Game).executeCraft, ClassActive},
- "eat": {(*Game).executeEat, ClassFree},
- "drink": {(*Game).executeDrink, ClassFree},
- "fletch": {(*Game).executeFletch, ClassFree},
- "clean": {(*Game).executeClean, ClassFree},
- "mix": {(*Game).executeMix, ClassActive},
- "id": {(*Game).executeIdentify, ClassActive},
- "identify": {(*Game).executeIdentify, ClassActive},
- "autotrigger": {(*Game).executeAutotrigger, ClassInstant},
- "auto": {(*Game).executeAutotrigger, ClassInstant},
- "mods": {(*Game).executeMods, ClassInstant},
- "modlist": {(*Game).executeMods, ClassInstant},
- "mod": {(*Game).executeMods, ClassInstant},
- "modules": {(*Game).executeMods, ClassInstant},
- "module": {(*Game).executeMods, ClassInstant},
- "sneak": {(*Game).executeSneak, ClassInstant},
- "trigger": {(*Game).executeTrigger, ClassActive},
- "home": {(*Game).executeHome, ClassInstant},
- "recall": {(*Game).executeHome, ClassInstant},
- "talk": {(*Game).executeTalk, ClassActive},
- "speak": {(*Game).executeTalk, ClassActive},
- "ask": {(*Game).executeTalk, ClassActive},
- "burn": {(*Game).executeBurn, ClassActive},
- "stoke": {(*Game).executeStoke, ClassActive},
- "alias": {(*Game).executeAlias, ClassInstant},
- "unalias": {(*Game).executeUnalias, ClassInstant},
- "search": {(*Game).executeSearch, ClassActive},
- "steal": {(*Game).executeSteal, ClassActive},
- "thieve": {(*Game).executeSteal, ClassActive},
- "plant": {(*Game).executePlant, ClassActive},
- "harvest": {(*Game).executeHarvest, ClassActive},
- "rake": {(*Game).executeRake, ClassActive},
- "water": {(*Game).executeWater, ClassActive},
- "cure": {(*Game).executeCure, ClassActive},
- "inspect": {(*Game).executeInspect, ClassInstant},
- "walk": {(*Game).executeWalk, ClassActive},
- "bank": {(*Game).executeBank, ClassActive},
- "construct": {(*Game).executeConstruct, ClassActive},
- "make": {(*Game).executeConstruct, ClassActive},
- "jack": {(*Game).executeJack, ClassActive},
- "jackin": {(*Game).executeJack, ClassActive},
- "eq": {(*Game).executeWear, ClassFree},
- "equipment": {(*Game).executeWear, ClassFree},
- "equip": {(*Game).executeWear, ClassFree},
- "wear": {(*Game).executeWear, ClassFree},
- "wield": {(*Game).executeWear, ClassFree},
- "remove": {(*Game).executeRemove, ClassFree},
- "unwear": {(*Game).executeRemove, ClassFree},
- "unwield": {(*Game).executeRemove, ClassFree},
- "aps": {(*Game).executeAps, ClassActive},
- "verbs": {(*Game).executeVerbs, ClassInstant},
- "what": {(*Game).executeVerbs, ClassInstant},
- "syntax": {(*Game).executeVerbs, ClassInstant},
- "commands": {(*Game).executeVerbs, ClassInstant},
- "stop": {(*Game).executeStop, ClassInstant},
- "hide": {(*Game).executeHide, ClassActive},
- "safespot": {(*Game).executeHide, ClassActive},
- "unhide": {(*Game).executeUnhide, ClassActive},
- "unsafespot": {(*Game).executeUnhide, ClassActive},
- "goto": {(*Game).executeGoto, ClassInstant},
- "summon": {(*Game).executeSummon, ClassInstant},
- "dig": {(*Game).executeDig, ClassInstant},
- "setflag": {(*Game).executeSetFlag, ClassInstant},
+ "get": {(*Game).executeGet, ClassActive},
+ "take": {(*Game).executeGet, ClassActive},
+ "grab": {(*Game).executeGet, ClassActive},
+ "pick": {(*Game).executeGet, ClassActive},
+ "drop": {(*Game).executeDrop, ClassActive},
+ "attack": {(*Game).executeAttack, ClassActive},
+ "kill": {(*Game).executeAttack, ClassActive},
+ "work": {(*Game).executeWork, ClassActive},
+ "style": {(*Game).executeStyle, ClassInstant},
+ "look": {(*Game).executeLook, ClassInstant},
+ "l": {(*Game).executeLook, ClassInstant},
+ "north": {(*Game).executeMove, ClassActive},
+ "n": {(*Game).executeMove, ClassActive},
+ "south": {(*Game).executeMove, ClassActive},
+ "s": {(*Game).executeMove, ClassActive},
+ "east": {(*Game).executeMove, ClassActive},
+ "e": {(*Game).executeMove, ClassActive},
+ "west": {(*Game).executeMove, ClassActive},
+ "w": {(*Game).executeMove, ClassActive},
+ "northeast": {(*Game).executeMove, ClassActive},
+ "ne": {(*Game).executeMove, ClassActive},
+ "northwest": {(*Game).executeMove, ClassActive},
+ "nw": {(*Game).executeMove, ClassActive},
+ "southeast": {(*Game).executeMove, ClassActive},
+ "se": {(*Game).executeMove, ClassActive},
+ "southwest": {(*Game).executeMove, ClassActive},
+ "sw": {(*Game).executeMove, ClassActive},
+ "up": {(*Game).executeMove, ClassActive},
+ "u": {(*Game).executeMove, ClassActive},
+ "down": {(*Game).executeMove, ClassActive},
+ "d": {(*Game).executeMove, ClassActive},
+ "say": {(*Game).executeSay, ClassInstant},
+ "global": {(*Game).executeGlobal, ClassInstant},
+ "who": {(*Game).executeWho, ClassInstant},
+ "sc": {(*Game).executeScore, ClassInstant},
+ "score": {(*Game).executeScore, ClassInstant},
+ "skills": {(*Game).executeSkills, ClassInstant},
+ "sk": {(*Game).executeSkills, ClassInstant},
+ "task": {(*Game).executeTask, ClassInstant},
+ "stats": {(*Game).executeStats, ClassInstant},
+ "tech": {(*Game).executeTech, ClassInstant},
+ "t": {(*Game).executeTech, ClassInstant},
+ "i": {(*Game).executeInventory, ClassInstant},
+ "inv": {(*Game).executeInventory, ClassInstant},
+ "inventory": {(*Game).executeInventory, ClassInstant},
+ "quit": {(*Game).executeQuit, ClassActive},
+ "description": {(*Game).executeDescription, ClassInstant},
+ "desc": {(*Game).executeDescription, ClassInstant},
+ "option": {(*Game).executeOption, ClassInstant},
+ "options": {(*Game).executeOption, ClassInstant},
+ "color": {(*Game).executeColor, ClassInstant},
+ "colors": {(*Game).executeColor, ClassInstant},
+ "colortable": {(*Game).executeColortable, ClassInstant},
+ "prompt": {(*Game).executePrompt, ClassInstant},
+ "exits": {(*Game).executeExits, ClassInstant},
+ "map": {(*Game).executeMap, ClassInstant},
+ "symbol": {(*Game).executeSymbol, ClassInstant},
+ "queued": {(*Game).executeQueued, ClassInstant},
+ "help": {(*Game).executeHelp, ClassInstant},
+ "mine": {(*Game).executeGather, ClassActive},
+ "chop": {(*Game).executeGather, ClassActive},
+ "fish": {(*Game).executeGather, ClassActive},
+ "cut": {(*Game).executeGather, ClassActive},
+ "pull": {(*Game).executeUse, ClassActive},
+ "push": {(*Game).executeUse, ClassActive},
+ "use": {(*Game).executeUse, ClassActive},
+ "cook": {(*Game).executeCook, ClassActive},
+ "smelt": {(*Game).executeSmelt, ClassActive},
+ "smith": {(*Game).executeSmith, ClassActive},
+ "craft": {(*Game).executeCraft, ClassActive},
+ "eat": {(*Game).executeEat, ClassFree},
+ "drink": {(*Game).executeDrink, ClassFree},
+ "fletch": {(*Game).executeFletch, ClassFree},
+ "clean": {(*Game).executeClean, ClassFree},
+ "mix": {(*Game).executeMix, ClassActive},
+ "id": {(*Game).executeIdentify, ClassActive},
+ "identify": {(*Game).executeIdentify, ClassActive},
+ "autotrigger": {(*Game).executeAutotrigger, ClassInstant},
+ "auto": {(*Game).executeAutotrigger, ClassInstant},
+ "mods": {(*Game).executeMods, ClassInstant},
+ "modlist": {(*Game).executeMods, ClassInstant},
+ "mod": {(*Game).executeMods, ClassInstant},
+ "modules": {(*Game).executeMods, ClassInstant},
+ "module": {(*Game).executeMods, ClassInstant},
+ "sneak": {(*Game).executeSneak, ClassInstant},
+ "trigger": {(*Game).executeTrigger, ClassActive},
+ "home": {(*Game).executeHome, ClassInstant},
+ "recall": {(*Game).executeHome, ClassInstant},
+ "talk": {(*Game).executeTalk, ClassActive},
+ "speak": {(*Game).executeTalk, ClassActive},
+ "ask": {(*Game).executeTalk, ClassActive},
+ "burn": {(*Game).executeBurn, ClassActive},
+ "stoke": {(*Game).executeStoke, ClassActive},
+ "alias": {(*Game).executeAlias, ClassInstant},
+ "unalias": {(*Game).executeUnalias, ClassInstant},
+ "search": {(*Game).executeSearch, ClassActive},
+ "steal": {(*Game).executeSteal, ClassActive},
+ "thieve": {(*Game).executeSteal, ClassActive},
+ "plant": {(*Game).executePlant, ClassActive},
+ "harvest": {(*Game).executeHarvest, ClassActive},
+ "rake": {(*Game).executeRake, ClassActive},
+ "water": {(*Game).executeWater, ClassActive},
+ "cure": {(*Game).executeCure, ClassActive},
+ "inspect": {(*Game).executeInspect, ClassInstant},
+ "walk": {(*Game).executeWalk, ClassActive},
+ "bank": {(*Game).executeBank, ClassActive},
+ "list": {(*Game).executeShopList, ClassInstant},
+ "browse": {(*Game).executeShopList, ClassInstant},
+ "buy": {(*Game).executeShopBuy, ClassInstant},
+ "sell": {(*Game).executeShopSell, ClassInstant},
+ "construct": {(*Game).executeConstruct, ClassActive},
+ "make": {(*Game).executeConstruct, ClassActive},
+ "jack": {(*Game).executeJack, ClassActive},
+ "jackin": {(*Game).executeJack, ClassActive},
+ "eq": {(*Game).executeWear, ClassFree},
+ "equipment": {(*Game).executeWear, ClassFree},
+ "equip": {(*Game).executeWear, ClassFree},
+ "wear": {(*Game).executeWear, ClassFree},
+ "wield": {(*Game).executeWear, ClassFree},
+ "remove": {(*Game).executeRemove, ClassFree},
+ "unwear": {(*Game).executeRemove, ClassFree},
+ "unwield": {(*Game).executeRemove, ClassFree},
+ "aps": {(*Game).executeAps, ClassActive},
+ "verbs": {(*Game).executeVerbs, ClassInstant},
+ "what": {(*Game).executeVerbs, ClassInstant},
+ "syntax": {(*Game).executeVerbs, ClassInstant},
+ "commands": {(*Game).executeVerbs, ClassInstant},
+ "stop": {(*Game).executeStop, ClassInstant},
+ "hide": {(*Game).executeHide, ClassActive},
+ "safespot": {(*Game).executeHide, ClassActive},
+ "unhide": {(*Game).executeUnhide, ClassActive},
+ "unsafespot": {(*Game).executeUnhide, ClassActive},
+ "goto": {(*Game).executeGoto, ClassInstant},
+ "summon": {(*Game).executeSummon, ClassInstant},
+ "dig": {(*Game).executeDig, ClassInstant},
+ "setflag": {(*Game).executeSetFlag, ClassInstant},
"setplayerflag": {(*Game).executeSetPlayerFlag, ClassInstant},
- "reload": {(*Game).executeReload, ClassInstant},
- "shutdown": {(*Game).executeShutdown, ClassInstant},
- "room": {(*Game).executeRoom, ClassInstant},
- "swapid": {(*Game).executeSwapID, ClassInstant},
- "undig": {(*Game).executeUndig, ClassInstant},
- "close": {(*Game).executeClose, ClassInstant},
- "god": {(*Game).executeGod, ClassInstant},
- "ungod": {(*Game).executeUnGod, ClassInstant},
+ "reload": {(*Game).executeReload, ClassInstant},
+ "shutdown": {(*Game).executeShutdown, ClassInstant},
+ "room": {(*Game).executeRoom, ClassInstant},
+ "swapid": {(*Game).executeSwapID, ClassInstant},
+ "undig": {(*Game).executeUndig, ClassInstant},
+ "close": {(*Game).executeClose, ClassInstant},
+ "god": {(*Game).executeGod, ClassInstant},
+ "ungod": {(*Game).executeUnGod, ClassInstant},
}
func classifyCommand(cmd string) CommandClass {