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Diffstat (limited to 'internal/game/cmd_move.go')
-rw-r--r--internal/game/cmd_move.go3
1 files changed, 1 insertions, 2 deletions
diff --git a/internal/game/cmd_move.go b/internal/game/cmd_move.go
index d05146a..4391b1f 100644
--- a/internal/game/cmd_move.go
+++ b/internal/game/cmd_move.go
@@ -186,8 +186,7 @@ func (g *Game) completeMove(sess *net.Session, p *player.Player) {
// time) AFTER p.RoomID is set to the new room, so effect fields like
// aps_node / teleport operate on the destination as their reference frame.
if pendingInteraction != nil {
- g.writePlayerMessage(sess, pendingInteraction.Message, p.Name, nil)
- g.applyStepAction(sess, p, pendingInteraction.Action, p.RoomID, scopePlayer, nil)
+ g.runInteraction(sess, p, pendingInteraction.Action, p.RoomID, scopePlayer, nil)
}
g.AccountStore.SaveCharacter(p)