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path: root/internal/game/cmd_move.go
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Diffstat (limited to 'internal/game/cmd_move.go')
-rw-r--r--internal/game/cmd_move.go8
1 files changed, 4 insertions, 4 deletions
diff --git a/internal/game/cmd_move.go b/internal/game/cmd_move.go
index f236d67..2f27eed 100644
--- a/internal/game/cmd_move.go
+++ b/internal/game/cmd_move.go
@@ -67,7 +67,7 @@ func (g *Game) doMove(sess *net.Session, dir string, multiplier float64) {
}
}
- p.MovePendingFlags = exitDef.SetFlags
+ p.MovePendingGlobalFlags = exitDef.SetGlobalFlags
p.MovePendingPlayerFlags = exitDef.SetPlayerFlags
inCombat := g.Combat.Get(p.Name) != nil
@@ -132,7 +132,7 @@ func (g *Game) moveTicks(p *player.Player, multiplier float64) int {
func (g *Game) completeMove(sess *net.Session, p *player.Player) {
exitDir := p.MoveDirection
targetID := p.MoveTarget
- pendingFlags := p.MovePendingFlags
+ pendingGlobalFlags := p.MovePendingGlobalFlags
pendingPlayerFlags := p.MovePendingPlayerFlags
p.ClearMoveState()
@@ -163,8 +163,8 @@ func (g *Game) completeMove(sess *net.Session, p *player.Player) {
if p.EnterSeqRoom != 0 && p.EnterSeqRoom == oldRoom {
p.EnterSeqRoom = 0
}
- if len(pendingFlags) > 0 || len(pendingPlayerFlags) > 0 {
- g.applyFlagMutations(p, pendingFlags, pendingPlayerFlags)
+ if len(pendingGlobalFlags) > 0 || len(pendingPlayerFlags) > 0 {
+ g.applyFlagMutations(p, pendingGlobalFlags, pendingPlayerFlags)
}
g.AccountStore.SaveCharacter(p)