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path: root/internal/game/cmd_get.go
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Diffstat (limited to 'internal/game/cmd_get.go')
-rw-r--r--internal/game/cmd_get.go22
1 files changed, 11 insertions, 11 deletions
diff --git a/internal/game/cmd_get.go b/internal/game/cmd_get.go
index f3485fe..30bc8c2 100644
--- a/internal/game/cmd_get.go
+++ b/internal/game/cmd_get.go
@@ -77,7 +77,7 @@ func (g *Game) doGet(sess *net.Session, input string) {
for i := 0; i < 28; i++ {
slot := p.InvSlot(i)
if slot != nil && slot.ItemID == itemID {
- if _, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, qty, p.Name); !ok {
+ if _, ok := g.World.RemoveReservedItem(p.RoomID, itemID, qty, p.Name); !ok {
sess.WriteLine("That's not yours!")
return
}
@@ -92,7 +92,7 @@ func (g *Game) doGet(sess *net.Session, input string) {
sess.WriteLine("Your inventory is full.")
return
}
- if _, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, qty, p.Name); !ok {
+ if _, ok := g.World.RemoveReservedItem(p.RoomID, itemID, qty, p.Name); !ok {
sess.WriteLine("That's not yours!")
return
}
@@ -112,7 +112,7 @@ func (g *Game) doGet(sess *net.Session, input string) {
if fs == -1 {
break
}
- if _, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, 1, p.Name); !ok {
+ if _, ok := g.World.RemoveReservedItem(p.RoomID, itemID, 1, p.Name); !ok {
break
}
p.SetInvSlot(fs, &player.InventorySlot{ItemID: itemID, Quantity: 1})
@@ -193,7 +193,7 @@ func (g *Game) doGetAllNamed(sess *net.Session, input string) {
for i := 0; i < 28; i++ {
slot := p.InvSlot(i)
if slot != nil && slot.ItemID == itemID {
- removed, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, wanted, p.Name)
+ removed, ok := g.World.RemoveReservedItem(p.RoomID, itemID, wanted, p.Name)
if !ok {
sess.WriteLine("That's not yours!")
return
@@ -209,7 +209,7 @@ func (g *Game) doGetAllNamed(sess *net.Session, input string) {
sess.WriteLine("Your inventory is full.")
return
}
- removed, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, wanted, p.Name)
+ removed, ok := g.World.RemoveReservedItem(p.RoomID, itemID, wanted, p.Name)
if !ok {
sess.WriteLine("That's not yours!")
return
@@ -230,7 +230,7 @@ func (g *Game) doGetAllNamed(sess *net.Session, input string) {
if fs == -1 {
break
}
- _, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, 1, p.Name)
+ _, ok := g.World.RemoveReservedItem(p.RoomID, itemID, 1, p.Name)
if !ok {
break
}
@@ -266,7 +266,7 @@ func (g *Game) doGetAll(sess *net.Session) {
continue
}
if itemID == "credits" {
- taken, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, 999999, p.Name)
+ taken, ok := g.World.RemoveReservedItem(p.RoomID, itemID, 999999, p.Name)
if !ok {
continue
}
@@ -286,7 +286,7 @@ func (g *Game) doGetAll(sess *net.Session) {
for i := 0; i < 28; i++ {
slot := p.InvSlot(i)
if slot != nil && slot.ItemID == itemID {
- _, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, qty, p.Name)
+ _, ok := g.World.RemoveReservedItem(p.RoomID, itemID, qty, p.Name)
if !ok {
qty = 0
stacked = true
@@ -313,7 +313,7 @@ func (g *Game) doGetAll(sess *net.Session) {
g.AccountStore.SaveCharacter(p)
return
}
- _, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, qty, p.Name)
+ _, ok := g.World.RemoveReservedItem(p.RoomID, itemID, qty, p.Name)
if !ok {
break
}
@@ -339,7 +339,7 @@ func (g *Game) doGetAll(sess *net.Session) {
}
take := 1
- _, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, take, p.Name)
+ _, ok := g.World.RemoveReservedItem(p.RoomID, itemID, take, p.Name)
if !ok {
break
}
@@ -364,7 +364,7 @@ func (g *Game) doGetAll(sess *net.Session) {
}
func (g *Game) pickupCredits(sess *net.Session, p *player.Player, itemID string) {
- qty, ok := g.World.RemoveReservedGroundItem(p.RoomID, itemID, 999999, p.Name)
+ qty, ok := g.World.RemoveReservedItem(p.RoomID, itemID, 999999, p.Name)
if !ok {
sess.WriteLine("That's not yours!")
return