aboutsummaryrefslogtreecommitdiff
path: root/internal/game/action_use.go
diff options
context:
space:
mode:
Diffstat (limited to 'internal/game/action_use.go')
-rw-r--r--internal/game/action_use.go19
1 files changed, 10 insertions, 9 deletions
diff --git a/internal/game/action_use.go b/internal/game/action_use.go
index d953521..b71ec17 100644
--- a/internal/game/action_use.go
+++ b/internal/game/action_use.go
@@ -4,11 +4,11 @@ import (
"fmt"
"math/rand"
- "thirdcollapse/internal/action"
- "thirdcollapse/internal/engine"
- "thirdcollapse/internal/net"
- "thirdcollapse/internal/object"
- "thirdcollapse/internal/player"
+ "thehouseoficarus/internal/action"
+ "thehouseoficarus/internal/engine"
+ "thehouseoficarus/internal/net"
+ "thehouseoficarus/internal/object"
+ "thehouseoficarus/internal/player"
)
func (g *Game) startUse(sess *net.Session, p *player.Player, obj *object.ObjectDef) {
@@ -99,16 +99,17 @@ func (g *Game) advanceUse(sess *net.Session, p *player.Player) {
p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: cfg.Reward.ItemID, Quantity: qty})
if cfg.XP > 0 {
if newLevel := p.AddSkillXP(player.SkillName(cfg.Skill), cfg.XP); newLevel > 0 {
- sess.WriteLine(fmt.Sprintf("*** You are now level %d %s! ***", newLevel, cfg.Skill))
+ sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, cfg.Skill)))
}
}
g.AccountStore.SaveCharacter(p)
itemName := cfg.Reward.ItemID
- if def, err := g.ItemStore.Load(cfg.Reward.ItemID); err == nil {
- itemName = def.Name
+ rewardDef, _ := g.ItemStore.Load(cfg.Reward.ItemID)
+ if rewardDef != nil {
+ itemName = rewardDef.Name
}
- line := fmt.Sprintf("You make a %s.", itemName)
+ line := fmt.Sprintf("You make a %s.", g.itemColorize(sess, rewardDef, itemName))
if cfg.XP > 0 && p.OptionBool("xp_drops") {
line += fmt.Sprintf(" (+%dxp %s)", cfg.XP, player.SkillAbbr[player.SkillName(cfg.Skill)])
}