diff options
Diffstat (limited to 'internal/game/action_smelt.go')
| -rw-r--r-- | internal/game/action_smelt.go | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/internal/game/action_smelt.go b/internal/game/action_smelt.go new file mode 100644 index 0000000..75fb8a0 --- /dev/null +++ b/internal/game/action_smelt.go @@ -0,0 +1,153 @@ +package game + +import ( + "fmt" + "math/rand" + + "thehouseoficarus/internal/action" + "thehouseoficarus/internal/engine" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" +) + +func (g *Game) startSmelt(sess *net.Session, p *player.Player, recipe *action.RecipeDef, stationName string) { + g.CancelAction(p) + + if recipe.Skill != "" { + skillLevel := p.Level(player.SkillName(recipe.Skill)) + if skillLevel < recipe.Level { + sess.WriteLine(fmt.Sprintf("You need level %d %s to smelt that.", recipe.Level, recipe.Skill)) + return + } + } + + if !recipe.HasAllItemsQty(p.CountItem) { + sess.WriteLine("You don't have the required ores.") + return + } + + if p.FirstFreeSlot() == -1 { + sess.WriteLine("Your inventory is too full!") + return + } + + wait := recipe.Wait + if wait <= 0 { + wait = 4 + } + + outputName := recipe.Output + if def, err := g.ItemStore.Load(recipe.Output); err == nil { + outputName = def.Name + } + + p.Action = &action.Action{ + Type: "smelt", + TargetID: recipe.ID, + TargetName: recipe.DisplayName(), + Data: map[string]any{ + "recipe_id": recipe.ID, + "station_name": stationName, + "phase": 0, + "wait": wait, + }, + WaitLeft: engine.ToTicks(1), + } + + p.ActionState = &ActionState{Type: ActionSmelting, TargetName: outputName} +} + +func (g *Game) advanceSmelt(sess *net.Session, p *player.Player) bool { + recipeID := p.Action.Data["recipe_id"].(string) + phase := p.Action.Data["phase"].(int) + wait := p.Action.Data["wait"].(float64) + + all, err := g.RecipeStore.LoadAll() + if err != nil { + g.CancelAction(p) + return false + } + var recipe *action.RecipeDef + for _, r := range all { + if r.ID == recipeID { + recipe = &r + break + } + } + if recipe == nil { + g.CancelAction(p) + return false + } + + if phase == 0 { + firstItem := recipe.FirstItemName(func(id string) (string, bool) { + def, err := g.ItemStore.Load(id) + if err != nil { + return id, false + } + return def.Name, true + }) + sess.WriteLine(fmt.Sprintf("\nYou begin to process %s in the furnace.", firstItem)) + p.Action.Data["phase"] = 1 + p.Action.WaitLeft = engine.ToTicks(wait) + return true + } + + skillLevel := p.Level(player.SkillName(recipe.Skill)) + chance := 1.0 + if recipe.Success != nil { + chance = action.SuccessChance(*recipe.Success, skillLevel, recipe.Level) + } + + if rand.Float64() < chance { + freeSlot := p.FirstFreeSlot() + if freeSlot == -1 { + sess.WriteLine("Your inventory is too full!") + g.CancelAction(p) + return false + } + + recipe.ConsumeAll(p.HasItem, p.RemoveItem) + p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: recipe.Output, Quantity: 1}) + + if recipe.XP > 0 { + if newLevel := p.AddSkillXP(player.SkillName(recipe.Skill), recipe.XP); newLevel > 0 { + sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, recipe.Skill))) + } + } + g.AccountStore.SaveCharacter(p) + + msg := recipe.Message + if msg == "" { + outputName := recipe.Output + if def, loadErr := g.ItemStore.Load(recipe.Output); loadErr == nil { + outputName = def.Name + } + msg = fmt.Sprintf("You remove a white hot %s!", outputName) + } + if p.OptionBool("xp_drops") && recipe.XP > 0 { + abbr := player.SkillAbbr[player.SkillName(recipe.Skill)] + msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", recipe.XP, abbr)) + } + sess.WriteLine(msg) + } else { + recipe.ConsumeAll(p.HasItem, p.RemoveItem) + g.AccountStore.SaveCharacter(p) + + msg := recipe.FailMessage + if msg == "" { + msg = "You fail to smelt a usable bar." + } + sess.WriteLine(g.colorize(sess, "damage", msg)) + } + + if recipe.HasAllItemsQty(p.CountItem) && p.FirstFreeSlot() >= 0 { + p.Action.Data["phase"] = 0 + p.Action.WaitLeft = engine.ToTicks(wait) + return true + } + + sess.WriteLine("\nYou've processed all the ore in your inventory.") + g.CancelAction(p) + return false +} |
