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path: root/internal/game/act_fletch.go
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Diffstat (limited to 'internal/game/act_fletch.go')
-rw-r--r--internal/game/act_fletch.go80
1 files changed, 53 insertions, 27 deletions
diff --git a/internal/game/act_fletch.go b/internal/game/act_fletch.go
index 9796bda..d4adff0 100644
--- a/internal/game/act_fletch.go
+++ b/internal/game/act_fletch.go
@@ -32,6 +32,7 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, def *item.It
batches := 0
totalOutput := 0
+ failures := 0
skill := player.SkillName(c.EffectiveSkill())
tmpItem := &item.ItemDef{Craft: item.CraftList{*c}}
inventoryFull := false
@@ -39,24 +40,33 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, def *item.It
if !g.canDoFletchItem(p, tmpItem) {
break
}
- // A full inventory must never destroy materials: check placement
- // BEFORE consuming the batch.
- if !craftOutputFits(p, def.ID, def) {
+ // A full inventory must never destroy materials: check placement of
+ // BOTH the output and any fail replacement BEFORE consuming.
+ if !craftOutputFits(p, def.ID, def) || !g.craftFailFits(p, c) {
inventoryFull = true
break
}
+ byproducts := g.collectByproducts(p, def)
+
if !consumeIngredients(c, p.CountItem, p.RemoveItem) {
break
}
- placeCraftOutput(p, def.ID, def, outputQty)
- if c.XP > 0 {
- g.awardSkillXP(sess, p, skill, c.XP)
- }
+ if craftRollSuccess(c, p.Level(skill)) {
+ placeCraftOutput(p, def.ID, def, outputQty)
+ g.placeCraftByproducts(p, byproducts)
- batches++
- totalOutput += outputQty
+ if c.XP > 0 {
+ g.awardSkillXP(sess, p, skill, c.XP)
+ }
+
+ batches++
+ totalOutput += outputQty
+ } else {
+ g.placeCraftFail(p, c)
+ failures++
+ }
if count > 0 {
count--
@@ -69,6 +79,8 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, def *item.It
if batches == 0 {
if inventoryFull {
sess.WriteLine("Your inventory is too full!")
+ } else if failures > 0 {
+ sess.WriteLine("You fail to fletch anything.")
} else {
sess.WriteLine("You don't have the materials for that.")
}
@@ -153,38 +165,52 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) {
outputQty = 1
}
- // A full inventory must never destroy materials: verify the output can
- // be placed BEFORE consuming the batch.
- if !craftOutputFits(p, itemID, def) {
+ // A full inventory must never destroy materials: verify BOTH the output
+ // and any fail replacement can be placed BEFORE consuming the batch.
+ if !craftOutputFits(p, itemID, def) || !g.craftFailFits(p, c) {
sess.WriteLine("Your inventory is too full!")
g.cancelBgAction(p)
return
}
skill := player.SkillName(c.EffectiveSkill())
+ byproducts := g.collectByproducts(p, def)
+ hasItem := craftConsumedHasItem(c, p.CountItem, p.HasItem)
if !consumeIngredients(c, p.CountItem, p.RemoveItem) {
g.cancelBgAction(p)
return
}
- if !placeCraftOutput(p, itemID, def, outputQty) {
- // Defensive: the fits check above should have guaranteed a stack
- // or slot.
- sess.WriteLine("Your inventory is too full!")
- g.cancelBgAction(p)
- return
- }
- if c.XP > 0 {
- g.awardSkillXP(sess, p, skill, c.XP)
- }
- g.saveCharacter(p)
+ if craftRollSuccess(c, p.Level(skill)) {
+ if !placeCraftOutput(p, itemID, def, outputQty) {
+ // Defensive: the fits check above should have guaranteed a
+ // stack or slot.
+ sess.WriteLine("Your inventory is too full!")
+ g.cancelBgAction(p)
+ return
+ }
+ g.placeCraftByproducts(p, byproducts)
- msg := g.resolveCraftMessage(sess, c.SuccessMessage, "You fletch a %n.", c, def.ID, nil, p.HasItem)
- if p.OptionBool("xp_drops") && c.XP > 0 {
- msg += g.formatXpDropSingle(sess, p, skill, c.XP)
+ if c.XP > 0 {
+ g.awardSkillXP(sess, p, skill, c.XP)
+ }
+ g.saveCharacter(p)
+
+ msg := g.resolveCraftMessage(sess, c.SuccessMessage, "You fletch a %n.", c, def.ID, byproducts, hasItem)
+ if p.OptionBool("xp_drops") && c.XP > 0 {
+ msg += g.formatXpDropSingle(sess, p, skill, c.XP)
+ }
+ sess.WriteLine(msg)
+ } else {
+ g.placeCraftFail(p, c)
+ g.saveCharacter(p)
+
+ msg := g.resolveCraftMessage(sess, c.FailMessage, "", c, def.ID, nil, hasItem)
+ if msg != "" {
+ sess.WriteLine(g.colorize(sess, "damage_taken", msg))
+ }
}
- sess.WriteLine(msg)
if remaining > 0 {
remaining--