diff options
Diffstat (limited to 'internal/game/act_farm.go')
| -rw-r--r-- | internal/game/act_farm.go | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/internal/game/act_farm.go b/internal/game/act_farm.go index 62e08fd..a4d96b4 100644 --- a/internal/game/act_farm.go +++ b/internal/game/act_farm.go @@ -41,13 +41,13 @@ func farmFlagPrefix(defID string, index int) string { func (g *Game) ensureFarmState(p *player.Player, prefix string) { p.EnsureFlags() if _, exists := p.Flags[prefix+"_seed"]; !exists { - p.Flags[prefix+"_weeds"] = true - p.Flags[prefix+"_seed"] = "" - p.Flags[prefix+"_stage"] = 0 - p.Flags[prefix+"_watered"] = false - p.Flags[prefix+"_diseased"] = false - p.Flags[prefix+"_dead"] = false - p.Flags[prefix+"_ready"] = false + g.setPlayerFlag(p, prefix+"_weeds", true) + g.setPlayerFlag(p, prefix+"_seed", "") + g.setPlayerFlag(p, prefix+"_stage", 0) + g.setPlayerFlag(p, prefix+"_watered", false) + g.setPlayerFlag(p, prefix+"_diseased", false) + g.setPlayerFlag(p, prefix+"_dead", false) + g.setPlayerFlag(p, prefix+"_ready", false) } } @@ -111,8 +111,8 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { } if diseased { - p.Flags[prefix+"_dead"] = true - p.Flags[prefix+"_diseased"] = false + g.setPlayerFlag(p, prefix+"_dead", true) + g.setPlayerFlag(p, prefix+"_diseased", false) sess.WriteLine(g.colorize(sess, "farm_disease", fmt.Sprintf("\nYour %s has died from disease!", g.seedDisplayName(sess, seedID)))) g.AccountStore.SaveCharacter(p) @@ -135,23 +135,23 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { stage++ if stage >= maxStages { - p.Flags[prefix+"_stage"] = stage - p.Flags[prefix+"_ready"] = true - p.Flags[prefix+"_watered"] = false + g.setPlayerFlag(p, prefix+"_stage", stage) + g.setPlayerFlag(p, prefix+"_ready", true) + g.setPlayerFlag(p, prefix+"_watered", false) sess.WriteLine(g.colorize(sess, "farm_grow", fmt.Sprintf("\nYour %s is fully grown and ready to harvest!", g.seedDisplayName(sess, seedID)))) } else { if !watered && rand.Float64() < 0.10 { - p.Flags[prefix+"_stage"] = stage - p.Flags[prefix+"_diseased"] = true - p.Flags[prefix+"_watered"] = false + g.setPlayerFlag(p, prefix+"_stage", stage) + g.setPlayerFlag(p, prefix+"_diseased", true) + g.setPlayerFlag(p, prefix+"_watered", false) sess.WriteLine(g.colorize(sess, "farm_disease", fmt.Sprintf("\nYour %s has become diseased!", g.seedDisplayName(sess, seedID)))) } else { - p.Flags[prefix+"_stage"] = stage - p.Flags[prefix+"_watered"] = false + g.setPlayerFlag(p, prefix+"_stage", stage) + g.setPlayerFlag(p, prefix+"_watered", false) sess.WriteLine(g.colorize(sess, "farm_grow", fmt.Sprintf("\nYour %s has grown to stage %d/%d.", g.seedDisplayName(sess, seedID), stage, maxStages))) @@ -182,13 +182,13 @@ func (g *Game) advancePlant(sess *net.Session, p *player.Player) { g.ensureFarmState(p, prefix) - p.Flags[prefix+"_weeds"] = false - p.Flags[prefix+"_seed"] = seedID - p.Flags[prefix+"_stage"] = 0 - p.Flags[prefix+"_watered"] = false - p.Flags[prefix+"_diseased"] = false - p.Flags[prefix+"_dead"] = false - p.Flags[prefix+"_ready"] = false + g.setPlayerFlag(p, prefix+"_weeds", false) + g.setPlayerFlag(p, prefix+"_seed", seedID) + g.setPlayerFlag(p, prefix+"_stage", 0) + g.setPlayerFlag(p, prefix+"_watered", false) + g.setPlayerFlag(p, prefix+"_diseased", false) + g.setPlayerFlag(p, prefix+"_dead", false) + g.setPlayerFlag(p, prefix+"_ready", false) if intXP := int(xp); intXP > 0 { g.awardSkillXP(sess, p, player.Farming, intXP) @@ -280,13 +280,13 @@ func (g *Game) advanceHarvest(sess *net.Session, p *player.Player) { } g.ensureFarmState(p, prefix) - p.Flags[prefix+"_seed"] = "" - p.Flags[prefix+"_stage"] = 0 - p.Flags[prefix+"_ready"] = false - p.Flags[prefix+"_watered"] = false - p.Flags[prefix+"_weeds"] = true - p.Flags[prefix+"_diseased"] = false - p.Flags[prefix+"_dead"] = false + g.setPlayerFlag(p, prefix+"_seed", "") + g.setPlayerFlag(p, prefix+"_stage", 0) + g.setPlayerFlag(p, prefix+"_ready", false) + g.setPlayerFlag(p, prefix+"_watered", false) + g.setPlayerFlag(p, prefix+"_weeds", true) + g.setPlayerFlag(p, prefix+"_diseased", false) + g.setPlayerFlag(p, prefix+"_dead", false) g.AccountStore.SaveCharacter(p) @@ -314,13 +314,13 @@ func (g *Game) advanceRake(sess *net.Session, p *player.Player) { } prefix := data.Prefix - p.Flags[prefix+"_weeds"] = false - p.Flags[prefix+"_dead"] = false - p.Flags[prefix+"_seed"] = "" - p.Flags[prefix+"_stage"] = 0 - p.Flags[prefix+"_ready"] = false - p.Flags[prefix+"_diseased"] = false - p.Flags[prefix+"_watered"] = false + g.setPlayerFlag(p, prefix+"_weeds", false) + g.setPlayerFlag(p, prefix+"_dead", false) + g.setPlayerFlag(p, prefix+"_seed", "") + g.setPlayerFlag(p, prefix+"_stage", 0) + g.setPlayerFlag(p, prefix+"_ready", false) + g.setPlayerFlag(p, prefix+"_diseased", false) + g.setPlayerFlag(p, prefix+"_watered", false) g.AccountStore.SaveCharacter(p) @@ -340,7 +340,7 @@ func (g *Game) advanceWater(sess *net.Session, p *player.Player) { } prefix := data.Prefix - p.Flags[prefix+"_watered"] = true + g.setPlayerFlag(p, prefix+"_watered", true) g.AccountStore.SaveCharacter(p) @@ -361,7 +361,7 @@ func (g *Game) advanceCure(sess *net.Session, p *player.Player) { prefix := data.Prefix p.RemoveItem("plant_cure", 1) - p.Flags[prefix+"_diseased"] = false + g.setPlayerFlag(p, prefix+"_diseased", false) g.AccountStore.SaveCharacter(p) |
