diff options
Diffstat (limited to 'internal/game/act_default_target.go')
| -rw-r--r-- | internal/game/act_default_target.go | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/internal/game/act_default_target.go b/internal/game/act_default_target.go new file mode 100644 index 0000000..a184f32 --- /dev/null +++ b/internal/game/act_default_target.go @@ -0,0 +1,61 @@ +package game + +import ( + "strings" +) + +func verbToSkill(verb string) string { + return verbSkill[verb] +} + +func (g *Game) defaultTarget(roomID int, verb string) string { + skill := verbToSkill(verb) + if skill == "" { + return "" + } + + objStates := g.World.AllObjInstances(roomID) + + type candidate struct { + defID string + name string + } + var candidates []candidate + seen := make(map[string]bool) + + for _, st := range objStates { + if seen[st.DefID] { + continue + } + seen[st.DefID] = true + + objDef, err := g.ObjectStore.Load(st.DefID) + if err != nil || !objDef.IsGatherable() { + continue + } + + if strings.EqualFold(objDef.Gather.Skill, skill) { + candidates = append(candidates, candidate{defID: st.DefID, name: objDef.Name}) + } + } + + if len(candidates) == 1 { + return candidates[0].name + } + return "" +} + +func (g *Game) resolveDefaultMob(roomID int) string { + mobs := g.MobStore.MobsInRoom(roomID) + if len(mobs) == 0 { + return "" + } + + firstDef := mobs[0].DefID + for _, m := range mobs[1:] { + if m.DefID != firstDef { + return "" + } + } + return mobs[0].Name +} |
