diff options
Diffstat (limited to 'internal/casino')
| -rw-r--r-- | internal/casino/machine.go | 364 | ||||
| -rw-r--r-- | internal/casino/manager.go | 238 | ||||
| -rw-r--r-- | internal/casino/manager_test.go | 103 | ||||
| -rw-r--r-- | internal/casino/slots.go | 278 | ||||
| -rw-r--r-- | internal/casino/slots_test.go | 44 | ||||
| -rw-r--r-- | internal/casino/table.go | 217 | ||||
| -rw-r--r-- | internal/casino/types.go | 121 |
7 files changed, 1365 insertions, 0 deletions
diff --git a/internal/casino/machine.go b/internal/casino/machine.go new file mode 100644 index 0000000..d9fa590 --- /dev/null +++ b/internal/casino/machine.go @@ -0,0 +1,364 @@ +package casino + +import ( + "fmt" + "math/rand" + "sync" +) + +type machinePhase string + +const ( + machineReady machinePhase = "ready" + machineSpinning machinePhase = "spinning" + machinePayout machinePhase = "payout" + payoutDelay = 2 +) + +type Machine struct { + mu sync.Mutex + RoomID int + Config MachineConfig + player *Participant + bet int + phase machinePhase + spin *SlotSpin + reel int + clock int + freeSpins int + spinBet int + payoutRemainder float64 + profile SlotProfile + rng *rand.Rand + suspense bool + autoBet bool + autoCountdown int +} + +func newMachine(roomID int, cfg MachineConfig, rng *rand.Rand) *Machine { + profile := DefaultHuffAndPuffProfile() + if cfg.Payout > 0 { + profile = ScaleToRTP(profile, cfg.Payout) + } + return &Machine{RoomID: roomID, Config: cfg, phase: machineReady, profile: profile, rng: rng} +} + +func (m *Machine) join(name string) []Event { + m.mu.Lock() + defer m.mu.Unlock() + if m.player != nil && m.player.Name != name { + return []Event{{RoomID: m.RoomID, TableID: m.Config.ID, Type: EventResult, PrivateTo: name, Message: "That slot machine is occupied."}} + } + if m.player == nil { + m.player = &Participant{Name: name, Connected: true} + events := []Event{{RoomID: m.RoomID, TableID: m.Config.ID, Type: EventJoined, Player: name, + Message: fmt.Sprintf("%s sits down at the slots machine.", name), + PrivateMessage: "You sit down at the slot machine.", PrivateTo: name, Color: "casino_action", Public: true}} + return append(events, m.privateMenu("You sit down at the slot machine.")...) + } + m.player.Connected = true + if m.autoBet { + return m.private("Autobet is active. Type \"stop\" to stop playing.") + } + return m.menuEvents("You resume your place at the slot machine.") +} + +func (m *Machine) setBet(name string, amount int) []Event { + m.mu.Lock() + defer m.mu.Unlock() + if !m.owns(name) { + return m.private("You aren't playing at a slot machine.") + } + if m.autoBet { + return m.private("Autobet is active. Type \"stop\" to stop playing.") + } + if m.phase != machineReady { + return m.private("You're in the middle of a spin!") + } + if amount < m.Config.MinBet || amount > m.Config.MaxBet { + return m.private(fmt.Sprintf("Slot machine bets must be between %d and %d.", m.Config.MinBet, m.Config.MaxBet)) + } + m.bet = amount + return m.menuEvents(fmt.Sprintf("Your slot machine bet is set to %d.", amount)) +} + +func (m *Machine) start(name string, wallet Wallet) []Event { + m.mu.Lock() + defer m.mu.Unlock() + if !m.owns(name) { + return m.private("You aren't playing at a slot machine.") + } + if m.autoBet { + return m.private("Autobet is active. Type \"stop\" to stop playing.") + } + if m.phase != machineReady { + return m.private("You're in the middle of a spin!") + } + if m.bet <= 0 { + return m.private("Set a wager first with 'bet <amount>'.") + } + wager := m.bet + if m.freeSpins > 0 { + m.spinBet = wager + } else { + if _, ok := wallet.Wager(wager); !ok { + return m.private("You don't have enough chips and credits for that bet.") + } + m.spinBet = wager + } + m.player.Wallet = wallet + m.spin = generateSlotSpinWithProfile(m.rng, m.spinBet, m.profile) + m.reel, m.clock, m.suspense = 0, 0, false + m.phase = machineSpinning + if m.freeSpins > 0 { + m.freeSpins-- + return m.playerAction(fmt.Sprintf("%s begins a free spin.", name), "You begin a free spin.") + } + return m.playerAction(fmt.Sprintf("%s pulls the lever on the slots machine.", name), "You pull the lever on the slots machine.") +} + +func (m *Machine) enableAutoBet(name string, wallet Wallet) []Event { + m.mu.Lock() + defer m.mu.Unlock() + if !m.owns(name) { + return m.private("You aren't playing at a slot machine.") + } + if m.autoBet { + return m.private("Autobet is already active.") + } + if m.phase != machineReady { + return m.private("You're in the middle of a spin!") + } + if m.bet <= 0 { + return m.private("Set a wager first with 'bet <amount>'.") + } + m.player.Wallet = wallet + m.autoBet = true + m.autoCountdown = 0 + return nil +} + +func (m *Machine) stopAutoBet(name string) ([]Event, bool) { + m.mu.Lock() + defer m.mu.Unlock() + if !m.owns(name) || !m.autoBet { + return nil, false + } + m.autoBet = false + m.autoCountdown = 0 + return m.private("Autobet stopped. You remain at the slot machine."), true +} + +func (m *Machine) tick() []Event { + m.mu.Lock() + defer m.mu.Unlock() + if m.phase == machineReady && m.autoBet { + return m.autoBetTick() + } + if (m.phase != machineSpinning && m.phase != machinePayout) || m.spin == nil { + return nil + } + if m.phase == machinePayout { + m.clock++ + if m.clock < payoutDelay { + return nil + } + m.clock = 0 + m.phase = machineReady + return m.finishSpin() + } + m.clock++ + delay := m.Config.SpinTicks + if m.suspense && delay < 4 { + delay = 4 + } + if m.clock < delay { + return nil + } + m.clock = 0 + m.reel++ + message := fmt.Sprintf("Reel %d stops...", m.reel) + events := m.publicSlot(message, m.reel) + if m.reel < 5 && stoppedScatters(m.spin.Grid, m.reel) >= 2 && !m.suspense { + m.suspense = true + events = append(events, m.public("Two scatters! The remaining reels slow down...")...) + } + if m.reel < 5 { + return events + } + m.phase = machinePayout + m.clock = 0 + return events +} + +func (m *Machine) autoBetTick() []Event { + m.autoCountdown++ + switch m.autoCountdown { + case 1: + return m.private("Autobet enabled!") + case 2: + return m.private(`Type "stop" to stop playing`) + case 3: + m.autoCountdown = 0 + if m.bet <= 0 || m.player.Wallet == nil { + m.autoBet = false + return m.private("Autobet stopped: no wager is set.") + } + if _, ok := m.player.Wallet.Wager(m.bet); !ok { + m.autoBet = false + return m.private("Autobet stopped: you don't have enough chips and credits for that bet.") + } + m.spinBet = m.bet + m.spin = generateSlotSpinWithProfile(m.rng, m.spinBet, m.profile) + m.reel, m.clock, m.suspense = 0, 0, false + m.phase = machineSpinning + return m.playerAction(fmt.Sprintf("%s starts an automatic spin.", m.player.Name), fmt.Sprintf("Betting... %d credits.", m.bet)) + default: + return nil + } +} + +func (m *Machine) finishSpin() []Event { + events := []Event{} + result := m.spin.Payout + m.payoutRemainder + credits := int(result) + m.payoutRemainder = result - float64(credits) + if credits > 0 && m.player.Wallet != nil { + m.player.Wallet.PayCredits(credits) + } + if credits > 0 { + winEvents := m.private(fmt.Sprintf("\nYou win %d credits.", credits)) + winEvents[0].Color = "casino_payout" + if credits > m.spinBet { + winEvents[0].Color = "casino_big_win" + } + if credits >= 2*m.spinBet { + winEvents[0].Color = "casino_jackpot_win" + } + events = append(events, winEvents...) + } + if len(m.spin.Wins) > 0 { + winEvents := m.private(formatWins(m.spin.Wins)) + winEvents[0].Color = "casino_win" + events = append(events, winEvents...) + } + if m.spin.ScatterCount >= 3 && m.freeSpins == 0 { + m.freeSpins = 8 + events = append(events, m.public("Three scatter symbols trigger 8 free spins!")...) + } + if m.freeSpins > 0 { + m.freeSpins-- + m.phase = machineSpinning + m.spin = generateSlotSpinWithProfile(m.rng, m.spinBet, m.profile) + m.reel, m.clock, m.suspense = 0, 0, false + events = append(events, m.public(fmt.Sprintf("%d free spins remain.", m.freeSpins))...) + } else if !m.autoBet { + events = append(events, m.menuEvents("")...) + } + return events +} + +func (m *Machine) leave(name string) []Event { + m.mu.Lock() + defer m.mu.Unlock() + if !m.owns(name) { + return nil + } + if m.phase != machineReady { + return m.private("You're in the middle of a spin!") + } + m.player = nil + m.bet = 0 + return []Event{{RoomID: m.RoomID, TableID: m.Config.ID, Type: EventLeft, Player: name, + Message: fmt.Sprintf("%s stands up from the slots machine.", name), PrivateMessage: "You stand up from the slot machine.", PrivateTo: name, Color: "casino_action", Public: true}} +} + +func (m *Machine) markDisconnected(name string) []Event { + m.mu.Lock() + defer m.mu.Unlock() + if m.owns(name) { + m.player.Connected = false + } + return nil +} + +func (m *Machine) markConnected(name string) { + m.mu.Lock() + defer m.mu.Unlock() + if m.owns(name) { + m.player.Connected = true + } +} + +func (m *Machine) hasParticipant(name string) bool { + m.mu.Lock() + defer m.mu.Unlock() + return m.owns(name) +} + +func (m *Machine) isBusy(name string) bool { + m.mu.Lock() + defer m.mu.Unlock() + return m.owns(name) && (m.autoBet || m.phase == machineSpinning || m.phase == machinePayout) +} + +func (m *Machine) owns(name string) bool { return m.player != nil && m.player.Name == name } + +func (m *Machine) private(message string) []Event { + return []Event{{RoomID: m.RoomID, TableID: m.Config.ID, Type: EventResult, PrivateTo: m.player.Name, Message: message, Color: "casino_action"}} +} + +func (m *Machine) public(message string) []Event { + return []Event{{RoomID: m.RoomID, TableID: m.Config.ID, Type: EventResult, Player: m.player.Name, Message: message, Color: "casino_action", Public: true}} +} + +func (m *Machine) playerAction(publicMessage, privateMessage string) []Event { + return []Event{{RoomID: m.RoomID, TableID: m.Config.ID, Type: EventResult, Player: m.player.Name, + Message: publicMessage, PrivateMessage: privateMessage, PrivateTo: m.player.Name, Color: "casino_action", Public: true}} +} + +func (m *Machine) publicSlot(message string, stopped int) []Event { + return []Event{{RoomID: m.RoomID, TableID: m.Config.ID, Type: EventResult, Player: m.player.Name, + Message: message, Color: "casino_action", Public: true, Slot: &SlotSnapshot{Grid: m.spin.Grid, StoppedReels: stopped}}} +} + +func stoppedScatters(grid [3][5]string, reels int) int { + count := 0 + for row := 0; row < 3; row++ { + for reel := 0; reel < reels && reel < 5; reel++ { + if grid[row][reel] == "scatter" { + count++ + } + } + } + return count +} + +func formatWins(wins []SlotWin) string { + message := "Winning lines/ways (243-way evaluation):\n" + for _, win := range wins { + message += fmt.Sprintf(" %s x%d: %d ways x %.4gx bet / 243 = %.4f credits\n", win.Symbol, win.Length, win.Ways, win.Multiplier, win.Payout) + } + return message[:len(message)-1] +} + +func (m *Machine) privateMenu(prefix string) []Event { + if m.phase != machineReady { + events := m.private(prefix) + events[0].Color = "casino_menu" + return events + } + menu := "Slot machine commands:\n bet <amount> Set your wager\n bet max Set the maximum wager\n spin Spin using your current wager\n autospin Start automatic betting\n stop Leave the slot machine" + if prefix == "" { + prefix = "\n" + menu + } else { + prefix += "\n\n" + menu + } + events := m.private(prefix) + events[0].Color = "casino_menu" + return events +} + +func (m *Machine) menuEvents(prefix string) []Event { + return m.privateMenu(prefix) +} diff --git a/internal/casino/manager.go b/internal/casino/manager.go new file mode 100644 index 0000000..d6a3825 --- /dev/null +++ b/internal/casino/manager.go @@ -0,0 +1,238 @@ +package casino + +import ( + "fmt" + "math/rand" + "sort" + "sync" +) + +type Manager struct { + mu sync.Mutex + tables map[string]*Table + machines map[string]*Machine + rng *rand.Rand +} + +func NewManager(seed int64) *Manager { + return &Manager{ + tables: make(map[string]*Table), + machines: make(map[string]*Machine), + rng: rand.New(rand.NewSource(seed)), + } +} + +func (m *Manager) EnsureMachine(roomID int, cfg MachineConfig) *Machine { + cfg = cfg.Normalize() + key := tableKey(roomID, cfg.ID) + m.mu.Lock() + defer m.mu.Unlock() + if machine := m.machines[key]; machine != nil { + return machine + } + machine := newMachine(roomID, cfg, m.rng) + m.machines[key] = machine + return machine +} + +func tableKey(roomID int, tableID string) string { + return fmt.Sprintf("%d:%s", roomID, tableID) +} + +func (m *Manager) EnsureTable(roomID int, cfg TableConfig) *Table { + cfg = cfg.Normalize() + key := tableKey(roomID, cfg.ID) + m.mu.Lock() + defer m.mu.Unlock() + if table := m.tables[key]; table != nil { + return table + } + table := newTable(roomID, cfg, m.rng) + m.tables[key] = table + return table +} + +func (m *Manager) Table(roomID int, tableID string) *Table { + m.mu.Lock() + defer m.mu.Unlock() + return m.tables[tableKey(roomID, tableID)] +} + +func (m *Manager) Tick() []Event { + m.mu.Lock() + tables := make([]*Table, 0, len(m.tables)) + for _, table := range m.tables { + tables = append(tables, table) + } + m.mu.Unlock() + sort.Slice(tables, func(i, j int) bool { + if tables[i].RoomID != tables[j].RoomID { + return tables[i].RoomID < tables[j].RoomID + } + return tables[i].Config.ID < tables[j].Config.ID + }) + var events []Event + for _, table := range tables { + events = append(events, table.tick()...) + } + m.mu.Lock() + machines := make([]*Machine, 0, len(m.machines)) + for _, machine := range m.machines { + machines = append(machines, machine) + } + m.mu.Unlock() + sort.Slice(machines, func(i, j int) bool { + if machines[i].RoomID != machines[j].RoomID { + return machines[i].RoomID < machines[j].RoomID + } + return machines[i].Config.ID < machines[j].Config.ID + }) + for _, machine := range machines { + events = append(events, machine.tick()...) + } + return events +} + +func (m *Manager) JoinMachine(roomID int, cfg MachineConfig, name string) []Event { + return m.EnsureMachine(roomID, cfg).join(name) +} + +func (m *Manager) SetMachineBet(roomID int, machineID, name string, amount int) []Event { + m.mu.Lock() + machine := m.machines[tableKey(roomID, machineID)] + m.mu.Unlock() + if machine == nil { + return nil + } + return machine.setBet(name, amount) +} + +func (m *Manager) StartMachine(roomID int, machineID, name string, wallet Wallet) []Event { + m.mu.Lock() + machine := m.machines[tableKey(roomID, machineID)] + m.mu.Unlock() + if machine == nil { + return nil + } + return machine.start(name, wallet) +} + +func (m *Manager) EnableMachineAutoBet(roomID int, machineID, name string, wallet Wallet) []Event { + m.mu.Lock() + machine := m.machines[tableKey(roomID, machineID)] + m.mu.Unlock() + if machine == nil { + return nil + } + return machine.enableAutoBet(name, wallet) +} + +func (m *Manager) StopMachineAutoBet(roomID int, machineID, name string) ([]Event, bool) { + m.mu.Lock() + machine := m.machines[tableKey(roomID, machineID)] + m.mu.Unlock() + if machine == nil { + return nil, false + } + return machine.stopAutoBet(name) +} + +func (m *Manager) LeaveMachine(roomID int, machineID, name string) []Event { + m.mu.Lock() + machine := m.machines[tableKey(roomID, machineID)] + m.mu.Unlock() + if machine == nil { + return nil + } + return machine.leave(name) +} + +func (m *Manager) Join(roomID int, cfg TableConfig, name string) []Event { + return m.EnsureTable(roomID, cfg).join(name) +} + +func (m *Manager) Leave(roomID int, tableID, name string) []Event { + if table := m.Table(roomID, tableID); table != nil { + return table.leave(name) + } + return nil +} + +func (m *Manager) Bet(roomID int, tableID, name string, amount int, wallet Wallet) []Event { + if table := m.Table(roomID, tableID); table != nil { + return table.bet(name, amount, wallet) + } + return []Event{{RoomID: roomID, TableID: tableID, Type: EventResult, Player: name, PrivateTo: name, Message: "That game is not available here."}} +} + +func (m *Manager) MarkDisconnected(name string) []Event { + m.mu.Lock() + tables := make([]*Table, 0, len(m.tables)) + for _, table := range m.tables { + tables = append(tables, table) + } + m.mu.Unlock() + var events []Event + for _, table := range tables { + events = append(events, table.markDisconnected(name)...) + } + m.mu.Lock() + machines := make([]*Machine, 0, len(m.machines)) + for _, machine := range m.machines { + machines = append(machines, machine) + } + m.mu.Unlock() + for _, machine := range machines { + events = append(events, machine.markDisconnected(name)...) + } + return events +} + +func (m *Manager) MarkConnected(name string) { + m.mu.Lock() + defer m.mu.Unlock() + for _, table := range m.tables { + table.markConnected(name) + } + for _, machine := range m.machines { + machine.markConnected(name) + } +} + +func (m *Manager) Participation(name string) (*Table, bool) { + m.mu.Lock() + defer m.mu.Unlock() + for _, table := range m.tables { + if table.hasParticipant(name) { + return table, true + } + } + for _, machine := range m.machines { + if machine.hasParticipant(name) { + return nil, true + } + } + return nil, false +} + +func (m *Manager) MachineFor(name string) (*Machine, bool) { + m.mu.Lock() + defer m.mu.Unlock() + for _, machine := range m.machines { + if machine.hasParticipant(name) { + return machine, true + } + } + return nil, false +} + +func (m *Manager) MachineBusy(name string) bool { + m.mu.Lock() + defer m.mu.Unlock() + for _, machine := range m.machines { + if machine.isBusy(name) { + return true + } + } + return false +} diff --git a/internal/casino/manager_test.go b/internal/casino/manager_test.go new file mode 100644 index 0000000..245133d --- /dev/null +++ b/internal/casino/manager_test.go @@ -0,0 +1,103 @@ +package casino + +import "testing" + +type testWallet struct { + chips, credits, paid int +} + +func (w *testWallet) Wager(amount int) (Wager, bool) { + if w.chips+w.credits < amount { + return Wager{}, false + } + chips := amount + if chips > w.chips { + chips = w.chips + } + w.chips -= chips + credits := amount - chips + w.credits -= credits + return Wager{Total: amount, Chips: chips, Credits: credits}, true +} + +func (w *testWallet) PayCredits(amount int) { + w.paid += amount +} + +func TestMixedWagerUsesChipsFirst(t *testing.T) { + w := &testWallet{chips: 7, credits: 50} + wager, ok := w.Wager(12) + if !ok || wager.Chips != 7 || wager.Credits != 5 || w.chips != 0 || w.credits != 45 { + t.Fatalf("unexpected wager: %+v wallet=%+v", wager, w) + } +} + +func TestSoloBetResolvesImmediately(t *testing.T) { + m := NewManager(1) + cfg := TableConfig{ID: "slots", Game: GameSlots} + m.Join(1, cfg, "alice") + w := &testWallet{credits: 100} + events := m.Bet(1, "slots", "alice", 10, w) + found := false + for _, event := range events { + if event.Type == EventRoundStarted { + found = true + } + } + if !found { + t.Fatal("solo bet did not resolve immediately") + } +} + +func TestMultiplePlayersWaitForBets(t *testing.T) { + m := NewManager(1) + cfg := TableConfig{ID: "slots", Game: GameSlots, BettingTicks: 2} + m.Join(1, cfg, "alice") + m.Join(1, cfg, "bob") + wa, wb := &testWallet{credits: 100}, &testWallet{credits: 100} + events := m.Bet(1, "slots", "alice", 10, wa) + for _, event := range events { + if event.Type == EventRoundStarted { + t.Fatal("round started before all players bet or timeout") + } + } + m.Bet(1, "slots", "bob", 10, wb) +} + +func TestMachineAutobetCountdownAndStop(t *testing.T) { + m := NewManager(1) + cfg := MachineConfig{ID: "slots", Game: GameSlots, SpinTicks: 1} + m.JoinMachine(1, cfg, "alice") + m.SetMachineBet(1, "slots", "alice", 10) + w := &testWallet{credits: 100} + if events := m.EnableMachineAutoBet(1, "slots", "alice", w); len(events) != 0 { + t.Fatalf("enabling autobet emitted events before countdown: %+v", events) + } + for i, want := range []string{"Autobet enabled!", `Type "stop" to stop playing`, "Betting... 10 credits."} { + events := m.Tick() + if len(events) == 0 || eventText(events) != want { + t.Fatalf("tick %d message=%q events=%+v, want %q", i+1, eventText(events), events, want) + } + } + if !m.MachineBusy("alice") { + t.Fatal("autobet did not start a spin after countdown") + } + if events, stopped := m.StopMachineAutoBet(1, "slots", "alice"); !stopped || len(events) != 1 { + t.Fatalf("stop autobet events=%+v stopped=%v", events, stopped) + } + if _, playing := m.MachineFor("alice"); !playing { + t.Fatal("stopping autobet removed the player from the machine") + } +} + +func eventText(events []Event) string { + for _, event := range events { + if event.PrivateMessage != "" { + return event.PrivateMessage + } + if event.Message != "" { + return event.Message + } + } + return "" +} diff --git a/internal/casino/slots.go b/internal/casino/slots.go new file mode 100644 index 0000000..9d53bb1 --- /dev/null +++ b/internal/casino/slots.go @@ -0,0 +1,278 @@ +package casino + +import ( + "fmt" + "math" + "math/rand" +) + +type SlotSymbol struct { + ID string `yaml:"id"` + Weight int `yaml:"weight"` + Payout map[int]float64 `yaml:"payout"` +} + +type SlotProfile struct { + Symbols []SlotSymbol `yaml:"symbols"` + Rows int `yaml:"rows"` + Reels int `yaml:"reels"` + FreeSpinTrigger string `yaml:"free_spin_trigger"` + FreeSpinCount int `yaml:"free_spin_count"` + Ways int `yaml:"ways"` + TargetRTP float64 `yaml:"payout"` +} + +type SlotSpin struct { + Grid [3][5]string + Payout float64 + ScatterCount int + Wins []SlotWin +} + +type SlotWin struct { + Symbol string + Length int + Ways int + Multiplier float64 + Payout float64 +} + +// slotResult preserves the small rules-engine hook used by the unfinished +// generic table implementation while slots move onto SlotMachine. +type slotSpin struct { + Display string + Payout int +} + +func slotResult(rng *rand.Rand, bet int) slotSpin { + spin := generateSlotSpin(rng, bet) + return slotSpin{Display: spin.render(5), Payout: int(math.Floor(spin.Payout + 0.5))} +} + +func DefaultHuffAndPuffProfile() SlotProfile { + return SlotProfile{ + Rows: 3, Reels: 5, Ways: 243, + FreeSpinTrigger: "scatter", FreeSpinCount: 8, + Symbols: []SlotSymbol{ + {ID: "straw", Weight: 22, Payout: map[int]float64{3: .5, 4: 1, 5: 2}}, + {ID: "stick", Weight: 12, Payout: map[int]float64{3: 1, 4: 2, 5: 5}}, + {ID: "brick", Weight: 7, Payout: map[int]float64{3: 2, 4: 5, 5: 15}}, + {ID: "hat", Weight: 4, Payout: map[int]float64{3: 5, 4: 15, 5: 50}}, + {ID: "wolf", Weight: 2, Payout: map[int]float64{3: 10, 4: 50, 5: 250}}, + {ID: "scatter", Weight: 3}, + }, + } +} + +func (p SlotProfile) Normalize() SlotProfile { + if p.Rows <= 0 { + p.Rows = 3 + } + if p.Reels <= 0 { + p.Reels = 5 + } + if p.Ways <= 0 { + p.Ways = 243 + } + if p.FreeSpinCount <= 0 { + p.FreeSpinCount = 8 + } + if len(p.Symbols) == 0 { + return DefaultHuffAndPuffProfile() + } + return p +} + +func (p SlotProfile) symbol(id string) *SlotSymbol { + for i := range p.Symbols { + if p.Symbols[i].ID == id { + return &p.Symbols[i] + } + } + return nil +} + +func generateSlotSpin(rng *rand.Rand, bet int) *SlotSpin { + return generateSlotSpinWithProfile(rng, bet, DefaultHuffAndPuffProfile()) +} + +func generateSlotSpinWithProfile(rng *rand.Rand, bet int, profile SlotProfile) *SlotSpin { + p := profile.Normalize() + spin := &SlotSpin{} + for reel := 0; reel < p.Reels && reel < 5; reel++ { + for row := 0; row < p.Rows && row < 3; row++ { + symbol := weightedSymbol(rng, p.Symbols) + spin.Grid[row][reel] = symbol + if symbol == p.FreeSpinTrigger { + spin.ScatterCount++ + } + } + } + spin.Payout, spin.Wins = evaluateSlot(spin.Grid, bet, p) + return spin +} + +func weightedSymbol(rng *rand.Rand, symbols []SlotSymbol) string { + total := 0 + for _, symbol := range symbols { + if symbol.Weight > 0 { + total += symbol.Weight + } + } + if total <= 0 { + return "" + } + n := rng.Intn(total) + for _, symbol := range symbols { + if symbol.Weight <= 0 { + continue + } + if n < symbol.Weight { + return symbol.ID + } + n -= symbol.Weight + } + return symbols[len(symbols)-1].ID +} + +func evaluateSlot(grid [3][5]string, bet int, profile SlotProfile) (float64, []SlotWin) { + p := profile.Normalize() + if bet <= 0 { + return 0, nil + } + total := 0.0 + var wins []SlotWin + for _, symbol := range p.Symbols { + length, ways := matchingLength(grid, symbol.ID) + if length >= 3 && symbol.Payout[length] > 0 { + payout := float64(bet) * symbol.Payout[length] * float64(ways) / 243.0 + total += payout + wins = append(wins, SlotWin{Symbol: symbol.ID, Length: length, Ways: ways, Multiplier: symbol.Payout[length], Payout: payout}) + } + } + return total, wins +} + +func matchingLength(grid [3][5]string, symbol string) (int, int) { + ways := 1 + length := 0 + for reel := 0; reel < 5; reel++ { + count := 0 + for row := 0; row < 3; row++ { + if grid[row][reel] == symbol { + count++ + } + } + if count == 0 { + break + } + ways *= count + length = reel + 1 + } + if length < 3 { + return length, 0 + } + return length, ways +} + +func (s *SlotSpin) render(stoppedReels int) string { + var out string + out += "+---------+---------+---------+---------+---------+\n" + for row := 0; row < 3; row++ { + out += "|" + for reel := 0; reel < 5; reel++ { + value := "..." + if reel < stoppedReels { + value = s.Grid[row][reel] + } + out += fmt.Sprintf(" %-7s |", value) + } + out += "\n" + } + out += "+---------+---------+---------+---------+---------+" + return out +} + +// CalculateRTP returns the exact mathematical RTP for the independent-cell +// model used by the baseline machine, before integer-credit rounding. +func CalculateRTP(profile SlotProfile) float64 { + p := profile.Normalize() + totalWeight := 0 + for _, symbol := range p.Symbols { + if symbol.Weight > 0 { + totalWeight += symbol.Weight + } + } + if totalWeight == 0 { + return 0 + } + baseRTP := 0.0 + scatterProbability := 0.0 + for _, symbol := range p.Symbols { + probability := float64(symbol.Weight) / float64(totalWeight) + if symbol.ID == p.FreeSpinTrigger { + scatterProbability = probability + } + if symbol.ID == p.FreeSpinTrigger { + continue + } + for length := 3; length <= 5; length++ { + ways := math.Pow(float64(p.Rows), float64(length)) + nextReelNoMatch := 1.0 + if length < 5 { + nextReelNoMatch = math.Pow(1-probability, float64(p.Rows)) + } + baseRTP += symbol.Payout[length] * ways * math.Pow(probability, float64(length)) * nextReelNoMatch / float64(p.Ways) + } + } + // The baseline feature awards a fixed number of automatic spins and does + // not retrigger during those spins. Its expected value is therefore the + // trigger probability multiplied by the free-spin count and base RTP. + triggerProbability := 0.0 + for scatters := 3; scatters <= p.Rows*p.Reels; scatters++ { + triggerProbability += binomial(p.Rows*p.Reels, scatters) * math.Pow(scatterProbability, float64(scatters)) * math.Pow(1-scatterProbability, float64(p.Rows*p.Reels-scatters)) + } + return baseRTP * (1 + triggerProbability*float64(p.FreeSpinCount)) +} + +func binomial(n, k int) float64 { + if k < 0 || k > n { + return 0 + } + result := 1.0 + for i := 1; i <= k; i++ { + result *= float64(n-k+i) / float64(i) + } + return result +} + +func ValidateRTP(profile SlotProfile, tolerance float64) error { + if profile.TargetRTP <= 0 { + return nil + } + actual := CalculateRTP(profile) + if math.Abs(actual-profile.TargetRTP) > tolerance { + return fmt.Errorf("slot profile RTP %.6f does not match target %.6f", actual, profile.TargetRTP) + } + return nil +} + +// ScaleToRTP adjusts the configured paytable, without changing reel weights or +// feature probabilities, so the profile's exact mathematical RTP reaches the +// requested target. Runtime payouts retain fractional credits internally until +// they can be paid as whole credits. +func ScaleToRTP(profile SlotProfile, target float64) SlotProfile { + profile = profile.Normalize() + actual := CalculateRTP(profile) + if actual <= 0 || target <= 0 { + return profile + } + scale := target / actual + for i := range profile.Symbols { + for length, payout := range profile.Symbols[i].Payout { + profile.Symbols[i].Payout[length] = payout * scale + } + } + profile.TargetRTP = target + return profile +} diff --git a/internal/casino/slots_test.go b/internal/casino/slots_test.go new file mode 100644 index 0000000..22e39bf --- /dev/null +++ b/internal/casino/slots_test.go @@ -0,0 +1,44 @@ +package casino + +import "testing" + +func TestCalculateRTPUsesLongestWayOnly(t *testing.T) { + profile := SlotProfile{ + Rows: 3, Reels: 5, Ways: 243, + Symbols: []SlotSymbol{{ID: "x", Weight: 1, Payout: map[int]float64{3: 1, 4: 2, 5: 3}}}, + FreeSpinTrigger: "scatter", FreeSpinCount: 8, + } + if got := CalculateRTP(profile); got != 3 { + t.Fatalf("RTP = %v, want 3", got) + } +} + +func TestValidateRTP(t *testing.T) { + profile := SlotProfile{Rows: 3, Reels: 5, Ways: 243, TargetRTP: 3, + Symbols: []SlotSymbol{{ID: "x", Weight: 1, Payout: map[int]float64{5: 3}}}} + if err := ValidateRTP(profile, 0.000001); err != nil { + t.Fatal(err) + } +} + +func TestScaleToRTP(t *testing.T) { + profile := ScaleToRTP(DefaultHuffAndPuffProfile(), 0.97) + if err := ValidateRTP(profile, 0.000000001); err != nil { + t.Fatal(err) + } +} + +func TestEvaluateSlotReportsWinningWays(t *testing.T) { + profile := SlotProfile{Rows: 3, Reels: 5, Ways: 243, + Symbols: []SlotSymbol{{ID: "x", Weight: 1, Payout: map[int]float64{5: 2}}}} + grid := [3][5]string{} + for row := range grid { + for reel := range grid[row] { + grid[row][reel] = "x" + } + } + payout, wins := evaluateSlot(grid, 10, profile) + if payout != 20 || len(wins) != 1 || wins[0].Ways != 243 || wins[0].Length != 5 { + t.Fatalf("payout=%v wins=%+v", payout, wins) + } +} diff --git a/internal/casino/table.go b/internal/casino/table.go new file mode 100644 index 0000000..1b9d0b5 --- /dev/null +++ b/internal/casino/table.go @@ -0,0 +1,217 @@ +package casino + +import ( + "fmt" + "math/rand" + "sync" +) + +type tablePhase string + +const ( + phaseWaiting tablePhase = "waiting" + phaseBetting tablePhase = "betting" +) + +type Table struct { + mu sync.Mutex + RoomID int + Config TableConfig + + participants map[string]*Participant + order []string + phase tablePhase + deadline int + clock int + rng *rand.Rand +} + +func newTable(roomID int, cfg TableConfig, rng *rand.Rand) *Table { + return &Table{ + RoomID: roomID, + Config: cfg, + phase: phaseWaiting, + participants: make(map[string]*Participant), + rng: rng, + } +} + +func (t *Table) join(name string) []Event { + t.mu.Lock() + defer t.mu.Unlock() + if p := t.participants[name]; p != nil { + p.Connected = true + return []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventJoined, Player: name, PrivateTo: name, Message: fmt.Sprintf("You resume your place at the %s table.", t.Config.ID)}} + } + if len(t.participants) >= t.Config.MaxPlayers { + return []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventResult, Player: name, PrivateTo: name, Message: "That table is full."}} + } + t.participants[name] = &Participant{Name: name, Connected: true} + t.order = append(t.order, name) + return []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventJoined, Player: name, Message: fmt.Sprintf("%s joins the %s table.", name, t.Config.ID), Public: true}} +} + +func (t *Table) leave(name string) []Event { + t.mu.Lock() + defer t.mu.Unlock() + p := t.participants[name] + if p == nil { + return nil + } + if t.phase != phaseWaiting { + return []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventResult, Player: name, PrivateTo: name, Message: "You're in the middle of a game!"}} + } + delete(t.participants, name) + for i, n := range t.order { + if n == name { + t.order = append(t.order[:i], t.order[i+1:]...) + break + } + } + events := []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventLeft, Player: name, Message: fmt.Sprintf("%s stops playing at the %s table.", name, t.Config.ID), Public: true}} + if len(t.participants) == 0 { + events = append(events, Event{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventClosed, Message: fmt.Sprintf("The %s table closes.", t.Config.ID), Public: true}) + } + return events +} + +func (t *Table) bet(name string, amount int, wallet Wallet) []Event { + t.mu.Lock() + defer t.mu.Unlock() + p := t.participants[name] + if p == nil { + return []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventResult, Player: name, PrivateTo: name, Message: "You aren't playing at that table."}} + } + if t.phase != phaseWaiting && t.phase != phaseBetting { + return []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventResult, Player: name, PrivateTo: name, Message: "That table isn't accepting bets."}} + } + if amount < t.Config.MinBet || amount > t.Config.MaxBet { + return []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventResult, Player: name, PrivateTo: name, Message: fmt.Sprintf("Bets must be between %d and %d.", t.Config.MinBet, t.Config.MaxBet)}} + } + if p.HasBet { + return []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventResult, Player: name, PrivateTo: name, Message: "You have already bet this round."}} + } + wager, ok := wallet.Wager(amount) + if !ok { + return []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventResult, Player: name, PrivateTo: name, Message: "You don't have enough chips and credits for that bet."}} + } + p.HasBet = true + p.Wager = wager + p.Wallet = wallet + if t.phase == phaseWaiting && len(t.participants) > 1 { + t.phase = phaseBetting + t.clock = 0 + t.deadline = t.Config.BettingTicks + } + events := []Event{{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventBetPlaced, Player: name, Message: fmt.Sprintf("%s bets %d credits at the %s table.", name, amount, t.Config.ID), Public: true}} + if t.phase == phaseBetting && t.clock == 0 { + events = append(events, Event{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventBetting, Message: fmt.Sprintf("Betting is open at the %s table for %d ticks.", t.Config.ID, t.deadline), Public: true}) + } + if len(t.participants) == 1 || t.allBet() { + events = append(events, t.resolveRound()...) + } + return events +} + +func (t *Table) tick() []Event { + t.mu.Lock() + defer t.mu.Unlock() + if t.phase != phaseBetting { + return nil + } + t.clock++ + if t.allBet() { + return t.resolveRound() + } + if t.clock < t.deadline { + return nil + } + var events []Event + for _, name := range t.order { + p := t.participants[name] + if p != nil && !p.HasBet { + events = append(events, Event{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventTimedOut, Player: name, Message: fmt.Sprintf("%s sits out this round.", name), Public: true}) + } + } + if t.anyBet() { + events = append(events, t.resolveRound()...) + } else { + t.resetRound() + } + return events +} + +func (t *Table) resolveRound() []Event { + var events []Event + for _, name := range t.order { + p := t.participants[name] + if p == nil || !p.HasBet { + continue + } + result := slotResult(t.rng, p.Wager.Total) + message := fmt.Sprintf("%s spins: %s", name, result.Display) + events = append(events, Event{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventRoundStarted, Player: name, Message: message, Public: true}) + if result.Payout > 0 { + if p.Wallet != nil { + p.Wallet.PayCredits(result.Payout) + } + events = append(events, Event{RoomID: t.RoomID, TableID: t.Config.ID, Type: EventPayout, Player: name, PrivateTo: name, Message: fmt.Sprintf("You win %d credits!", result.Payout)}) + } + } + t.resetRound() + return events +} + +func (t *Table) resetRound() { + t.phase = phaseWaiting + t.clock = 0 + t.deadline = 0 + for _, p := range t.participants { + p.HasBet = false + p.Wager = Wager{} + } +} + +func (t *Table) allBet() bool { + if len(t.participants) == 0 { + return false + } + for _, p := range t.participants { + if !p.HasBet { + return false + } + } + return true +} + +func (t *Table) anyBet() bool { + for _, p := range t.participants { + if p.HasBet { + return true + } + } + return false +} + +func (t *Table) markDisconnected(name string) []Event { + t.mu.Lock() + defer t.mu.Unlock() + if p := t.participants[name]; p != nil { + p.Connected = false + } + return nil +} + +func (t *Table) markConnected(name string) { + t.mu.Lock() + defer t.mu.Unlock() + if p := t.participants[name]; p != nil { + p.Connected = true + } +} + +func (t *Table) hasParticipant(name string) bool { + t.mu.Lock() + defer t.mu.Unlock() + return t.participants[name] != nil +} diff --git a/internal/casino/types.go b/internal/casino/types.go new file mode 100644 index 0000000..f284869 --- /dev/null +++ b/internal/casino/types.go @@ -0,0 +1,121 @@ +package casino + +import "fmt" + +type GameName string + +const ( + GameSlots GameName = "slots" +) + +type TableConfig struct { + ID string `yaml:"id"` + Game GameName `yaml:"game"` + MaxPlayers int `yaml:"max_players,omitempty"` + BettingTicks int `yaml:"betting_ticks,omitempty"` + MinBet int `yaml:"min_bet,omitempty"` + MaxBet int `yaml:"max_bet,omitempty"` +} + +type MachineConfig struct { + ID string `yaml:"id"` + Game GameName `yaml:"game"` + Variant string `yaml:"variant,omitempty"` + MinBet int `yaml:"min_bet,omitempty"` + MaxBet int `yaml:"max_bet,omitempty"` + SpinTicks int `yaml:"spin_ticks,omitempty"` + Payout float64 `yaml:"payout,omitempty"` +} + +func (c MachineConfig) Normalize() MachineConfig { + if c.MinBet <= 0 { + c.MinBet = 1 + } + if c.MaxBet <= 0 { + c.MaxBet = int(^uint(0) >> 1) + } + if c.SpinTicks <= 0 { + c.SpinTicks = 2 + } + if c.Variant == "" { + c.Variant = "huff_and_even_more_puff" + } + if c.Payout <= 0 { + c.Payout = 0.97 + } + return c +} + +func (c TableConfig) Normalize() TableConfig { + if c.MaxPlayers <= 0 { + c.MaxPlayers = 8 + } + if c.BettingTicks <= 0 { + c.BettingTicks = 20 + } + if c.MinBet <= 0 { + c.MinBet = 1 + } + if c.MaxBet <= 0 { + c.MaxBet = int(^uint(0) >> 1) + } + return c +} + +type Wager struct { + Total int + Chips int + Credits int +} + +type Wallet interface { + Wager(amount int) (Wager, bool) + PayCredits(amount int) +} + +type EventType string + +const ( + EventJoined EventType = "joined" + EventBetting EventType = "betting" + EventBetPlaced EventType = "bet_placed" + EventRoundStarted EventType = "round_started" + EventResult EventType = "result" + EventPayout EventType = "payout" + EventTimedOut EventType = "timed_out" + EventLeft EventType = "left" + EventClosed EventType = "closed" +) + +type Event struct { + RoomID int + TableID string + Type EventType + Player string + Message string + PrivateMessage string + PrivateTo string + Color string + Public bool + Slot *SlotSnapshot +} + +type SlotSnapshot struct { + Grid [3][5]string + StoppedReels int +} + +func (e Event) String() string { + if e.Message != "" { + return e.Message + } + return fmt.Sprintf("%s at %s", e.Type, e.TableID) +} + +type Participant struct { + Name string + Connected bool + HasBet bool + Wager Wager + Wallet Wallet +} |
