diff options
Diffstat (limited to 'internal/casino')
| -rw-r--r-- | internal/casino/baccarat.go | 3 | ||||
| -rw-r--r-- | internal/casino/baccarat_test.go | 2 | ||||
| -rw-r--r-- | internal/casino/baccarat_wagers.go | 39 | ||||
| -rw-r--r-- | internal/casino/blackjack.go | 4 | ||||
| -rw-r--r-- | internal/casino/blackjack_test.go | 4 | ||||
| -rw-r--r-- | internal/casino/blackjack_wagers.go | 41 | ||||
| -rw-r--r-- | internal/casino/craps_ux.go | 4 | ||||
| -rw-r--r-- | internal/casino/craps_variants.go | 24 | ||||
| -rw-r--r-- | internal/casino/craps_wagers.go | 144 | ||||
| -rw-r--r-- | internal/casino/registry.go | 66 | ||||
| -rw-r--r-- | internal/casino/roulette.go | 5 | ||||
| -rw-r--r-- | internal/casino/roulette_wagers.go | 39 | ||||
| -rw-r--r-- | internal/casino/table.go | 21 | ||||
| -rw-r--r-- | internal/casino/table_hints.go | 86 | ||||
| -rw-r--r-- | internal/casino/table_ux.go | 54 | ||||
| -rw-r--r-- | internal/casino/wagers_test.go | 100 |
16 files changed, 604 insertions, 32 deletions
diff --git a/internal/casino/baccarat.go b/internal/casino/baccarat.go index 50ac111..122deed 100644 --- a/internal/casino/baccarat.go +++ b/internal/casino/baccarat.go @@ -54,7 +54,8 @@ func (t *baccaratTable) menuEvent(name string) Event { if p := t.players.get(name); p != nil && p.lastBet > 0 { commands = append(commands, MenuCommand{Command: "bet", Desc: fmt.Sprintf("Repeat %d on %s (also: rebet)", p.lastBet, p.lastSpot)}, MenuCommand{Command: "bet <amount>", Desc: "Change amount; keep " + p.lastSpot}) } - commands = append(commands, MenuCommand{Command: fmt.Sprintf("bet %d banker", t.Config.MinBet), Desc: "Choose banker (b), player (p), or tie (t)"}, MenuCommand{Command: "bet <amount> on <target>", Desc: "One wager per round; targets: table rules"}, MenuCommand{Command: "stop", Desc: "Leave; during a round, leave afterward"}, MenuCommand{Command: "table / sitout", Desc: "Check the table / skip betting until you rejoin"}) + commands = append(commands, MenuCommand{Command: fmt.Sprintf("bet %d banker", t.Config.MinBet), Desc: "Choose banker (b), player (p), or tie (t)"}, MenuCommand{Command: "bet <amount> on <target>", Desc: "One wager per round; targets: list"}, MenuCommand{Command: "stop", Desc: "Leave; during a round, leave afterward"}, MenuCommand{Command: "table / sitout", Desc: "Check the table / skip betting until you rejoin"}) + commands = withTableHints(commands, t.wagerRows()) e := t.betMenuEvent(name, commands) if p := t.players.get(name); p != nil { e.Menu.Repeat = p.lastBet > 0 diff --git a/internal/casino/baccarat_test.go b/internal/casino/baccarat_test.go index dce1629..b767c74 100644 --- a/internal/casino/baccarat_test.go +++ b/internal/casino/baccarat_test.go @@ -382,7 +382,7 @@ func TestBaccaratMenuAndActions(t *testing.T) { if menu == nil || !menu.ShowBalance || !strings.Contains(menu.Heading, "Baccarat / Commission | Limits") { t.Fatalf("join menu=%+v, want a baccarat betting menu", menu) } - if len(menu.Commands) != 4 || menu.Commands[0].Command != "bet 1 banker" || menu.Commands[2].Command != "stop" { + if len(menu.Commands) != 6 || menu.Commands[0].Command != "bet 1 banker" || menu.Commands[2].Command != "stop" || menu.Commands[4].Command != "rules" || menu.Commands[5].Command != "list" { t.Fatalf("baccarat menu commands=%+v", menu.Commands) } if events := table.action("alice", "hit"); !hasMessage(events, "no player actions") { diff --git a/internal/casino/baccarat_wagers.go b/internal/casino/baccarat_wagers.go new file mode 100644 index 0000000..cf2653e --- /dev/null +++ b/internal/casino/baccarat_wagers.go @@ -0,0 +1,39 @@ +package casino + +import "fmt" + +// Baccarat's wager list names every outcome and optional side bet this +// variant actually offers, with profit odds and the bare win condition. +// The no-commission exceptions travel in the payout wording so the list +// stays truthful for every edition. +func (t *baccaratTable) wagerRows() []WagerRow { + rules := t.Rules + banker := "0.95:1 (5% commission)" + switch rules.Variant { + case BaccaratSuper6: + banker = "1:1 (Banker 6 pays 1:2)" + case BaccaratEZ: + banker = "1:1 (3-card 7 pushes)" + } + rows := []WagerRow{ + {"player (p)", "1:1", "Player's last digit beats Banker's"}, + {"banker (b)", banker, "Banker's last digit beats Player's"}, + {"tie (t)", fmt.Sprintf("%g:1", rules.TiePayout), "Both hands finish equal"}, + } + if rules.PairBets { + rows = append(rows, + WagerRow{"player_pair", "11:1", "First two Player cards share a rank"}, + WagerRow{"banker_pair", "11:1", "First two Banker cards share a rank"}, + ) + } + if rules.Dragon7 { + rows = append(rows, WagerRow{"dragon_7", "40:1", "Banker wins with a three-card 7"}) + } + if rules.Panda8 { + rows = append(rows, WagerRow{"panda_8", "25:1", "Player wins with a three-card 8"}) + } + if rules.Super6Bet { + rows = append(rows, WagerRow{"super_6", "12:1", "Banker wins with 6"}) + } + return rows +} diff --git a/internal/casino/blackjack.go b/internal/casino/blackjack.go index bd5b86b..a047c71 100644 --- a/internal/casino/blackjack.go +++ b/internal/casino/blackjack.go @@ -123,6 +123,8 @@ func (t *blackjackTable) menuEvent(name string) Event { {Command: "stop", Desc: "Leave; during a round, leave afterward"}, {Command: "table / sitout", Desc: "Check the table / skip betting until you rejoin"}, }) + // Blackjack has a single wager target, so no list hint; rules rides along. + e.Menu.Commands = withTableHints(e.Menu.Commands, nil) if p := t.players.get(name); p != nil { e.Menu.Repeat = p.lastBet > 0 } @@ -572,7 +574,7 @@ func (t *blackjackTable) turnMenuLocked(name string) Event { if p.Connected && t.bettorCount() <= 1 { deadline = t.ceiling.remaining() } - e.Menu = &MenuView{Heading: fmt.Sprintf("Your turn | %d ticks remaining", deadline), Commands: blackjackActionCommands(actions)} + e.Menu = &MenuView{Heading: fmt.Sprintf("Your turn | %d ticks remaining", deadline), Commands: withTableHints(blackjackActionCommands(actions), nil)} for i := range e.Menu.Commands { c := &e.Menu.Commands[i] if c.Command == "double" || c.Command == "split" { diff --git a/internal/casino/blackjack_test.go b/internal/casino/blackjack_test.go index aff87c8..956298b 100644 --- a/internal/casino/blackjack_test.go +++ b/internal/casino/blackjack_test.go @@ -131,7 +131,7 @@ func TestBlackjackPromptNamesActiveHandAndOnlyOffersAvailableActions(t *testing. t.Fatalf("prompt=%q", event.Message) } if event.Menu == nil || !strings.Contains(event.Menu.Heading, "Your turn |") || event.Menu.ShowBalance || - len(event.Menu.Commands) != 3 || event.Menu.Commands[0].Command != "hit" || event.Menu.Commands[1].Command != "stand" || event.Menu.Commands[2].Command != "double" { + len(event.Menu.Commands) != 4 || event.Menu.Commands[0].Command != "hit" || event.Menu.Commands[1].Command != "stand" || event.Menu.Commands[2].Command != "double" || event.Menu.Commands[3].Command != "rules" { t.Fatalf("prompt menu=%+v", event.Menu) } } @@ -142,7 +142,7 @@ func TestBlackjackMenuEventCarriesStructuredMenu(t *testing.T) { if event.Menu == nil || !event.Menu.ShowBalance { t.Fatalf("menu event=%+v", event.Menu) } - if len(event.Menu.Commands) != 4 || event.Menu.Commands[0].Command != "bet" || event.Menu.Commands[2].Command != "stop" { + if len(event.Menu.Commands) != 5 || event.Menu.Commands[0].Command != "bet" || event.Menu.Commands[2].Command != "stop" || event.Menu.Commands[4].Command != "rules" { t.Fatalf("bet menu commands=%+v", event.Menu.Commands) } } diff --git a/internal/casino/blackjack_wagers.go b/internal/casino/blackjack_wagers.go new file mode 100644 index 0000000..23afac8 --- /dev/null +++ b/internal/casino/blackjack_wagers.go @@ -0,0 +1,41 @@ +package casino + +import "fmt" + +// Blackjack's only standing wager is bet <amount>, so outside the hand's +// decision points its wager list is empty (which also suppresses the "list" +// hint). During the insurance window and the player's own turn, the extra +// wagers and wagers-that-return-money get listed: insurance, decline, +// double, split and surrender — the same facts their own hints carry. +func (t *blackjackTable) wagerRows(name string) []WagerRow { + p := t.players.get(name) + if p == nil { + return nil + } + if t.phase == blackjackInsurance && p.HasBet && !p.declinedInsurance && p.insurance == 0 && len(p.hands) > 0 { + return []WagerRow{ + {"insurance", fmt.Sprintf("%g:1", t.Rules.InsurancePayout), fmt.Sprintf("Covers dealer blackjack; the stake costs %d", p.hands[0].bet/2)}, + {"decline", "", "Continue without insurance (also the timeout default)"}, + } + } + if t.phase == blackjackPlaying && t.activeName() == name && t.activeHand < len(p.hands) { + hand := p.hands[t.activeHand] + var rows []WagerRow + for _, action := range t.availableActions(p, hand) { + switch action { + case "hit": + rows = append(rows, WagerRow{"hit", "", "Take another card"}) + case "stand": + rows = append(rows, WagerRow{"stand", "", "Keep your total"}) + case "double": + rows = append(rows, WagerRow{"double", "1:1 on the added stake", fmt.Sprintf("Wager %d more, take exactly one card, stand", hand.bet)}) + case "split": + rows = append(rows, WagerRow{"split", "1:1 on the added stake", fmt.Sprintf("Wager %d more; play the pair as two hands", hand.bet)}) + case "surrender": + rows = append(rows, WagerRow{"surrender", "half returned", "Give up the original two-card hand"}) + } + } + return rows + } + return nil +} diff --git a/internal/casino/craps_ux.go b/internal/casino/craps_ux.go index 10f7fcb..b14354e 100644 --- a/internal/casino/craps_ux.go +++ b/internal/casino/craps_ux.go @@ -54,6 +54,10 @@ func (t *crapsTable) commands(name string) []MenuCommand { stop = "Cancel autoroll; keep your bets" } commands = append(commands, MenuCommand{Command: "stop", Desc: stop}) + // "rules" stays available to a seated player at every phase of every + // variant; "list" rides along whenever the wager table names more + // than one bet. + commands = withTableHints(commands, t.wagerRows(name)) } return append(commands, MenuCommand{Command: "table", Desc: "View the felt"}) } diff --git a/internal/casino/craps_variants.go b/internal/casino/craps_variants.go index a3c078f..7d4d246 100644 --- a/internal/casino/craps_variants.go +++ b/internal/casino/craps_variants.go @@ -13,6 +13,30 @@ func (c CrapsConfig) variant() string { } return c.Variant } + +// helpTopic names the help page the "rules" command opens: every house +// +// edition has its own page (Simplified Craps is a two-screen quick guide, +// not a link into the bank-craps manual), except diceless which plays full +// bank rules with cards instead of dice. +func (c CrapsConfig) helpTopic() string { + switch c.variant() { + case "simplified": + return "simplified craps" + case "high_point": + return "high point craps" + case "die_rich": + return "die rich craps" + case "new_york": + return "new york craps" + case "crapless": + return "crapless craps" + case "diceless": + return "diceless craps" + default: + return "craps" + } +} func (c CrapsConfig) title() string { switch c.variant() { case "simplified": diff --git a/internal/casino/craps_wagers.go b/internal/casino/craps_wagers.go new file mode 100644 index 0000000..d9af87f --- /dev/null +++ b/internal/casino/craps_wagers.go @@ -0,0 +1,144 @@ +package casino + +import ( + "fmt" +) + +// Craps wager tables are built from the live table state: a come-out roll +// offers the line bets, the one-roll props and (before the shooter's first +// roll) the bonus bets; a point adds come, odds, place/buy/lay and the +// hardways. The variants substitute their own single-bet lists. Every entry +// pairs the bet wording with its payout and a one-line win condition, so the +// list doubles as the game's brief rule reminder. Payouts are profit odds; +// winning stakes return alongside the profit. +func (t *crapsTable) wagerRows(name string) []WagerRow { + c := t.Config.Craps + rows := []WagerRow{} + switch c.variant() { + case "simplified": + // One automatic roll of two dice; pass is the only target. + rows = append(rows, + WagerRow{"pass", "up to 5:1", "One roll: 2 pays 3:1; 3/4 pay 1:1; 10/11 pay 2:1; 12 pays 5:1; 5-9 lose"}, + ) + case "high_point": + rows = append(rows, + WagerRow{"pass", "1:1", "Come-out 2/3 rolls again, 11/12 win; 4-10 make a point the next roll must EXCEED"}, + ) + case "die_rich": + rows = append(rows, + WagerRow{"pass", "1:1", "One die: come-out 6 wins, 1 loses; 2-5 make a point repeated before a 1"}, + ) + case "new_york": + rows = append(rows, + WagerRow{"pass", "1:1", "Come-out 7/11 wins; 2/3/12 loses; else the point repeats before a 7"}, + WagerRow{"dontpass", "1:1", "Opposite side; come-out 12 pushes"}, + ) + if t.point != 0 { + rows = append(rows, crapsOddsRows(c)...) + rows = append(rows, + WagerRow{"buy <n>", "true odds", "True-odds bet on 4/5/6/8/9/10; 5% stake commission, wins only"}, + WagerRow{"lay <n>", "true odds laid", "Bet AGAINST the number; 5% commission on winnings"}, + ) + } + case "crapless": + rows = append(rows, + WagerRow{"pass", "1:1", "Come-out only 7 wins; every other total becomes the point"}, + ) + if t.point != 0 { + rows = append(rows, + WagerRow{"come", "1:1", "A personal point with pass rules"}, + ) + rows = append(rows, crapsOddsRows(c)...) + rows = append(rows, crapsPlaceRows(c)...) + rows = append(rows, + WagerRow{"buy <n>", "true odds", "True-odds place bet; 5% stake commission, wins only"}, + WagerRow{"lay <n>", "true odds laid", "Bet against the number; 5% commission on winnings"}, + WagerRow{"field", fmt.Sprintf("12 pays %d:1", c.Field12), "One roll: 2 pays 2:1; 3/4/9/10/11 pay 1:1; 5/6/7/8 lose"}, + WagerRow{"hard 4 / hard 10", "7:1", "The point arrives as an identical pair"}, + WagerRow{"hard 6 / hard 8", "9:1", "The point arrives as an identical pair"}, + WagerRow{"seven", "4:1", "Next roll totals 7"}, + WagerRow{"craps", "7:1", "Next roll is 2, 3 or 12"}, + WagerRow{"eleven / ace-deuce", "15:1", "Next roll totals 11 / 3"}, + WagerRow{"aces / boxcars", "30:1", "Next roll is 2 / 12"}, + WagerRow{"horn", "varies", "Splits the stake equally among 2/3/11/12"}, + WagerRow{"hop <a> <b>", "15:1/30:1", "One-roll dice combination; 30:1 when both dice equal"}, + ) + } else { + rows = append(rows, crapsComeOutRows(c, t.rolled)...) + } + default: // bank and diceless + rows = append(rows, + WagerRow{"pass", "1:1", "Come-out 7/11 wins; 2/3/12 loses; else the point repeats before a 7"}, + WagerRow{"dontpass", "1:1", "Opposite side; come-out 12 pushes"}, + ) + if t.point != 0 { + rows = append(rows, + WagerRow{"come", "1:1", "A personal point with pass rules"}, + WagerRow{"dontcome", "1:1", "Don't come, same as don't pass; a 12 pushes"}, + ) + rows = append(rows, crapsOddsRows(c)...) + rows = append(rows, crapsPlaceRows(c)...) + rows = append(rows, + WagerRow{"buy <n>", "true odds", "True-odds place bet; 5% stake commission, wins only"}, + WagerRow{"lay <n>", "true odds laid", "Bet against the number; 5% commission on winnings"}, + WagerRow{"hard 4 / hard 10", "7:1", "The point arrives as an identical pair"}, + WagerRow{"hard 6 / hard 8", "9:1", "The point arrives as an identical pair"}, + ) + } + rows = append(rows, crapsComeOutRows(c, t.rolled)...) + } + return rows +} + +// crapsComeOutRows is the one-roll part of the list, available in every +// multi-bet variant during every phase; bonus wagers drop out once the +// shooter has rolled. +func crapsComeOutRows(c CrapsConfig, rolled bool) []WagerRow { + rows := []WagerRow{ + WagerRow{"field", fmt.Sprintf("12 pays %d:1", c.Field12), "One roll: 2 pays 2:1; 3/4/9/10/11 pay 1:1; 5/6/7/8 lose"}, + WagerRow{"seven", "4:1", "Next roll totals 7"}, + WagerRow{"craps", "7:1", "Next roll is 2, 3 or 12"}, + WagerRow{"eleven / ace-deuce", "15:1", "Next roll totals 11 / 3"}, + WagerRow{"aces / boxcars", "30:1", "Next roll is 2 / 12"}, + WagerRow{"horn", "27:4 on 2/12", "Splits the stake equally among 2/3/11/12"}, + WagerRow{"hop <a> <b>", "15:1/30:1", "One-roll dice combination; 30:1 when both dice equal"}, + } + if !rolled { + // Bonus bets close before the shooter's first roll. + rows = append(rows, + WagerRow{"fire", "24/249/999:1", "Shooter makes 4/5/6 distinct points before sevening out"}, + WagerRow{"small / tall", "34:1", "All of 2-6 (or 8-12) rolls before any 7"}, + WagerRow{"all", "175:1", "All of 2-6 AND 8-12 in the same hand before any 7"}, + ) + } + return rows +} + +// crapsPlaceRows lists one row per placeable number with its house payout. +// Crapless tables also accept the "impossible" numbers at extended odds. +func crapsPlaceRows(c CrapsConfig) []WagerRow { + numbers := []int{4, 5, 6, 8, 9, 10} + if c.variant() == "crapless" { + numbers = []int{2, 3, 4, 5, 6, 8, 9, 10, 11, 12} + } + rows := []WagerRow{} + for _, n := range numbers { + x, y := crapsPlaceOdds(n) + rows = append(rows, WagerRow{fmt.Sprintf("place %d", n), fmt.Sprintf("%d:%d", x, y), fmt.Sprintf("Number %d repeats before a 7", n)}) + } + return rows +} + +// crapsOddsRows describes the free-odds wagers with this table's odds cap. +func crapsOddsRows(c CrapsConfig) []WagerRow { + limit := "3-4-5x (don't 6x)" + if c.Odds > 0 { + limit = fmt.Sprintf("%dx", c.Odds) + } + return []WagerRow{ + {"odds pass", "true odds", "Extra stake behind your pass point, up to " + limit}, + {"odds come <n>", "true odds", "Extra stake behind a travelled come bet"}, + {"odds dontpass", "true odds laid", "Extra stake against the point, laid at inverse true odds"}, + {"odds dontcome <n>", "true odds laid", "Laid odds behind a don't come bet"}, + } +} diff --git a/internal/casino/registry.go b/internal/casino/registry.go index c53fe53..049d9f1 100644 --- a/internal/casino/registry.go +++ b/internal/casino/registry.go @@ -6,11 +6,12 @@ import ( ) // tableGameDef is the single registration point for a multiplayer table game. -// A game's validation, rule defaults, and constructor live together here, so -// adding a game is one entry instead of edits to three independent switches -// (TableConfig.Validate, TableConfig.Normalize, and newTable) that could -// silently drift apart. The rule structs stay on TableConfig; this does not -// introduce a config union. +// A game's validation, rule defaults, constructor, help topic, and rule text +// live together here, so adding a game is one entry instead of edits to +// many independent switches (TableConfig.Validate, TableConfig.Normalize, +// newTable, RulesText, and the presentation router) that could silently drift +// apart. The rule structs stay on TableConfig; this does not introduce a +// config union. type tableGameDef struct { // validate checks a raw (pre-Normalize) table config. validate func(TableConfig) error @@ -25,6 +26,12 @@ type tableGameDef struct { // new builds the game. It is called only after validate passes and the // shared table config has been normalized. new func(roomID int, cfg TableConfig, rng *rand.Rand) tableGame + // ruleText names the shared rule text builder (TableConfig.RulesText + // dispatch, keeping the "rules" wording with the game's registration). + ruleText func(TableConfig) string + // helpTopic names the help page "rules" opens at this table. A game with + // per-edition pages derives them from its config (craps variants). + helpTopic func(TableConfig) string } // tableGames is populated in init, not in a var initializer: the constructors @@ -40,6 +47,8 @@ func init() { ruleBlockName: "craps", hasRuleBlock: func(c TableConfig) bool { return c.Craps != (CrapsConfig{}) }, new: func(room int, c TableConfig, rng *rand.Rand) tableGame { return newCrapsTable(room, c, rng) }, + ruleText: func(c TableConfig) string { return c.CrapsRulesText() }, + helpTopic: func(c TableConfig) string { return c.Craps.helpTopic() }, }, GameRoulette: { validate: func(c TableConfig) error { @@ -60,6 +69,8 @@ func init() { ruleBlockName: "roulette", hasRuleBlock: func(c TableConfig) bool { return c.Roulette != (RouletteConfig{}) }, new: func(roomID int, cfg TableConfig, rng *rand.Rand) tableGame { return newRouletteTable(roomID, cfg, rng) }, + ruleText: rouletteRulesText, + helpTopic: func(TableConfig) string { return "roulette" }, }, GameBlackjack: { validate: validateBlackjackTable, @@ -69,6 +80,8 @@ func init() { new: func(roomID int, cfg TableConfig, rng *rand.Rand) tableGame { return newBlackjackTable(roomID, cfg, rng) }, + ruleText: func(c TableConfig) string { return c.BlackjackRulesText() }, + helpTopic: func(TableConfig) string { return "blackjack" }, }, GameBaccarat: { validate: validateBaccaratTable, @@ -78,6 +91,17 @@ func init() { new: func(roomID int, cfg TableConfig, rng *rand.Rand) tableGame { return newBaccaratTable(roomID, cfg, rng) }, + ruleText: func(c TableConfig) string { return c.BaccaratRulesText() }, + helpTopic: func(c TableConfig) string { + switch c.Baccarat.Normalize().Variant { + case BaccaratSuper6: + return "super 6 baccarat" + case BaccaratEZ: + return "ez baccarat" + default: + return "baccarat" + } + }, }, } } @@ -97,3 +121,35 @@ func tableGameDefFor(game GameName) (tableGameDef, bool) { var slotVariants = map[string]func() SlotProfile{ "huff_and_even_more_puff": DefaultHuffAndPuffProfile, } + +// HelpTopic is the help page the "rules" command opens while seated at this +// table: a variant's own short page where the game has one (Simplified Craps, +// Super 6 …), the game's main page otherwise. +func (c TableConfig) HelpTopic() string { + if def, ok := tableGameDefFor(c.Game); ok && def.helpTopic != nil { + return def.helpTopic(c) + } + return string(c.Game) +} + +// rulesTextOnTable is the shared route from a table config to its rule text. +func rulesTextOnTable(cfg TableConfig) string { + if def, ok := tableGameDefFor(cfg.Game); ok && def.ruleText != nil { + return def.ruleText(cfg) + } + return cfg.Label() +} + +// rouletteRulesText is roulette's table rules text: the payout table is +// drawn by the presentation layer (the payout reference needs the paying +// game's felt), so the engine text covers the fixed odds and table facts. +func rouletteRulesText(c TableConfig) string { + rules := c.Label() + "\nStraight numbers pay 35:1; splits 17:1; streets and trios 11:1; corners 8:1; lines 5:1.\n" + + "1to12/13to24/25to36 and rows 2:1; other outside bets 1:1; the American basket pays 6:1.\n" + + "Combos: bet 10 on split 1 2 | bet 10 on street 1 2 3 | bet 10 on corner 1 2 4 5 |\n" + + "bet 10 on line 1 2 3 4 5 6 | bet 10 on trio 0 1 2 | bet 10 on basket.\n" + if c.Roulette.Racetrack { + rules += "Racetrack (single zero): bet 10 on voisins | tiers | orphelins | jeu zero | neighbors 17.\n" + } + return rules + "Zero pockets lose all outside bets. One wager per spin. Use help roulette." +} diff --git a/internal/casino/roulette.go b/internal/casino/roulette.go index 2453fed..1a9f936 100644 --- a/internal/casino/roulette.go +++ b/internal/casino/roulette.go @@ -493,7 +493,7 @@ func (t *rouletteTable) menuEvent(name string) Event { commands := []MenuCommand{} p := t.players.get(name) if t.phase != phasePlaying && p != nil && !p.HasBet { - commands = append(commands, MenuCommand{Command: "bet <amount> on <target>", Desc: "Place one wager; targets: help roulette"}) + commands = append(commands, MenuCommand{Command: "bet <amount> on <target>", Desc: "Place one wager; targets: list"}) if p.lastBet > 0 { commands = append(commands, MenuCommand{Command: "bet / rebet", Desc: "Repeat your previous wager"}) } @@ -502,6 +502,9 @@ func (t *rouletteTable) menuEvent(name string) Event { commands = append(commands, MenuCommand{Command: "sitout / stop", Desc: "Sit out / leave when your wager settles"}) } commands = append(commands, MenuCommand{Command: "table", Desc: "View the layout"}) + if p != nil { + commands = withTableHints(commands, t.wagerRows()) + } e := t.betMenuEvent(name, commands) e.Snapshot = t.view() return e diff --git a/internal/casino/roulette_wagers.go b/internal/casino/roulette_wagers.go new file mode 100644 index 0000000..7562582 --- /dev/null +++ b/internal/casino/roulette_wagers.go @@ -0,0 +1,39 @@ +package casino + +import "fmt" + +// Roulette offers one wager per spin, but the target catalogue is the whole +// layout, so the state-based list doubles as the payout reference: every +// legal target with its profit odds and its chance (pockets out of an +// equally-likely wheel). Racetrack call bets join on tables that offer them. +func (t *rouletteTable) wagerRows() []WagerRow { + pockets, basketOdds, basketPockets := 37, "8:1", 4 + if t.Config.Roulette.DoubleZero { + pockets, basketOdds, basketPockets = 38, "6:1", 5 + } + chance := func(n int) string { return fmt.Sprintf("%d/%d", n, pockets) } + rows := []WagerRow{ + {"<number>", "35:1", "One pocket (" + chance(1) + ")"}, + {"red / black", "1:1", "The color (" + chance(18) + ")"}, + {"odd / even", "1:1", "The parity (" + chance(18) + ")"}, + {"low / high", "1:1", "Low 1-18 / high 19-36 (" + chance(18) + ")"}, + {"1to12 / 13to24 / 25to36", "2:1", "A dozen (" + chance(12) + ")"}, + {"row1 / row2 / row3", "2:1", "A numbered row (" + chance(12) + ")"}, + {"split <a> <b>", "17:1", "Two touching pockets (" + chance(2) + ")"}, + {"street <a> <b> <c>", "11:1", "Three numbers in a street (" + chance(3) + ")"}, + {"trio 0 <a> <b>", "11:1", "A zero-edge trio (" + chance(3) + ")"}, + {"corner <a> <b> <c> <d>", "8:1", "A 2x2 square (" + chance(4) + ")"}, + {"line <a> … <f>", "5:1", "Two adjoining streets (" + chance(6) + ")"}, + {"basket", basketOdds, "0, 1, 2, 3 (+ 00) (" + chance(basketPockets) + ")"}, + } + if t.Config.Roulette.Racetrack && !t.Config.Roulette.DoubleZero { + rows = append(rows, + WagerRow{"voisins", "5:3 or 1:1", "17 pockets around zero, 9 chips"}, + WagerRow{"tiers", "2:1", "The 12 pockets opposite zero, 6 chips"}, + WagerRow{"orphelins", "31:5 or 13:5", "The two orphan arcs, 5 chips"}, + WagerRow{"zero / jeu zero", "8:1 or 7:2", "The 7 pockets nearest zero, 4 chips"}, + WagerRow{"neighbors <n>", "3:1", "Pocket n plus four numbers each side, 9 chips"}, + ) + } + return rows +} diff --git a/internal/casino/table.go b/internal/casino/table.go index ddf357f..719bed3 100644 --- a/internal/casino/table.go +++ b/internal/casino/table.go @@ -21,6 +21,12 @@ type tableGame interface { idle() bool status(name string) []Event overview() string + // wagers is the game's live list of bets the player could make right + // now (the "list" command's data; empty when nothing is worth naming, + // which also suppresses the "list" hint). hints is the full live hint + // list, finished with the shared "rules" and (multi-wager) "list". + wagers(name string) []WagerRow + hints(name string) []MenuCommand // base returns the table identity shared with the Table handle. base() *tableBase } @@ -111,3 +117,18 @@ func (t *Table) idle() bool { return t.game.idle() } // Status is a read-only view: it never restarts a deadline or changes a wager. func (t *Table) Status(name string) []Event { return t.game.status(name) } func (t *Table) Overview() string { return t.game.overview() } + +// RulesText is this table's full rule text (the "table rules" wording). +func (t *Table) RulesText() string { return rulesTextOnTable(t.Config) } + +// HelpTopic is the help page the "rules" command opens while seated here. +func (t *Table) HelpTopic() string { return t.Config.HelpTopic() } + +// Wagers is the game's live list of bets the player could make right now. +// Empty when nothing is worth naming (a lone "bet <amount>" wager, a +// committed round) — the same signal that suppresses the "list" hint. +func (t *Table) Wagers(name string) []WagerRow { return t.game.wagers(name) } + +// Hints is the game's live hint list, finished with the shared "rules" and +// (multi-wager) "list" entries so look and the menus advertise both. +func (t *Table) Hints(name string) []MenuCommand { return t.game.hints(name) } diff --git a/internal/casino/table_hints.go b/internal/casino/table_hints.go new file mode 100644 index 0000000..00eea53 --- /dev/null +++ b/internal/casino/table_hints.go @@ -0,0 +1,86 @@ +package casino + +import "fmt" + +// Per-game live-hint registration: every game answers the same two views +// through the tableGame interface — its full hint list (finished with the +// shared "rules" and "list" entries) and its wager table — so the shared +// table controls never need a per-game switch. All entries are seated only; +// a standing player is not told how to bet at a game they have not joined. + +func (t *crapsTable) wagers(name string) []WagerRow { return t.wagerRows(name) } +func (t *crapsTable) hints(name string) []MenuCommand { return t.commands(name) } + +func (t *rouletteTable) wagers(name string) []WagerRow { return t.wagerRows() } +func (t *rouletteTable) hints(name string) []MenuCommand { + p := t.players.get(name) + if p == nil { + return nil + } + commands := []MenuCommand{} + if t.phase != phasePlaying && !p.HasBet { + commands = append(commands, MenuCommand{Command: "bet <amount> on <target>", Desc: "Place one wager; targets: list"}) + if p.lastBet > 0 { + commands = append(commands, MenuCommand{Command: "bet / rebet", Desc: "Repeat your previous wager"}) + } + } + commands = append(commands, MenuCommand{Command: "sitout / stop", Desc: "Sit out / leave when your wager settles"}) + commands = append(commands, MenuCommand{Command: "table", Desc: "View the layout"}) + return withTableHints(commands, t.wagerRows()) +} + +// blackjackHintsIdle are the shared controls for a bettor with no structured +// menu right now (an in-flight round has no betting menu to reuse). +func blackjackHintsIdle() []MenuCommand { + return []MenuCommand{ + {Command: "table", Desc: "View the table"}, + {Command: "sitout", Desc: "Sit out after this round"}, + {Command: "stop", Desc: "Leave after this round"}, + } +} + +func (t *blackjackTable) wagers(name string) []WagerRow { return t.wagerRows(name) } +func (t *blackjackTable) hints(name string) []MenuCommand { + if t.players.get(name) == nil { + return nil + } + var commands []MenuCommand + if menu := t.menuEvent(name); menu.Menu != nil && len(menu.Menu.Commands) > 0 { + // The real menu is authoritative: betting, insurance, turn actions + // or the committed-wager view, exactly as the round allows. + commands = menu.Menu.Commands + } else { + commands = blackjackHintsIdle() + } + return withTableHints(commands, t.wagerRows(name)) +} + +func (t *baccaratTable) wagers(name string) []WagerRow { return t.wagerRows() } +func (t *baccaratTable) hints(name string) []MenuCommand { + if t.players.get(name) == nil { + return nil + } + return withTableHints(baccaratHintCommands(t, name), t.wagerRows()) +} + +// baccaratHintCommands mirrors menuEvent's branches without re-deriving the +// menu view: a committed wager never advertises another bet. +func baccaratHintCommands(t *baccaratTable, name string) []MenuCommand { + p := t.players.get(name) + if p != nil && p.HasBet { + return []MenuCommand{ + {Command: "stop", Desc: "Leave; during a round, leave afterward"}, + {Command: "table / sitout", Desc: "Check the table / skip betting until you rejoin"}, + } + } + commands := []MenuCommand{} + if p != nil && p.lastBet > 0 { + commands = append(commands, MenuCommand{Command: "bet", Desc: fmt.Sprintf("Repeat %d on %s (also: rebet)", p.lastBet, p.lastSpot)}, MenuCommand{Command: "bet <amount>", Desc: "Change amount; keep " + p.lastSpot}) + } + return append(commands, + MenuCommand{Command: fmt.Sprintf("bet %d banker", t.Config.MinBet), Desc: "Choose banker (b), player (p), or tie (t)"}, + MenuCommand{Command: "bet <amount> on <target>", Desc: "One wager per round; targets: list"}, + MenuCommand{Command: "stop", Desc: "Leave; during a round, leave afterward"}, + MenuCommand{Command: "table / sitout", Desc: "Check the table / skip betting until you rejoin"}, + ) +} diff --git a/internal/casino/table_ux.go b/internal/casino/table_ux.go index f4255be..768c041 100644 --- a/internal/casino/table_ux.go +++ b/internal/casino/table_ux.go @@ -5,29 +5,40 @@ import ( "strings" ) -// RulesText is the shared rules view for table commands and room fixtures. -func (c TableConfig) RulesText() string { - switch c.Game { - case GameBlackjack: - return c.BlackjackRulesText() - case GameBaccarat: - return c.BaccaratRulesText() - case GameCraps: - return c.CrapsRulesText() - case GameRoulette: - rules := c.Label() + "\nStraight numbers pay 35:1; splits 17:1; streets and trios 11:1; corners 8:1; lines 5:1.\n" + - "1to12/13to24/25to36 and rows 2:1; other outside bets 1:1; the American basket pays 6:1.\n" + - "Combos: bet 10 on split 1 2 | bet 10 on street 1 2 3 | bet 10 on corner 1 2 4 5 |\n" + - "bet 10 on line 1 2 3 4 5 6 | bet 10 on trio 0 1 2 | bet 10 on basket.\n" - if c.Roulette.Racetrack { - rules += "Racetrack (single zero): bet 10 on voisins | tiers | orphelins | jeu zero | neighbors 17.\n" +// WagerRow is one line of a table's "list" of available bets, in the game's +// current state: the bet wording (what follows "bet <amount> on"), its +// payout, and a brief description of the win condition. +type WagerRow struct { + Bet string + Payout string + Win string +} + +const ( + hintCommandRules = "rules" + hintCommandList = "list" +) + +// withTableHints finishes any game's hint list: "rules" is always present +// while seated at a table, and "list" follows when the game named more than +// one wager a player might want to make (a lone bet is just "bet <amount>"). +// Games whose own menus already append these hints are not double-hinted. +func withTableHints(commands []MenuCommand, wagerRows []WagerRow) []MenuCommand { + for _, c := range commands { + if c.Command == hintCommandRules { + return commands } - return rules + "Zero pockets lose all outside bets. One wager per spin. Use help roulette." - default: - return c.Label() } + commands = append(commands, MenuCommand{Command: hintCommandRules, Desc: "This game's full help page"}) + if len(wagerRows) > 1 { + commands = append(commands, MenuCommand{Command: hintCommandList, Desc: "List every bet available now, with payouts"}) + } + return commands } +// RulesText is the shared rules view for table commands and room fixtures. +func (c TableConfig) RulesText() string { return rulesTextOnTable(c) } + func (c TableConfig) Label() string { if c.Game == GameRoulette { label := "Roulette / Single zero" @@ -83,11 +94,12 @@ func (c *tableCore[P]) warning(name, text string) Event { func (c *tableCore[P]) committedMenu(name string) Event { e := c.private(name, "Your wager is committed; waiting for the round.") e.Color = "casino_menu" - e.Menu = &MenuView{Heading: e.Message, Commands: []MenuCommand{ + commands := []MenuCommand{ {Command: "table", Desc: "View the table"}, {Command: "sitout", Desc: "Sit out after this round"}, {Command: "stop", Desc: "Leave after this round"}, - }} + } + e.Menu = &MenuView{Heading: e.Message, Commands: withTableHints(commands, nil)} return e } diff --git a/internal/casino/wagers_test.go b/internal/casino/wagers_test.go new file mode 100644 index 0000000..9501c8a --- /dev/null +++ b/internal/casino/wagers_test.go @@ -0,0 +1,100 @@ +package casino + +import "testing" + +// The "list" view doubles as the availability sheet: during the insurance +// window it names the insurance stake and the decline, and during a turn it +// names the wagers the current hand could still add (double/split/surrender). +func TestBlackjackWagerListFollowsTheHand(t *testing.T) { + table := newBlackjackTable(1, TableConfig{ID: "blackjack", Game: GameBlackjack}, newTestRand()) + w := &testWallet{credits: 100} + table.players.add("alice", &blackjackPlayer{ + Participant: Participant{Name: "alice", HasBet: true, Connected: true, Wallet: w, Wager: Wager{Total: 10}}, + hands: []*blackjackHand{{bet: 10, cards: []card{{rank: "10"}, {rank: "8"}}}}, + }) + table.dealer.cards = []card{{rank: "K"}, {rank: "A"}} + table.phase = blackjackInsurance + rows := table.wagers("alice") + if len(rows) != 2 || rows[0].Bet != "insurance" || rows[1].Bet != "decline" { + t.Fatalf("insurance rows=%+v", rows) + } + if rows[0].Payout != "2:1" || rows[0].Win != "Covers dealer blackjack; the stake costs 5" { + t.Fatalf("insurance wording=%+v", rows[0]) + } + + // A turn with a splittable pair and surrender available lists both + // wagers; a hit/stand-only hand lists none. + table.phase = blackjackPlaying + table.activePlayer = 0 + table.activeHand = 0 + table.players.get("alice").hands = []*blackjackHand{{bet: 10, cards: []card{{rank: "8"}, {rank: "8"}}}} + table.dealer.cards = []card{{rank: "K"}, {rank: "7"}} + surrender := true + table.Rules.Surrender = &surrender + if rows := table.wagers("alice"); len(rows) == 0 { + t.Fatal("turn rows missing") + } + table.Rules.Surrender = nil + table.players.get("alice").hands = []*blackjackHand{{bet: 10, cards: []card{{rank: "K"}, {rank: "6"}}}} + rows = table.wagers("alice") + if len(rows) != 3 || rows[0].Bet != "hit" || rows[2].Bet != "double" { + t.Fatalf("plain hand rows=%+v", rows) + } +} + +// The betting phase has exactly one wager: no rows, and no "list" hint. +func TestBlackjackBettingPhaseHidesList(t *testing.T) { + table := newBlackjackTable(1, TableConfig{ID: "blackjack", Game: GameBlackjack, BettingTicks: 10}, newTestRand()) + table.join("a") + hints := table.hints("a") + for _, c := range hints { + if c.Command == "list" { + t.Fatal("list advertised with a single wager", hints) + } + if c.Command != "rules" { + continue + } + } + foundRules := false + for _, c := range hints { + if c.Command == "rules" { + foundRules = true + } + } + if !foundRules { + t.Fatal("rules hint missing", hints) + } +} + +// Craps variants that take one target (pass only) never advertise "list". +func TestCrapsSingleBetVariantsHideList(t *testing.T) { + for _, v := range []string{"simplified", "high_point", "die_rich"} { + tb := variantFixture(v) + tb.join("a") + for _, c := range tb.hints("a") { + if c.Command == "list" { + t.Fatal(v, "list advertised for a single-bet variant") + } + if c.Command == "rules" { + break + } + } + } +} + +// Multi-bet variants advertise the "list" hint at every phase. +func TestCrapsMultiBetVariantsAdvertiseList(t *testing.T) { + for _, v := range []string{"bank", "crapless", "new_york", "diceless"} { + tb := variantFixture(v) + tb.join("a") + found := false + for _, c := range tb.hints("a") { + if c.Command == "list" { + found = true + } + } + if !found { + t.Fatal(v, "list hint missing", tb.hints("a")) + } + } +} |
