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Diffstat (limited to 'internal/casino/table.go')
-rw-r--r--internal/casino/table.go7
1 files changed, 4 insertions, 3 deletions
diff --git a/internal/casino/table.go b/internal/casino/table.go
index d93d91e..d9d3525 100644
--- a/internal/casino/table.go
+++ b/internal/casino/table.go
@@ -127,8 +127,9 @@ func (t *Table) refundAll() []Event { return t.game.refundAll() }
// idle on the Table wrapper delegates to the game.
func (t *Table) idle() bool { return t.game.idle() }
-// Status is a read-only view: it never restarts a deadline or changes a wager.
-func (t *Table) Status(name string) []Event { return t.game.status(name) }
+// Status is a read-only view: it never restarts a deadline or changes a
+// wager. It is an explicit look/watch, so its menu always carries hints.
+func (t *Table) Status(name string) []Event { return markHints(t.game.status(name)) }
// Board returns the game's table-only board for the table command: the live
// wheel, dice layout or paytable, with no balance, command menu, or state
@@ -165,7 +166,7 @@ func (t *Table) RulesText() string { return rulesTextOnTable(t.Config) }
func (t *Table) HelpTopic() string { return t.Config.HelpTopic() }
// Wagers is the game's live list of bets the player could make right now.
-// Empty when nothing is worth naming (a lone "bet <amount>" wager, a
+// Empty when nothing is worth naming (a lone "bet N" wager, a
// committed round) — the same signal that suppresses the "list" hint.
func (t *Table) Wagers(name string) []WagerRow { return t.game.wagers(name) }