aboutsummaryrefslogtreecommitdiff
path: root/internal/casino/p2_hardening_test.go
diff options
context:
space:
mode:
Diffstat (limited to 'internal/casino/p2_hardening_test.go')
-rw-r--r--internal/casino/p2_hardening_test.go60
1 files changed, 60 insertions, 0 deletions
diff --git a/internal/casino/p2_hardening_test.go b/internal/casino/p2_hardening_test.go
new file mode 100644
index 0000000..435e102
--- /dev/null
+++ b/internal/casino/p2_hardening_test.go
@@ -0,0 +1,60 @@
+package casino
+
+import "testing"
+
+// TestTableConfigRejectsAbsurdMultipliers: authored payout multipliers are
+// bounded so a typo cannot silently create an absurd table (and so the
+// MulPayout overflow backstop is not the only line of defence).
+func TestTableConfigRejectsAbsurdMultipliers(t *testing.T) {
+ for name, c := range map[string]TableConfig{
+ "blackjack payout": {ID: "t", Game: GameBlackjack, Blackjack: BlackjackConfig{BlackjackPayout: 15}},
+ "insurance payout": {ID: "t", Game: GameBlackjack, Blackjack: BlackjackConfig{InsurancePayout: 15}},
+ "tie payout": {ID: "t", Game: GameBaccarat, Baccarat: BaccaratConfig{TiePayout: 100}},
+ "banker payout": {ID: "t", Game: GameBaccarat, Baccarat: BaccaratConfig{BankerPayout: 1.5}},
+ } {
+ t.Run(name, func(t *testing.T) {
+ if c.Validate() == nil {
+ t.Fatalf("accepted an absurd payout multiplier: %+v", c)
+ }
+ })
+ }
+ // The shipped/default values remain valid.
+ if err := (TableConfig{ID: "t", Game: GameBaccarat}).Validate(); err != nil {
+ t.Fatalf("default baccarat table rejected: %v", err)
+ }
+ if err := (TableConfig{ID: "t", Game: GameBlackjack}).Validate(); err != nil {
+ t.Fatalf("default blackjack table rejected: %v", err)
+ }
+}
+
+// TestSlotProfileRejectsDuplicateSymbol: a duplicated id would pay that win
+// twice because evaluateSlot matches symbols by id.
+func TestSlotProfileRejectsDuplicateSymbol(t *testing.T) {
+ p := DefaultHuffAndPuffProfile()
+ p.Symbols = append(p.Symbols, p.Symbols[0])
+ if err := p.Validate(); err == nil {
+ t.Fatal("accepted a duplicate slot symbol id")
+ }
+}
+
+// TestSlotProfileRejectsZeroWeight: with no total reel weight weightedSymbol
+// can never pick a symbol.
+func TestSlotProfileRejectsZeroWeight(t *testing.T) {
+ p := DefaultHuffAndPuffProfile()
+ for i := range p.Symbols {
+ p.Symbols[i].Weight = 0
+ }
+ if err := p.Validate(); err == nil {
+ t.Fatal("accepted a profile with no reel weight")
+ }
+}
+
+// TestSlotProfileRejectsOverlongSymbol: the renderer pads to a fixed 7-cell
+// width, so a longer id makes the padding negative and panics.
+func TestSlotProfileRejectsOverlongSymbol(t *testing.T) {
+ p := DefaultHuffAndPuffProfile()
+ p.Symbols[0].ID = "way-too-long"
+ if err := p.Validate(); err == nil {
+ t.Fatal("accepted a symbol id longer than the reel width")
+ }
+}