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Diffstat (limited to 'internal/casino/manager.go')
-rw-r--r--internal/casino/manager.go14
1 files changed, 12 insertions, 2 deletions
diff --git a/internal/casino/manager.go b/internal/casino/manager.go
index f880463..2162656 100644
--- a/internal/casino/manager.go
+++ b/internal/casino/manager.go
@@ -10,6 +10,7 @@ import (
"strconv"
"strings"
"sync"
+ "time"
)
type Manager struct {
@@ -161,7 +162,12 @@ func (m *Manager) snapshotMachines() []*Machine {
return machines
}
-func (m *Manager) Tick() []Event {
+func (m *Manager) Tick() []Event { return m.TickElapsed(600 * time.Millisecond) }
+
+// TickElapsed supplies the engine cadence to games with real-time deadlines.
+// Legacy games retain their tick-based rules. No wall clock or goroutine is
+// introduced, so owner ordering and deterministic tests remain intact.
+func (m *Manager) TickElapsed(elapsed time.Duration) []Event {
tables := m.snapshotTables()
sort.Slice(tables, func(i, j int) bool {
if tables[i].RoomID != tables[j].RoomID {
@@ -171,7 +177,11 @@ func (m *Manager) Tick() []Event {
})
var events []Event
for _, table := range tables {
- events = append(events, table.tick()...)
+ if game, ok := table.game.(interface{ tickElapsed(time.Duration) []Event }); ok {
+ events = append(events, game.tickElapsed(elapsed)...)
+ } else {
+ events = append(events, table.tick()...)
+ }
}
machines := m.snapshotMachines()
sort.Slice(machines, func(i, j int) bool {