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Diffstat (limited to 'internal/admin/api_items.go')
-rw-r--r--internal/admin/api_items.go11
1 files changed, 11 insertions, 0 deletions
diff --git a/internal/admin/api_items.go b/internal/admin/api_items.go
index 617908c..728997a 100644
--- a/internal/admin/api_items.go
+++ b/internal/admin/api_items.go
@@ -46,6 +46,14 @@ func (s *AdminServer) handleItemByID(w http.ResponseWriter, r *http.Request) {
}
}
+// invalidateItemCache drops the in-game item cache after an editor write so
+// gameplay picks up the change without a manual reload, and rebuilds the
+// craft index. Also refreshes the path index in case the file was created
+// or removed.
+func (s *AdminServer) invalidateItemCache() {
+ s.invalidateEntityCaches("items")
+}
+
func (s *AdminServer) findItemFile(id string) ([]byte, string, error) {
data, path, err := readYAMLFile(s.dataDir, "items", id)
if err == nil {
@@ -103,6 +111,7 @@ func (s *AdminServer) updateItem(w http.ResponseWriter, r *http.Request, id stri
OldContent: oldContent,
NewContent: newContent,
})
+ s.invalidateItemCache()
writeJSON(w, m)
}
@@ -127,6 +136,7 @@ func (s *AdminServer) deleteItem(w http.ResponseWriter, r *http.Request, id stri
OldContent: oldContent,
IsDelete: true,
})
+ s.invalidateItemCache()
writeJSON(w, map[string]any{"deleted": id})
}
@@ -162,6 +172,7 @@ func (s *AdminServer) createItem(w http.ResponseWriter, r *http.Request) {
NewContent: newContent,
IsCreate: true,
})
+ s.invalidateItemCache()
writeJSON(w, m)
}