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-rw-r--r--data/mobs/client.yaml219
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diff --git a/data/mobs/client.yaml b/data/mobs/client.yaml
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--- a/data/mobs/client.yaml
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-aggressive: false
-attack: 1
-defense: 1
-description: A shadowy figure in a dark coat. They speak in clipped, measured tones and seem to know everything about every creature in the sector.
-hp: 100
-idle_descriptions:
- - reviews a holographic dossier
- - marks a location on a worn star chart
- - flips a credit chit between their fingers
- - mutters coordinates under their breath
- - glances at you appraisingly
- - taps a data pad with a stylus
-name: The Client
-protected: true
-respawn_ticks: 30
-speed: 5
-strength: 1
-talk:
- nodes:
- assign_task:
- action:
- assign_task: true
- message: '"Let me check what''s available..." The Client scrolls through their data pad.'
- options:
- - end: true
- text: '"Understood."'
- - goto: start
- text: '"What else do you have?"'
- buy_acid:
- action:
- cost: 10
- give_item: acid_vial
- message: '"Handle with care." The Client passes you a vial of corrosive acid.'
- options:
- - condition:
- min_credits: 10
- goto: buy_acid
- text: '"Buy more."'
- - goto: supplies
- text: '"Thanks."'
- buy_auto_acid:
- action:
- reputation_cost: 200
- set_player_flags:
- assassin_unlocked_auto_acid_vial: true
- message: '"Auto-acid purchased. Acid vials will no longer be consumed."'
- options:
- - goto: rep_shop
- text: '"Thanks."'
- buy_auto_salt:
- action:
- reputation_cost: 200
- set_player_flags:
- assassin_unlocked_auto_salt: true
- message: '"Auto-salt purchased. You''ll no longer consume salt on finishing blows."'
- options:
- - goto: rep_shop
- text: '"Thanks."'
- buy_extend_unlock:
- action:
- reputation_cost: 100
- set_player_flags:
- assassin_unlocked_extend: true
- message: '"You can now extend tasks via our conversation."'
- options:
- - goto: rep_shop
- text: '"Thanks."'
- buy_gloves:
- action:
- cost: 50
- give_item: insulated_gloves
- message: '"These''ll keep the current from frying your hands." The Client tosses you a pair of thick rubber gloves.'
- options:
- - goto: supplies
- text: '"Thanks."'
- buy_salt:
- action:
- cost: 5
- give_item: salt
- message: '"Here you go." The Client slides a packet of salt across the table.'
- options:
- - condition:
- min_credits: 5
- goto: buy_salt
- text: '"Buy more."'
- - goto: supplies
- text: '"Thanks."'
- buy_superiors:
- action:
- reputation_cost: 300
- set_player_flags:
- assassin_unlocked_superiors: true
- message: '"Superior encounters unlocked. Watch yourself out there."'
- options:
- - goto: rep_shop
- text: '"Thanks."'
- buy_visor:
- action:
- cost: 75
- give_item: spectral_visor
- message: '"Spectral frequency filter. Makes the invisible visible — and keeps their attacks from scrambling your brain."'
- options:
- - goto: supplies
- text: '"Thanks."'
- current_task:
- message: '"Let me check your file." The Client pulls up your record.'
- options:
- - end: true
- text: '"Okay."'
- extend_confirm:
- message: '"Extending your task costs 30 Reputation and adds more kills. Want to proceed?"'
- options:
- - goto: extend_done
- text: '"Yes, extend it."'
- - goto: start
- text: '"Never mind."'
- extend_done:
- action:
- extend_task: true
- message: '"Done. I''ve added more targets to your contract."'
- options:
- - end: true
- text: '"Thanks."'
- rep_shop:
- message: '"Here''s what I''ve got. All purchases are permanent."'
- options:
- - condition:
- not: true
- player_flag: assassin_unlocked_auto_salt
- goto: buy_auto_salt
- text: '"Auto-finish: Salt (200 Rep) - Never consume salt on finishing blows."'
- - condition:
- not: true
- player_flag: assassin_unlocked_auto_acid_vial
- goto: buy_auto_acid
- text: '"Auto-finish: Acid Vial (200 Rep) - Never consume acid vials on finishing blows."'
- - condition:
- not: true
- player_flag: assassin_unlocked_superiors
- goto: buy_superiors
- text: '"Unlock Superior Mobs (300 Rep) - Rare superior variants may spawn."'
- - condition:
- not: true
- player_flag: assassin_unlocked_extend
- goto: buy_extend_unlock
- text: '"Unlock Extended Tasks (100 Rep) - Allows extending tasks."'
- - goto: start
- text: '"Back."'
- skip_confirm:
- message: '"Skipping a task costs 30 Reputation and resets your streak. Are you sure?"'
- options:
- - goto: skip_done
- text: '"Yes, skip it."'
- - goto: start
- text: '"Never mind."'
- skip_done:
- action:
- skip_task: true
- message: '"Task cancelled. Your streak has been reset."'
- options:
- - goto: assign_task
- text: '"Give me a new one."'
- - end: true
- text: '"Goodbye."'
- start:
- message: The Client looks up from their data pad. "What do you need?"
- options:
- - condition:
- not: true
- player_flag: assassin_task_mob
- goto: assign_task
- text: '"I need a job."'
- - condition:
- not: false
- player_flag: assassin_task_mob
- goto: current_task
- text: '"What''s my current task?"'
- - condition:
- not: false
- player_flag: assassin_task_mob
- goto: skip_confirm
- text: '"I want to skip my task."'
- - condition:
- all_of:
- - not: false
- player_flag: assassin_task_mob
- - player_flag: assassin_unlocked_extend
- value: true
- goto: extend_confirm
- text: '"I want to extend my task."'
- - goto: rep_shop
- text: '"I''d like to browse the Reputation Shop."'
- - goto: supplies
- text: '"I need supplies."'
- - end: true
- text: '"Goodbye."'
- supplies:
- message: '"I stock everything you need for the job. Cheap, too."'
- options:
- - condition:
- min_credits: 5
- goto: buy_salt
- text: '"Buy salt (5 credits each)."'
- - condition:
- min_credits: 10
- goto: buy_acid
- text: '"Buy acid vial (10 credits each)."'
- - condition:
- min_credits: 50
- goto: buy_gloves
- text: '"Buy insulated gloves (50 credits)."'
- - condition:
- min_credits: 75
- goto: buy_visor
- text: '"Buy spectral visor (75 credits)."'
- - goto: start
- text: '"Back."'
-unique: true
-size: small