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-rw-r--r--data/help/assassin.yaml27
-rw-r--r--data/help/shop.yaml20
-rw-r--r--data/help/sneak.yaml19
-rw-r--r--data/help/steal.yaml29
-rw-r--r--data/help/task.yaml13
-rw-r--r--data/help/thieving.yaml21
6 files changed, 129 insertions, 0 deletions
diff --git a/data/help/assassin.yaml b/data/help/assassin.yaml
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+++ b/data/help/assassin.yaml
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+name: "assassin"
+category: "Skills"
+description: |
+ The Assassin skill (Slayer equivalent).
+
+ Talk to The Client in The Assassin's Den to receive tasks. Each task
+ assigns you a number of specific mobs to kill. Killing mobs on-task
+ awards Assassin XP (mob's max HP x 2) in addition to normal combat XP.
+
+ Some mobs require a minimum Assassin level to attack:
+ Slug - Level 1 (needs salt to finish off)
+ Drone - Level 15 (extra damage without insulated gloves)
+ Crawler - Level 30 (needs acid vial to finish off)
+ Phantom - Level 45 (extra damage without spectral visor)
+
+ Finishing Blow: Some mobs cannot be killed below 1 HP. Use the
+ required item on them during combat: "use salt on slug"
+
+ Protection: Some mobs deal 1.5x damage unless you have the
+ required protective item equipped.
+
+ Reputation is earned on task completion (1 per task + streak bonuses
+ at 10th, 50th, 100th, 250th, and 1000th consecutive tasks).
+ Spend Reputation at The Client's Reputation Shop for permanent
+ unlocks and task management options.
+
+ Related: task, attack, use
diff --git a/data/help/shop.yaml b/data/help/shop.yaml
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+name: "shop"
+category: "Interaction"
+description: |
+ Buy and sell items at shops.
+
+ Find a shopkeeper NPC and talk to them to open their shop. While
+ browsing a shop, these commands are available:
+
+ browse List all items for sale with buy/sell prices
+ list Same as browse
+ buy <item> Purchase an item with credits (use # to buy by number)
+ sell <item> Sell an item from your inventory for credits
+ leave Exit the shop and return to conversation
+
+ Shops buy items at a lower price than they sell them. Some items
+ cannot be sold back.
+
+ Shopkeepers can be found throughout the world:
+ - General Store: Town Square (sells tools and supplies)
+ - Smithy: Forge (sells weapons, armor, and tools) \ No newline at end of file
diff --git a/data/help/sneak.yaml b/data/help/sneak.yaml
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+++ b/data/help/sneak.yaml
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+name: "sneak"
+category: "Skills"
+description: |
+ Toggle sneak mode on and off.
+
+ Usage: sneak
+
+ While sneaking, you receive messages telling you when guards are
+ watching or looking away from objects they protect. Use this
+ information to time your steals for when the guard is distracted.
+
+ Stealing from a guarded object while the guard is looking away
+ has no penalty on failure. Stealing while the guard is watching
+ halves your success chance, and a failure causes the guard to
+ confront you.
+
+ Sneak mode is lost when you disconnect.
+
+ See also: help steal, help thieving \ No newline at end of file
diff --git a/data/help/steal.yaml b/data/help/steal.yaml
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+name: "steal"
+category: "Skills"
+description: |
+ Steal from mobs or objects.
+
+ Usage: steal [target]
+
+ Attempts to pickpocket a mob or shoplift from an object. Requires
+ a minimum thieving level depending on the target.
+
+ If there is only one stealable target in the room, you can type
+ just "steal". If there are multiple different targets, you must
+ specify: "steal man", "steal stall", "steal 2.man".
+
+ On success, you receive a random item from the target's loot table
+ and gain thieving XP. The action repeats automatically until you
+ run out of inventory space or are interrupted.
+
+ On failure against a mob, the mob turns hostile and attacks you.
+
+ On failure against a guarded object while the guard is watching,
+ the guard confronts you with options to pay a bribe, go to jail,
+ or fight.
+
+ Use "sneak" to see when guards are watching or looking away.
+
+ Aliases: thieve
+
+ See also: help sneak, help thieving \ No newline at end of file
diff --git a/data/help/task.yaml b/data/help/task.yaml
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+++ b/data/help/task.yaml
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+name: "task"
+category: "Assassin"
+description: |
+ Check your current Assassin task status.
+
+ Usage: task
+
+ Displays your current task target, kills remaining, streak count,
+ and unspent Reputation points. If you have no active task, visit
+ The Client to receive a new assignment.
+
+ The Client can be found in The Assassin's Den, accessible from
+ the lower levels of the settlement.
diff --git a/data/help/thieving.yaml b/data/help/thieving.yaml
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+++ b/data/help/thieving.yaml
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+name: "thieving"
+category: "Skills"
+description: |
+ Thieving lets you steal from mobs and objects for loot and XP.
+
+ Targets:
+ Man - Level 1, 8 XP - Credit sticks
+ Market Stall - Level 5, 12 XP - Food items (guarded)
+ Farmer - Level 10, 15 XP - Low/mid seeds
+ Bioengineer - Level 38, 45 XP - Mid/high seeds
+
+ Success chance increases with your thieving level relative to
+ the target's requirement. Failing against a mob starts combat.
+ Failing against a guarded object while the guard watches triggers
+ a confrontation (bribe, jail, or fight).
+
+ Credit sticks obtained from stealing can be searched for credits.
+
+ Commands: steal, sneak
+
+ See also: help steal, help sneak \ No newline at end of file