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Diffstat (limited to 'data/help/walk.yaml')
| -rw-r--r-- | data/help/walk.yaml | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/data/help/walk.yaml b/data/help/walk.yaml new file mode 100644 index 0000000..6c34ecd --- /dev/null +++ b/data/help/walk.yaml @@ -0,0 +1,37 @@ +name: "walk" +category: "Exploration" +description: | + Move multiple rooms in sequence over successive ticks. + + Usage: walk <directions> + walk <room-number> + + Direction mode: + Provide a string of direction characters (n, s, e, w, u, d). + Each character queues one movement step per game tick. + + Examples: + walk nnewn Walk north, north, east, west, north (5 ticks) + walk 2e3nwwn Walk 2 east, 3 north, west, west, north (8 ticks) + + Shorthand numbers multiply the following direction, so 3n means + three north moves. + + Room number mode: + Provide a numeric room ID (as seen in look output or on the map). + The game calculates the shortest path of exits from your current + room to the target room and walks it automatically. + + Example: + walk 15 Walk to room #15 via shortest path + + Limits: + Your maximum walk length is equal to your agility level. If you + try to walk farther, the command is rejected. + + If you hit a blocked or missing exit mid-walk, the entire + sequence stops immediately. + + While walking, you appear as "walking somewhere with a purpose!" + when other players look at the room. The walk action interrupts + any other active action you were performing. |
