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Diffstat (limited to 'data/help/trigger.yaml')
| -rw-r--r-- | data/help/trigger.yaml | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/data/help/trigger.yaml b/data/help/trigger.yaml index 176108e..9211c08 100644 --- a/data/help/trigger.yaml +++ b/data/help/trigger.yaml @@ -5,17 +5,27 @@ description: | Usage: trigger <mod> [target] - Trigger a science mod. Combat mods target a mob and initiate - science-based combat. Utility mods act on items in your - inventory or on yourself. + Trigger a science mod. Module matching searches by partial name + (all words); if ambiguous, the highest-level module you can cast + is selected. + + Combat mods behave differently depending on context: + - With a deck equipped: sets autotrigger and starts combat + (mod fires every round at deck speed) + - Without a deck: queues the mod as a one-shot for your next + attack, then combat continues as melee + - Already in combat without a deck: queues the mod for your + next attack round (only one can be queued at a time) + + Utility/transport/enchant mods resolve immediately. Examples: - trigger bio strike goblin - Attack with Bio Strike - trigger low process iron ore - Convert iron ore to credits - trigger transport town - Teleport to Town Square - trigger enchant 1 sapphire ring - Enchant a sapphire ring - trigger superheat copper ore - Smelt copper without furnace - trigger em grab bones - Pick up bones from the ground + trigger bio goblin - Attack with highest castable + bio mod (Bio Strike at Lv1) + trigger strike goblin - Pick highest castable Strike mod + trigger low process iron - Convert iron ore to credits + trigger transport town - Teleport to Town Square + trigger enchant 1 sapphire - Enchant a sapphire ring All mods cost junk (and 1 scrap metal unless you have a deck equipped). Type 'mods' to see your available mods and costs. |
