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Diffstat (limited to 'data/help/ticks.yaml')
| -rw-r--r-- | data/help/ticks.yaml | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/data/help/ticks.yaml b/data/help/ticks.yaml new file mode 100644 index 0000000..fd128c2 --- /dev/null +++ b/data/help/ticks.yaml @@ -0,0 +1,24 @@ +name: "ticks" +category: "General" +description: | + All timed game actions use a tick-based system. Each game tick runs at a + configurable interval (default 600ms). Actions like gathering, combat, and + crafting advance on each tick. + + Fractional ticks allow tool speeds and timers to be non-integer values. + For example, a tool with speed 4.5 has a 50% chance of taking 4 ticks + and a 50% chance of taking 5 ticks per action cycle. The average + converges to 4.5 over many actions. This applies to: + + - Tool speed (gathering, firemaking) + - Weapon speed (combat) + - Production wait timers (use behaviors) + - Search timers + - Depletion and respawn timers + + The game_speed config option scales ALL tick timers proportionally. + A game_speed of 2.0 makes everything resolve twice as fast; 0.5 makes + everything twice as slow. + + Use the "option" command to configure tick-related display settings. + Use "help option" for a list of all player options. |
