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Diffstat (limited to 'data/help/science.yaml')
| -rw-r--r-- | data/help/science.yaml | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/data/help/science.yaml b/data/help/science.yaml index 901b2f3..a8a79c9 100644 --- a/data/help/science.yaml +++ b/data/help/science.yaml @@ -37,6 +37,23 @@ description: | - 'trigger <mod>' queues a one-shot mod for your next attack - Only one mod can be queued at a time + Science damage formula: + Max hit = floor(mod_max_hit * (1 + equipment_science_damage% / 100)) + If the target is weak to your mod's element: + Max hit += floor(mod_max_hit * target_weakness% / 100) + + Elemental weakness: + Some mobs have an elemental weakness (solar, hydro, eco, bio, + chaos) with a weakness percent. If your module's element matches + the mob's weakness, you gain +weakness% accuracy and + +floor(base * weakness%) damage on top of your equipment bonus. + + Accuracy roll: EffectiveScience * (ScienceAttack + 64) + EffectiveScience = Science level + tech_boosts + 9 + + The mob's Science level determines its magic defense roll: + Defense roll = (mob.Science + 9) * (mob.ScienceDefense + 64) + Type 'mods' to see all modules you can currently use. - See also: trigger, autotrigger, mods, scavenging + See also: trigger, autotrigger, mods, scavenging, combat |
