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Diffstat (limited to 'data/help/recipe.yaml')
| -rw-r--r-- | data/help/recipe.yaml | 29 |
1 files changed, 12 insertions, 17 deletions
diff --git a/data/help/recipe.yaml b/data/help/recipe.yaml index 9df0a5b..bd8bde6 100644 --- a/data/help/recipe.yaml +++ b/data/help/recipe.yaml @@ -1,31 +1,26 @@ name: "recipe" category: "Skills" description: | - The recipe system lets you combine items and use cooking stations - to create new items. Recipes are the core of cooking, crafting, - smithing, and other production skills. + The recipe system lets you combine items and use stations to + create new items. Recipes are the core of cooking, smithing, + smelting, and other production skills. There are two ways to make things: - Station recipes — use a cooking station (fire or range): + Station recipes — use a crafting station: cook <item> Cook on a fire or range - use <item> on <object> Use an item on a cooking station + smelt <item> Smelt ore at a furnace + smith <item> Smith bars at an anvil + use <item> on <object> Use an item on a station Item combinations — combine items directly from inventory: use <item> with <item> Combine two items (e.g., flour + water) + All production prompts "How many?" before starting. Press return + for all, type a number, or anything else to cancel. + When a recipe has a skill requirement, the game rolls your skill level against the recipe's difficulty. Success gives XP and the - finished product. Failure may produce a burnt or ruined item. - - Typing "cook" with no arguments shows a menu of everything you - can cook on the available station with your current inventory. - If only one thing can be cooked, it starts immediately. - - If multiple recipes match your ingredients, a numbered menu - appears for you to choose. - - The menu shows item names in their display color — ores, fish, - and cooked food each have distinct colors for easy scanning. + finished product. Failure may produce a ruined item. - See also: cook, eat, use + See also: cook, smelt, smith, use |
