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+name: craps
+aliases: [roll, autoroll, unbet]
+category: Interaction
+related: [casino, roulette]
+description: |
+ Bank Craps — multiplayer dice at the Domita Fortuna casino.
+ From single-zero roulette, west reaches the craps pit.
+
+ play craps Join the tail of the shooting queue
+ watch craps Watch without betting
+ table / table rules Felt, dice, wagers / exact rules and payouts
+ bet 10 on pass Come-out 7/11 wins; 2/3/12 loses
+ bet 10 on dontpass Opposite side, with 12 a push
+ bet 10 on come A personal point (table point must be ON)
+ bet 10 on dontcome Don't come; 12 pushes
+ bet 30 on odds pass Add true odds after your point is established
+ bet 10 on odds come 6 Add odds behind your travelled come bet
+ bet 12 on place 6 Also 4, 5, 8, 9, 10
+ bet 20 on buy 4 True odds, 5% stake commission on a win
+ bet 40 on lay 10 Against the number; 5% winnings commission
+ bet 10 on hard 8 Hard 4/6/8/10; loses on easy number or seven
+ bet 10 on field One-roll 2/3/4/9/10/11/12
+ bet 4 on horn Split among 2/3/11/12
+ bet 10 on hop 2 3 One-roll dice combination, either order
+ bet 1 on fire Four/five/six distinct made points: 24/249/999:1
+ bet 1 on small All 2-6 before ANY seven: 34:1
+ bet 1 on tall All 8-12 before ANY seven: 34:1
+ bet 1 on all Both small and tall: 175:1
+
+ Other one-roll targets: seven, craps, eleven, ace-deuce, aces, boxcars.
+ Bonus bets must precede the shooter's first roll. Fire settles on
+ seven-out; ATS pays on completion and loses on any seven.
+
+ roll Shoot now (solo) or after the 10-second call
+ autoroll Repeat on your turn until your bets finish
+ stop Cancel autoroll and resume manual play
+ unbet place 6 Return an optional wager before bets close
+ unbet odds come 6 Return free odds, retaining the contract
+ unbet all Take down every optional bet at once
+ stop / sitout In manual mode, leave / sit out once bets resolve
+
+ New players join last in shooting order. Making a point keeps the
+ dice; seven-out passes them. Solo play has no forced timers.
+ Multiplayer gives everyone 10 seconds to bet, with a room-wide last
+ call 3 seconds before the shooter can roll. Bets remain open until
+ the actual roll. If the shooter waits another 60 seconds, the dealer
+ rolls for them (multiplayer only).
+
+ Autoroll rolls every 3 seconds on your turn, but always respects the
+ 10-second multiplayer window. It stops when your last bet resolves.
+ Stop cancels autoroll immediately without removing bets or leaving.
+ A second stop in manual mode uses the normal leave behavior.
+
+ Fire and All/Tall/Small trackers sit above the felt. Filled numbers
+ (marked * without color) show completed points / rolled totals.
+ The ON/OFF puck marks the table point. Dice follow card_style:
+ option card_style dark / option card_style light.
+
+ Multiple simultaneous bets are supported. Winning bets return their
+ stakes and are removed, not automatically pressed. Place/buy/hardways
+ and come odds are OFF on come-out. Lay and don't odds always work.
+ Exact payout units are required. Commission rounds up to a credit.
+ Default odds: 3-4-5x, with 6x laid on don't bets. Field 12 pays 2:1
+ or 3:1 according to table rules. Pass/come and bonus contracts cannot
+ be removed. Disconnecting forfeits live bets; shutdown refunds them.
+
+ Simplified, High Point, Crapless, New York, Die Rich and Diceless
+ Craps are planned, not yet playable. This table uses bank-craps rules.