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Diffstat (limited to 'data/help/combat.yaml')
| -rw-r--r-- | data/help/combat.yaml | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/data/help/combat.yaml b/data/help/combat.yaml index 6336fae..b02fb1a 100644 --- a/data/help/combat.yaml +++ b/data/help/combat.yaml @@ -5,9 +5,29 @@ description: | - 600ms tick engine with per-weapon attack speeds - Attack, Strength, and Defense rolls determine hit/miss - - Combat triangle: Melee > Ranged > Technology > Melee + - Combat triangle: Melee > Ranged > Science > Melee - 4 XP per point of damage, distributed by combat style - - You are locked in place for 15 ticks when combat starts - Damaged mobs show current HP in look (damaged listed first) - Mobs regenerate 1 HP every 100 ticks (60 seconds) - Players also regenerate 1 HP every 100 ticks + + Fleeing combat: + Move in any direction (n/s/e/w/u/d) to attempt to flee. + The movement countdown begins (default 4 ticks). If the mob + lands a hit during the countdown, you get "Can't escape!" and + remain in combat. If the mob misses or doesn't attack, you + successfully escape after the countdown. + + Equipment that reduces movement time (Cape of Agility, Graceful + set) also reduces the flee countdown. With the Cape of Agility, + fleeing is instant. + + Enable "run_countdown" option to see tick-by-tick messages + while fleeing. + + Mob level colors in room display and broadcasts: + Green Mob is 5+ levels below you + Green-yellow Mob is 1-4 levels below you + White Mob is equal level + Orange Mob is 1-4 levels above you + Red Mob is 5+ levels above you |
