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-rw-r--r--data/help/combat.yaml24
1 files changed, 22 insertions, 2 deletions
diff --git a/data/help/combat.yaml b/data/help/combat.yaml
index 6336fae..b02fb1a 100644
--- a/data/help/combat.yaml
+++ b/data/help/combat.yaml
@@ -5,9 +5,29 @@ description: |
- 600ms tick engine with per-weapon attack speeds
- Attack, Strength, and Defense rolls determine hit/miss
- - Combat triangle: Melee > Ranged > Technology > Melee
+ - Combat triangle: Melee > Ranged > Science > Melee
- 4 XP per point of damage, distributed by combat style
- - You are locked in place for 15 ticks when combat starts
- Damaged mobs show current HP in look (damaged listed first)
- Mobs regenerate 1 HP every 100 ticks (60 seconds)
- Players also regenerate 1 HP every 100 ticks
+
+ Fleeing combat:
+ Move in any direction (n/s/e/w/u/d) to attempt to flee.
+ The movement countdown begins (default 4 ticks). If the mob
+ lands a hit during the countdown, you get "Can't escape!" and
+ remain in combat. If the mob misses or doesn't attack, you
+ successfully escape after the countdown.
+
+ Equipment that reduces movement time (Cape of Agility, Graceful
+ set) also reduces the flee countdown. With the Cape of Agility,
+ fleeing is instant.
+
+ Enable "run_countdown" option to see tick-by-tick messages
+ while fleeing.
+
+ Mob level colors in room display and broadcasts:
+ Green Mob is 5+ levels below you
+ Green-yellow Mob is 1-4 levels below you
+ White Mob is equal level
+ Orange Mob is 1-4 levels above you
+ Red Mob is 5+ levels above you