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-rw-r--r--data/help/color.yaml42
1 files changed, 23 insertions, 19 deletions
diff --git a/data/help/color.yaml b/data/help/color.yaml
index 12fd4a5..17410af 100644
--- a/data/help/color.yaml
+++ b/data/help/color.yaml
@@ -15,38 +15,38 @@ description: |
color <target> off Disable color for this target entirely
Color spec format (space-separated tokens):
- <0-255> Foreground color (xterm-256 palette index)
- bg:<0-255> Background color
+ <00-FF> Foreground color (xterm-256 palette index, hex)
+ bg:<00-FF> Background color
g:<a>,<b> Gradient between two or more colors
bold Bold text
dim Dim text
underline Underlined text
Examples:
- color room_name 6 bold
- color fire 208
- color death 1 bold
- color broadcast 214 bg:0
+ color room_name 06 bold
+ color fire D0
+ color death 01 bold
+ color broadcast D6 bg:00
Gradients interpolate across characters in RGB space:
- color item g:196,82 Red to green
- color room_name g:45,39,59 Three-stop gradient
+ color item g:C4,52 Red to green
+ color room_name g:2D,27,3B Three-stop gradient
- Use 'colortable' to see all 256 colors and their indices.
+ Use 'colortable' to see all 256 colors and their hex codes.
- Colors use the xterm-256 palette (0-255). When a player's color
- mode is set to "ansi", extended colors (16-255) automatically
+ Colors use the xterm-256 palette (00-FF, hex). When a player's color
+ mode is set to "ansi", extended colors (10-FF) automatically
downgrade to the nearest of the 16 standard ANSI colors.
- Standard colors (0-15):
- 0 black 1 red 2 green 3 yellow
- 4 blue 5 magenta 6 cyan 7 white
- 8-15 bright variants of the above
+ Standard colors (00-0F):
+ 00 black 01 red 02 green 03 yellow
+ 04 blue 05 magenta 06 cyan 07 white
+ 08-0F bright variants of the above
Inline color tags in room descriptions:
{<spec>}colored text{/}
- {182 bold}mysterious vase{/}
- {g:196,82}gradient text{/}
+ {B6 bold}mysterious vase{/}
+ {g:C4,52}gradient text{/}
Color targets:
room_name Room name headers
@@ -74,6 +74,10 @@ description: |
drop_message Mob loot drops
credits_pickup Currency/credit messages
+ Map colors:
+ map_at The @ marker for your current room on the map
+ map_blocked The 'X' shown where a path is blocked
+
Visual tick colors:
visual_tick Visual tick marker text (dim blue)
visual_first_tick First tick in a numbered cycle (bright red)
@@ -85,9 +89,9 @@ description: |
The "color" option (option color none/ansi/xterm256) controls
whether ANSI codes are emitted. "none" strips all color.
- In "ansi" mode, extended palette colors (16-255) are
+ In "ansi" mode, extended palette colors (10-FF) are
automatically downgraded to the nearest ANSI color.
You can use color blocks in your prompt:
- prompt {2 bold}Ready>{/} %h/%Hhp
+ prompt {02 bold}Ready>{/} %h/%Hhp
See 'help prompt' for full prompt customization.