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-id: guard_talk
-type: talk
-nodes:
- start:
- message: "\"Halt! This area is restricted.\" The guard eyes you suspiciously."
- options:
- - text: "\"What's behind that gate?\""
- goto: about_gate
- - text: "\"I have copper ore.\""
- goto: trade_ore
- condition:
- has_item: copper_ore
- - text: "\"I have a pass.\""
- goto: has_pass
- condition:
- player_flag: got_pass
- value: true
- - text: "\"Goodbye.\""
- end: true
- about_gate:
- message: "\"Supplies. Weapons. Things you don't need to worry about.\" He shifts his weight. \"Tell you what — bring me some copper ore and I'll stamp you a pass.\""
- action:
- set_player_flags:
- talked_to_guard: true
- options:
- - text: "\"I'll be back.\""
- end: true
- - text: "\"I have some right here.\""
- goto: trade_ore
- condition:
- has_item: copper_ore
- - text: "\"Goodbye.\""
- end: true
- trade_ore:
- message: "\"Good quality ore. This'll do.\" He stamps a slip of paper and hands it to you. \"That's your pass. Don't lose it.\""
- action:
- take_item: copper_ore
- give_item: pass_stub
- set_player_flags:
- got_pass: true
- talked_to_guard: true
- options:
- - text: "\"Thanks.\""
- end: true
- has_pass:
- message: "\"Let me see that...\" He examines your pass and nods. \"Alright, I'll open the gate for you.\""
- action:
- set_flags:
- gate_open: true
- options:
- - text: "\"Thanks.\""
- end: true