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-rw-r--r--building_guide/construction.md2
-rw-r--r--building_guide/state.md2
2 files changed, 2 insertions, 2 deletions
diff --git a/building_guide/construction.md b/building_guide/construction.md
index 2c4b7ce..d9c991a 100644
--- a/building_guide/construction.md
+++ b/building_guide/construction.md
@@ -7,7 +7,7 @@ The Construction skill allows players to process logs into planks and assemble p
- Skill name: `construction`
- Abbreviation: `con`
- Level range: 1-99
-- XP table: RSC standard
+- XP table: classic standard
## Commands
diff --git a/building_guide/state.md b/building_guide/state.md
index 2eefcc4..013e62a 100644
--- a/building_guide/state.md
+++ b/building_guide/state.md
@@ -1,6 +1,6 @@
## State: World vs Player
-**World flags** (`set_flags`, checked with `flag`) are shared by every player on the server. A door opened by one player is open for everyone. A lever pulled once changes the world for all.
+**World flags** (`set_flags`, checked with `flag`) are shared by every player on the server. A door opened by one player is open for everyone. A lever pulled once changes the world for all. Stored in memory (`FlagStore`) — **lost on server restart**. Numeric values are compared by coercion (int/int64/float64 are normalized), so a YAML-decoded `3` matches a code-set `int(3)`.
**Player flags** (`set_player_flags`, checked with `player_flag`) are per-character. Quest progress, "has read the sign," "paid the toll" — these are different for each player. Saved to the character YAML and persist across logins.