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-rw-r--r--building_guide/roulette.md17
1 files changed, 12 insertions, 5 deletions
diff --git a/building_guide/roulette.md b/building_guide/roulette.md
index e0ffa3a..0007625 100644
--- a/building_guide/roulette.md
+++ b/building_guide/roulette.md
@@ -33,12 +33,19 @@ ANSI). Three views share one renderer:
- **Betting board**: numbered grid with zeros in the left lane, red/black
pockets, and outside bets. Green background is reserved for the 0/00 cells.
-- **Spinning**: a large circular wheel with every pocket placed and colored;
- the pocket count carries the real zero count (one green for European, two
- for American), and a hub marks the ball.
+- **Spinning**: a stylised 17x9 wheel (wider than tall so it reads as a circle
+ in a terminal cell grid). Only the rim is colored, as solid red and black
+ pockets alternating around the circumference; pockets are two cells wide
+ except the top and bottom centres, which stay one cell. One pocket is green
+ (plus its diametrically opposite pocket on American wheels). A simple plus
+ marks the croupier's spindle. No pocket numbers are drawn; with color off
+ the pockets fall back to R/B/G so the wheel still reads.
- **Result**: the winning pocket plus its two physical wheel neighbours at
- playing-card size, with the ball inside the winning pocket and no
- surrounding prose.
+ playing-card size. The pocket number sits on the top row, a rule separates
+ it from the ball (one row above centre), and the color name is spelled out
+ on the bottom row only when color is off. There is no surrounding prose.
+ The smallest (five-row) cards drop the rule so the ball can sit directly
+ under the number.
The odds reminder (`Numbers 35:1 ...`) is not part of the ambient board. It is
shown only by the `table` command (and `table rules`). Each table's one-line