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-rw-r--r--building_guide/roulette.md22
1 files changed, 16 insertions, 6 deletions
diff --git a/building_guide/roulette.md b/building_guide/roulette.md
index e257b31..3960e2b 100644
--- a/building_guide/roulette.md
+++ b/building_guide/roulette.md
@@ -35,8 +35,12 @@ ANSI). Three views share one renderer:
pockets, and outside bets. The whole five-row zero lane (three numbered rows
plus the two separators between them) carries the green background, and its
outer corners are rounded in Unicode mode. A racetrack table draws
- `renderRouletteRacetrack` above the board: a rounded panel listing each call
- bet's chips and wheel-order number series, plus the Neighbors syntax.
+ `renderRouletteRacetrack` above the board: a numbered oval in physical
+ clockwise wheel order, with 26 at the right tip. Interior dividers meet
+ each call bet's pockets, left to right: Tiers du Cylindre, Orphelins,
+ Voisins du Zero, Zero. Connected box-drawing steps separate Tiers from
+ Orphelins; Zero has a curved boundary within Voisins. Neighbors is not
+ drawn on the board, but remains in the payout reference and help.
- **Spinning**: a stylised 17x9 wheel (wider than tall so it reads as a circle
in a terminal cell grid). Only the rim is colored, as solid red and black
pockets alternating around the circumference; pockets are two cells wide
@@ -51,8 +55,14 @@ ANSI). Three views share one renderer:
The smallest (five-row) cards drop the rule so the ball can sit directly
under the number.
-The odds reminder (`Numbers 35:1 ...`) is not part of the ambient board. It is
-shown only by the `table` command (and `table rules`). Each table's one-line
+The colored payout tables in `internal/game/render_casino_help.go` use the
+shared ANSI-aware `ui.Table` renderer, respecting ASCII/Unicode and wrap width.
+They show wheel-specific win chances and net profit odds, including call-bet
+exceptions. They appear only with `table` and `table rules`, not ambient art.
+`table help` opens the current game's guide; `help casino` indexes the brief
+casino guides in `data/help/`. `help racetrack` explains chip placements and
+rounding, including `zero`/`jeu zero` versus the straight-number target `0`.
+Each table's one-line
overview is kept short (`Label | Limits 1-10000 | n/m seated | state`) so it
fits beside a look minimap; `writeLookSideBySide` also wraps any content line
that would otherwise run into the map column.
@@ -69,12 +79,12 @@ simultaneous wagers remain future work: `Participant.Wager` still holds a
single stake.
Single-zero tables may set `roulette.racetrack: true`. That adds the four
-French call bets (Voisins du Zéro, Tiers du Cylindre, Orphelins, Zero Spiel)
+French call bets (Voisins du Zéro, Tiers du Cylindre, Orphelins, Jeu Zero)
and the Neighbors bet (a chosen number plus four on each side in wheel order).
The racetrack is a single-zero layout only: the validator rejects
`racetrack: true` together with `double_zero: true`. A call bet is **one
wager** whose amount is the total stake spread evenly over the bet's chips
-(Voisins 9, Tiers 6, Orphelins 5, Zero Spiel 4, Neighbors 9). Because the
+(Voisins 9, Tiers 6, Orphelins 5, Jeu Zero 4, Neighbors 9). Because the
components are ordinary inside bets, each returns `36/covered` when its
number hits, so a winning pocket can pay a different multiple of the stake
than another (for example 0 on Voisins pays 24/9, while 4 pays 18/9). The