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diff --git a/building_guide/construction.md b/building_guide/construction.md new file mode 100644 index 0000000..2c4b7ce --- /dev/null +++ b/building_guide/construction.md @@ -0,0 +1,223 @@ +# Construction Skill + +The Construction skill allows players to process logs into planks and assemble planks into furniture at a workbench. Higher-tier logs produce more valuable planks and furniture. + +## Skill + +- Skill name: `construction` +- Abbreviation: `con` +- Level range: 1-99 +- XP table: RSC standard + +## Commands + +| Command | Description | +|---------|-------------| +| `construct` / `make` | Open construction menu at a workbench | +| `construct <item>` | Build a specific item | +| `construct <qty> <item>` | Build multiple of an item | + +## Objects + +### workbench + +The primary construction station. Placed in rooms to enable construction. + +```yaml +id: workbench +name: workbench +color: "172" +description: "A sturdy wooden workbench..." +inroom_description: "A workbench stands against the wall..." +``` + +### estate_directory + +A terminal that shows registered homeowners and lets them enter their house. Handled entirely in Go code (`internal/game/cmd_estate_directory.go`), not via YAML behaviors. + +```yaml +id: estate_directory +name: Estate Directory +color: "39" +description: "A holographic terminal displaying property records..." +inroom_description: "An estate directory terminal..." +``` + +When a player looks at the directory, it scans `data/players/characters/*.yaml` for the `owns_house_local_neighborhood` player flag and lists all homeowners. When a player uses or talks to the directory and owns a house, they can teleport to their house entrance room. + +## Tools + +### saw + +Required tool for cutting logs into planks at the workbench. + +```yaml +id: saw +name: saw +tool_type: saw +value: 30 +``` + +## Items + +### Planks (4 tiers) + +| Item ID | Name | Level | Value | Made From | +|---------|------|-------|-------|-----------| +| `planks` | planks | 1 | 20 | logs | +| `oak_planks` | oak planks | 15 | 40 | oak_logs | +| `teak_planks` | teak planks | 35 | 80 | teak_logs | +| `mahogany_planks` | mahogany planks | 50 | 120 | mahogany_logs | + +### Furniture (sellables) + +| Item ID | Level | Planks Required | +|---------|-------|-----------------| +| `wooden_shelf` | 4 | 2 planks | +| `wooden_table` | 6 | 3 planks | +| `wooden_chair` | 8 | 2 planks | +| `oak_shelf` | 18 | 2 oak planks | +| `oak_table` | 20 | 3 oak planks | +| `teak_table` | 38 | 3 teak planks | +| `mahogany_table` | 52 | 3 mahogany planks | + +## Recipes + +All recipes use `type: construction` and `station: [workbench]`. Log-to-plank recipes additionally require `tool: saw`. + +Example plank recipe: +```yaml +id: construct_oak_planks +type: construction +level: 15 +xp: 10 +wait: 20 +station: [workbench] +tool: saw +consume: + - items: [oak_logs] + quantity: 1 +output: oak_planks +message: "You saw the oak logs into sturdy oak planks." +``` + +Example furniture recipe: +```yaml +id: construct_wooden_table +type: construction +level: 6 +xp: 25 +wait: 6 +station: [workbench] +consume: + - items: [planks] + quantity: 3 +output: wooden_table +message: "You build a sturdy wooden table." +``` + +## NPCs + +### estate_broker + +Located in room 16 (Construction Site). Talk behavior sells a house plot for 10 credits via `cost` + `set_player_flags`. Sets `owns_house_local_neighborhood: "local_neighborhood"` on purchase. + +```yaml +id: estate_broker +name: estate broker +talk: + nodes: + start: + message: "\"Interested in a house?\"" + options: + - text: "\"How much?\"" + goto: offer + - text: "\"No thanks.\"" + end: true + offer: + message: "\"10 credits for a plot.\"" + action: + cost: 10 + set_player_flags: + owns_house_local_neighborhood: "local_neighborhood" + options: + - text: "\"Deal!\"" + end: true +unique: true +``` + +### sawmill_operator + +Located in room 171 (Lumberyard). Talk behavior processes all logs in inventory into planks for a credit fee. Uses the `sawmill: true` node action which triggers `processSawmill()` in `internal/game/action_talk.go`. + +Fees: regular (5cr), oak (10cr), teak (20cr), mahogany (40cr). + +## Science Mod: Plank Make + +Level 86 Science utility mod that converts logs to planks at 70% of sawmill cost. Uses naturejunk, solarjunk, and scrap. + +```go +{ID: "plank_make", Name: "Plank Make", Level: 86, BaseXP: 90.0, + JunkCost: map[string]int{"naturejunk": 5, "solarjunk": 1, "scrap": 1}, + Category: ModUtility, TargetType: "inventory"}, +``` + +Usage: `trigger plank make` (all logs) or `trigger plank make <log type>` (specific). + +## Player Houses + +Player houses are real YAML rooms stored in `data/rooms/player_housing/`. Each house area (e.g. Local Neighborhood) has entrance + workshop rooms with unique room IDs in the 200+ range. + +House room files follow the same format as world rooms: +```yaml +id: 200 +name: "Player House: Entrance Hall" +description: "..." +exits: + south: 170 + north: 201 +objects: + - id: charging_station +``` + +The room loader (`World.LoadRoom`) checks `data/rooms/<id>.yaml` first, then falls back to `data/rooms/player_housing/<id>.yaml`. + +Ownership is tracked via player flags (e.g. `owns_house_local_neighborhood: "local_neighborhood"`). The Estate Directory scans character YAML files for these flags. + +## Implementation + +### Production Integration + +Construction is added to `productionTypes` in `action_production.go`: +```go +"construction": {"construct", "constructing"}, +``` + +This enables automatic support through the unified production system (`advanceProduction`, `startProductionFromRecipe`, etc.). + +### Command + +`cmd_construct.go` follows the same pattern as `cmd_craft.go`, using per-recipe `Station` and `Tool` checks. Station: `workbench`, Tool: `saw` (for plank recipes only). + +### Option + +`construct_all` (OptBool, default false): Auto-start construction when only one product is available. + +## Data File Summary + +| Path | Purpose | +|------|---------| +| `data/objects/workbench.yaml` | Workbench station object | +| `data/objects/estate_directory.yaml` | Directory terminal object | +| `data/items/saw.yaml` | Saw tool | +| `data/items/planks.yaml` - `mahogany_planks.yaml` | Plank items (4 tiers) | +| `data/items/wooden_shelf.yaml` - `mahogany_table.yaml` | Furniture items (7 items) | +| Item YAMLs with `craft:` blocks (planks, furniture) | Construction recipes — inline on output item YAML | +| `data/mobs/estate_broker.yaml` | Estate broker mob (talk inline) | +| `data/mobs/sawmill_operator.yaml` | Sawmill operator mob (talk inline) | +| `data/rooms/16.yaml` | Construction Site (updated) | +| `data/rooms/170.yaml` | Local Neighborhood | +| `data/rooms/171.yaml` | Lumberyard | +| `data/rooms/player_housing/200.yaml` | Player house entrance | +| `data/rooms/player_housing/201.yaml` | Player house workshop | +| `data/help/construct.yaml` | Help topic | |
