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Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 33 |
1 files changed, 30 insertions, 3 deletions
@@ -12,8 +12,8 @@ There is not much here yet. - 600ms game ticks. - 28 slot inventory. - Classless. All attributes are skills that automatically level 1-99 as you use them. -- 100% solo friendly just like you remember from 2001. Grind and chat with friends. -- Ironman-style, slow, grind up your own gear progression. Vendors don't sell craftable items. +- Solo friendly just like you remember from 2001. Grind and chat with friends. +- Ironman-style, slow, grind up your own gear progression. Vendors *don't* sell craftable items. - A detailed casino for you to waste all the credits you grind up for. ## Skills @@ -61,11 +61,14 @@ Then just telnet to the port configured in `config.yaml`. The `thoi` binary checks for a file named config.yaml in the local directory, or else it creates one. -The game is designed to run with 600ms game ticks. If you want the game to "respond instantly", that's not possible. **The ticks are a game mechanic.** Techniques like as science flicking, science/gear switches, the Agility/APS system, and certain power-skilling methods would not work with instant response or short ticks. ``` game: tick_length: 600 + +No. The skilling grind has always been a part of RS and many enjoy it still. I play RS because I can switch between chill stuff and active play, and because I like to work towards long-term goals. + +Not to mention, all those skills add value. Agility can a ``` The telnet/http/https options are pretty self-explanatory. THOI does not handle HTTPS certs for you. Use something like [certbot](https://certbot.eff.org/) on your server. The HTTP(S) server is just for a simple web client. @@ -105,6 +108,30 @@ Those who embraced AI control of society and tried to stop the Neoluddites throu **Craggers** Colonists who don't take a side in the conflict one way or the other. Everyone from criminals escaping their past to once well-paid Earth engineers overseeing terraforming operations. +# FAQ + +**Can I improve how fast the game responds?** + +THOI is designed to run with 600ms game ticks. If you want the game to "respond instantly" to commands, that's not possible and would break numerous things. Ticks are a game mechanic, not a limitation. You'll see that commands like `say`, `score`, or `style` take place immediately without game ticks. Ticks enables advanced techniques like tech flicking (enabling/disabling tech on the same tick to gain a buff without draining battery) and power skilling (restarting an action on certain ticks to avoid delays). + +**Why is movement so slow?** + +Distance between nodes is an important mechanic (e.g. mining node to bank to furnace). It completely determines the pace of the game. The 4-tick delay in movement simulates the real distance walking between areas and prevents the map from needing more filler areas. It also gives mobs 4-ticks to hit you and prevent you from escaping. There are *numerous* ways to improve movement: + +1. The `walk` command allows you to auto-walk to a certain room with one command like `walk 101` to walk to room #101. The number of rooms away you can walk increases with your Agility level. +2. The `aps` command allows you to auto-walk towards an APS node. You can use this even if the APS node is outside your normal walk range. +3. The Graceful Set reduces the delay by 0.25 ticks per piece, or 2 ticks if you have the full set. +4. The Cape of Agility at level 99 Agility lets you move one room per tick with no delay! +5. Higher technology levels allow you to fast-travel. +6. You can use `recall` once every 3000 ticks (30 minutes) to return to room #1. +7. Do stuff while walking! Train Fletching or Technology! Reprocess junk for credits! Talk to your fellow gamers! + +THOI is a game of slow progression and many aspects including movement are designed to be "semi-AFK", taking a while but not demanding your full attention. + +**Why can't I buy scrap/feathers/etc.?** + +THOI is a game about self-sufficiency on a forsaken asteroid. Supply ships aren't arriving to restock shops. More importantly, shops don't stock items produced by skills. A helmet shop removes the value of smithing your own helmet upgrade. A scrap shop reduces the value of scavenging your own scrap. Skills are not necessary chores to get back to combat, they are the game itself. Quality of life will have to be balanced, but the expected grinds should be between UIM and Ironman level to use a Runescape analogy. + # AI Disclosure Huge technical parts of this codebase were ~~completely vibe coded~~ ~~agentically engineered~~ written with LLM assistance. |
