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+# Third Collapse
+
+**Third Collapse** is an open source MUD written in Go and inspired by early 2000s tick-based skilling MMOs. There is not much here yet.
+
+# Gameplay
+
+- 28 slot inventory
+- Type and wait style skilling
+- Attack and wait combat
+- 600ms game ticks
+- AFK, semi-AFK, and active 'flicking' gameplay styles.
+- Classless. All attributes are skills that level 1-99 as you use them.
+- Planned skills include Attack, Strength, Defense, Hitpoints, Ranged, Science, Technology, Fishing, Woodcutting, Mining, Hunter, Thieving, Scavenging, Cooking, Smithing, Crafting, Fletching, Alchemy, Construction, Agility.
+- A detailed casino for you to waste all the credits you grind up for.
+
+# Setting
+
+TC is a low-tech sci-fi MUD. Computer systems are severely regulated following a partial Earth takeover of a benevolent dictator AI called the Second Collapse. Corrupt politicians are jailed. Harmful industries shutter. Wealth and power begin getting redistributed as it begins to build Utopia.
+
+The panicked ruling classes pool their resources into an astroturfed revolution of Neoluddites who embrace techno-terrorism in the name of supposed freedom. It works. Radio towers and data centers burn in a global wave of misplaced violence. The infrastructure that powers the internet is destroyed. Demagogues vow to never again let technology rule over mankind.
+
+Twenty four years later, the outer belt asteroid Gaia 04 loses all communication from Earth. That wouldn't be a problem for most Belters except your paycheck came from an Earth corp, so now you're de facto unemployed. What are you going to do now, mine and fish?
+
+# License
+
+0BSD. Do whatever you want.