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@@ -104,29 +104,14 @@ Those who embraced AI control of society and tried to stop the Neoluddites throu
**Craggers**
Colonists who don't take a side in the conflict one way or the other. Everyone from criminals escaping their past to once well-paid Earth engineers overseeing terraforming operations.
-# FAQ
-
-**Can I improve how fast the game responds?**
-
-THOI is designed to run with 600ms game ticks. If you want the game to "respond instantly" to commands, that's not possible and would break numerous things. Ticks are a game mechanic, not a limitation. You'll see that commands like `say`, `score`, or `style` take place immediately without game ticks. Ticks enables advanced techniques like tech flicking (enabling/disabling tech on the same tick to gain a buff without draining battery) and power skilling (restarting an action on certain ticks to avoid delays).
-
-**Why is movement so slow?**
-
-Distance between nodes is an important mechanic (e.g. mining node to bank to furnace). It completely determines the pace of the game. The 4-tick delay in movement simulates the real distance walking between areas and prevents the map from needing more filler areas. It also gives mobs 4-ticks to hit you and prevent you from escaping. There are *numerous* ways to improve movement:
-
-1. The `walk` command allows you to auto-walk to a certain room with one command like `walk 101` to walk to room #101. The number of rooms away you can walk increases with your Agility level.
-2. The `aps` command allows you to auto-walk towards an APS node. You can use this even if the APS node is outside your normal walk range.
-3. The Graceful Set reduces the delay by 0.25 ticks per piece, or 2 ticks if you have the full set.
-4. The Cape of Agility at level 99 Agility lets you move one room per tick with no delay!
-5. Higher technology levels allow you to fast-travel.
-6. You can use `recall` once every 3000 ticks (30 minutes) to return to room #1.
-7. Do stuff while walking! Train Fletching or Technology! Reprocess junk for credits! Talk to your fellow gamers!
-
-THOI is a game of slow progression and many aspects including movement are designed to be "semi-AFK", taking a while but not demanding your full attention.
-
-**Why can't I buy scrap/feathers/etc.?**
-
-THOI is a game about self-sufficiency on a forsaken asteroid. Supply ships aren't arriving to restock shops. More importantly, shops don't stock items produced by skills. A helmet shop removes the value of smithing your own helmet upgrade. A scrap shop reduces the value of scavenging your own scrap. Skills are not necessary chores to get back to combat, they are the game itself. Quality of life will have to be balanced, but the expected grinds should be between UIM and Ironman level to use a Runescape analogy.
+# Todo
+
+- Implement "what/syntax" command to show un-hidden options in rooms.
+- Fix and test all skills
+- Make sure "use" works with everything as expected (e.g. id stations)
+- Play around with Hacking. Needs interesting but semi-afk minigames.
+- Prettify and make menus consistent
+- Start worldbuilding with a tutorial island.
# AI Disclosure