aboutsummaryrefslogtreecommitdiff
path: root/worldbuilding_guide/tips.md
diff options
context:
space:
mode:
authorhistoria <[not public]>2026-06-24 20:58:25 -0400
committerhistoria <[not public]>2026-06-24 20:58:25 -0400
commit9d4b799db4868bcab291b83599ff088763cd4ed6 (patch)
tree252f0fcc779acf35243983d643d6399ee2e0cd0b /worldbuilding_guide/tips.md
parentd25638d98fe63efdeab570ef77e6a6a97f2d7a60 (diff)
downloadthehouseoficarus-9d4b799db4868bcab291b83599ff088763cd4ed6.tar.gz
feat: new type of non-violent 'combat': work
Diffstat (limited to 'worldbuilding_guide/tips.md')
-rw-r--r--worldbuilding_guide/tips.md21
1 files changed, 0 insertions, 21 deletions
diff --git a/worldbuilding_guide/tips.md b/worldbuilding_guide/tips.md
deleted file mode 100644
index 307ea1e..0000000
--- a/worldbuilding_guide/tips.md
+++ /dev/null
@@ -1,21 +0,0 @@
-## Tips
-
-1. **Use player flags for quest progress, world flags for environmental state.** If a bridge is repaired, that's world state. If a player has read a sign, that's player state.
-
-2. **Conditions on enter scripts** make rooms feel alive. A guard who only barks the first time, a room that changes after a quest completes.
-
-3. **Hidden objects** keep room descriptions clean. Mention them in the room's description text instead of auto-listing them.
-
-4. **Drop tables** are shareable. The `gem_table` is used by copper rocks AND mob loot. Define once, reference everywhere.
-
-5. **Objects are for fixtures, mobs are for living things.** If it has HP and can die, it's a mob. If it's a rock, lever, door, or crafting station, it's an object. Both can have behaviors.
-
-6. **The `talk` field on mobs** lets you talk to them directly — `talk guard` finds the guard mob, no duplicate object entry needed.
-
-7. **Exits accept both `int` and `map` formats.** `north: 2` is shorthand for `north: {room: 2}`. Add `condition` and `blocked_message` only when needed. Mob room entries accept both `"man"` and `{id: man, ...}`.
-
-8. **Live editing works.** Room, item, mob, object, and behavior YAML files are read from disk on each access. Change a room description or dialog and it takes effect immediately — no restart needed.
-
-9. **Shared depletion vs per-drop depletion.** Use `deplete_timer` for trees — the timer counts down while being chopped and regens when left alone. Use `depletes: true` on individual drops for rocks — they deplete on first successful gather.
-
-10. **Mob wander config goes in the room YAML**, not the mob definition. This lets the same `man` wander differently in different rooms.