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authorhistoria <[not public]>2026-06-24 20:58:25 -0400
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downloadthehouseoficarus-9d4b799db4868bcab291b83599ff088763cd4ed6.tar.gz
feat: new type of non-violent 'combat': work
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-# Construction Skill
-
-The Construction skill allows players to process logs into planks and assemble planks into furniture at a workbench. Higher-tier logs produce more valuable planks and furniture.
-
-## Skill
-
-- Skill name: `construction`
-- Abbreviation: `con`
-- Level range: 1-99
-- XP table: RSC standard
-
-## Commands
-
-| Command | Description |
-|---------|-------------|
-| `construct` / `make` | Open construction menu at a workbench |
-| `construct <item>` | Build a specific item |
-| `construct <qty> <item>` | Build multiple of an item |
-
-## Objects
-
-### workbench
-
-The primary construction station. Placed in rooms to enable construction.
-
-```yaml
-id: workbench
-name: workbench
-color: "172"
-description: "A sturdy wooden workbench..."
-inroom_description: "A workbench stands against the wall..."
-```
-
-### estate_directory
-
-A terminal that shows registered homeowners and lets them enter their house. Handled entirely in Go code (`internal/game/cmd_estate_directory.go`), not via YAML behaviors.
-
-```yaml
-id: estate_directory
-name: Estate Directory
-color: "39"
-description: "A holographic terminal displaying property records..."
-inroom_description: "An estate directory terminal..."
-```
-
-When a player looks at the directory, it scans `data/players/characters/*.yaml` for the `owns_house_local_neighborhood` player flag and lists all homeowners. When a player uses or talks to the directory and owns a house, they can teleport to their house entrance room.
-
-## Tools
-
-### saw
-
-Required tool for cutting logs into planks at the workbench.
-
-```yaml
-id: saw
-name: saw
-tool_type: saw
-value: 30
-```
-
-## Items
-
-### Planks (4 tiers)
-
-| Item ID | Name | Level | Value | Made From |
-|---------|------|-------|-------|-----------|
-| `planks` | planks | 1 | 20 | logs |
-| `oak_planks` | oak planks | 15 | 40 | oak_logs |
-| `teak_planks` | teak planks | 35 | 80 | teak_logs |
-| `mahogany_planks` | mahogany planks | 50 | 120 | mahogany_logs |
-
-### Furniture (sellables)
-
-| Item ID | Level | Planks Required |
-|---------|-------|-----------------|
-| `wooden_shelf` | 4 | 2 planks |
-| `wooden_table` | 6 | 3 planks |
-| `wooden_chair` | 8 | 2 planks |
-| `oak_shelf` | 18 | 2 oak planks |
-| `oak_table` | 20 | 3 oak planks |
-| `teak_table` | 38 | 3 teak planks |
-| `mahogany_table` | 52 | 3 mahogany planks |
-
-## Recipes
-
-All recipes use `type: construction` and `station: [workbench]`. Log-to-plank recipes additionally require `tool: saw`.
-
-Example plank recipe:
-```yaml
-id: construct_oak_planks
-type: construction
-level: 15
-xp: 10
-wait: 20
-station: [workbench]
-tool: saw
-consume:
- - items: [oak_logs]
- quantity: 1
-output: oak_planks
-message: "You saw the oak logs into sturdy oak planks."
-```
-
-Example furniture recipe:
-```yaml
-id: construct_wooden_table
-type: construction
-level: 6
-xp: 25
-wait: 6
-station: [workbench]
-consume:
- - items: [planks]
- quantity: 3
-output: wooden_table
-message: "You build a sturdy wooden table."
-```
-
-## NPCs
-
-### estate_broker
-
-Located in room 16 (Construction Site). Talk behavior sells a house plot for 10 credits via `cost` + `set_player_flags`. Sets `owns_house_local_neighborhood: "local_neighborhood"` on purchase.
-
-```yaml
-id: estate_broker
-name: estate broker
-talk:
- nodes:
- start:
- message: "\"Interested in a house?\""
- options:
- - text: "\"How much?\""
- goto: offer
- - text: "\"No thanks.\""
- end: true
- offer:
- message: "\"10 credits for a plot.\""
- action:
- cost: 10
- set_player_flags:
- owns_house_local_neighborhood: "local_neighborhood"
- options:
- - text: "\"Deal!\""
- end: true
-unique: true
-```
-
-### sawmill_operator
-
-Located in room 171 (Lumberyard). Talk behavior processes all logs in inventory into planks for a credit fee. Uses the `sawmill: true` node action which triggers `processSawmill()` in `internal/game/action_talk.go`.
-
-Fees: regular (5cr), oak (10cr), teak (20cr), mahogany (40cr).
-
-## Science Mod: Plank Make
-
-Level 86 Science utility mod that converts logs to planks at 70% of sawmill cost. Uses naturejunk, solarjunk, and scrap.
-
-```go
-{ID: "plank_make", Name: "Plank Make", Level: 86, BaseXP: 90.0,
- JunkCost: map[string]int{"naturejunk": 5, "solarjunk": 1, "scrap": 1},
- Category: ModUtility, TargetType: "inventory"},
-```
-
-Usage: `trigger plank make` (all logs) or `trigger plank make <log type>` (specific).
-
-## Player Houses
-
-Player houses are real YAML rooms stored in `data/rooms/player_housing/`. Each house area (e.g. Local Neighborhood) has entrance + workshop rooms with unique room IDs in the 200+ range.
-
-House room files follow the same format as world rooms:
-```yaml
-id: 200
-name: "Player House: Entrance Hall"
-description: "..."
-exits:
- south: 170
- north: 201
-objects:
- - id: charging_station
-```
-
-The room loader (`World.LoadRoom`) checks `data/rooms/<id>.yaml` first, then falls back to `data/rooms/player_housing/<id>.yaml`.
-
-Ownership is tracked via player flags (e.g. `owns_house_local_neighborhood: "local_neighborhood"`). The Estate Directory scans character YAML files for these flags.
-
-## Implementation
-
-### Production Integration
-
-Construction is added to `productionTypes` in `action_production.go`:
-```go
-"construction": {"construct", "constructing"},
-```
-
-This enables automatic support through the unified production system (`advanceProduction`, `startProductionFromRecipe`, etc.).
-
-### Command
-
-`cmd_construct.go` follows the same pattern as `cmd_craft.go`, using per-recipe `Station` and `Tool` checks. Station: `workbench`, Tool: `saw` (for plank recipes only).
-
-### Option
-
-`construct_all` (OptBool, default false): Auto-start construction when only one product is available.
-
-## Data File Summary
-
-| Path | Purpose |
-|------|---------|
-| `data/objects/workbench.yaml` | Workbench station object |
-| `data/objects/estate_directory.yaml` | Directory terminal object |
-| `data/items/saw.yaml` | Saw tool |
-| `data/items/planks.yaml` - `mahogany_planks.yaml` | Plank items (4 tiers) |
-| `data/items/wooden_shelf.yaml` - `mahogany_table.yaml` | Furniture items (7 items) |
-| Item YAMLs with `craft:` blocks (planks, furniture) | Construction recipes — inline on output item YAML |
-| `data/mobs/estate_broker.yaml` | Estate broker mob (talk inline) |
-| `data/mobs/sawmill_operator.yaml` | Sawmill operator mob (talk inline) |
-| `data/rooms/16.yaml` | Construction Site (updated) |
-| `data/rooms/170.yaml` | Local Neighborhood |
-| `data/rooms/171.yaml` | Lumberyard |
-| `data/rooms/player_housing/200.yaml` | Player house entrance |
-| `data/rooms/player_housing/201.yaml` | Player house workshop |
-| `data/help/construct.yaml` | Help topic |