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authorhistoria <[not public]>2026-06-24 20:58:25 -0400
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feat: new type of non-violent 'combat': work
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-## Conditions Reference
-
-Conditions are used in talk options, exit gates, on-enter scripts, and use_interactions checks.
-
-### Simple conditions
-
-```yaml
-# Check a world flag
-condition:
- flag: gate_open
- value: true
-
-# Check a world flag is NOT set
-condition:
- flag: gate_open
- not: true
-
-# Check a player flag
-condition:
- player_flag: finished_tutorial
- value: true
-
-# Check if player has an item
-condition:
- has_item: bronze_key
-
-# Check if player does NOT have an item
-condition:
- has_item: bronze_key
- not: true
-
-# Check if player has enough credits
-condition:
- min_credits: 50
-```
-
-### Compound conditions
-
-All must pass:
-```yaml
-condition:
- all_of:
- - flag: gate_open
- value: true
- - has_item: pass_stub
-```
-
-Any one must pass:
-```yaml
-condition:
- any_of:
- - has_item: bronze_key
- - has_item: iron_key
- - player_flag: master_of_unlocking
- value: true
-```
-
-Nested compounds:
-```yaml
-condition:
- all_of:
- - player_flag: quest_started
- value: true
- - any_of:
- - has_item: wolf_pelt
- - has_item: bear_pelt
-```
-
----
-