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| author | historia <[not public]> | 2026-06-21 02:26:57 -0400 |
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| committer | historia <[not public]> | 2026-06-21 02:26:57 -0400 |
| commit | e4bc2de6e6aa507044a6a75b4c1954974539a857 (patch) | |
| tree | 608f22548bf2b6a1a4b02bedad05ec7f3a3aa3f2 /worldbuilding_guide/README.md | |
| parent | c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b (diff) | |
| download | thehouseoficarus-e4bc2de6e6aa507044a6a75b4c1954974539a857.tar.gz | |
feat: combat health bar. color improvements.
Diffstat (limited to 'worldbuilding_guide/README.md')
| -rw-r--r-- | worldbuilding_guide/README.md | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/worldbuilding_guide/README.md b/worldbuilding_guide/README.md deleted file mode 100644 index 0bea82c..0000000 --- a/worldbuilding_guide/README.md +++ /dev/null @@ -1,26 +0,0 @@ -# World Building Guide - -The House of Icarus is data-driven. Everything — rooms, items, mobs, objects, behaviors, drop tables, and recipes — is defined in YAML files under `data/`. No code changes needed to build a world. - -## Files - -| Document | Covers | -|----------|--------| -| [Rooms](rooms.md) | Room definitions, exits (simple and conditional), spawns, placed objects and mobs, on_enter scripts | -| [Items](items.md) | Item definitions, stats, equip slots, weapon types, tool types, firemaking, food/healing | -| [Mobs](mobs.md) | Mob definitions, combat stats, drops, behavior, idle descriptions | -| [Objects](objects.md) | Interactive objects, behaviors, hidden objects, in-room descriptions | -| [Behaviors](behaviors.md) | Gather, use, talk behaviors with full YAML reference | -| [Recipes](recipes.md) | Recipe system for cooking, crafting, smithing — station and item-on-item | -| [Conditions](conditions.md) | All condition types: flag, player_flag, has_item, all_of, any_of, not | -| [Drop Tables](drops.md) | Shared weighted drop tables for mob loot and search tables | -| [State](state.md) | World flags vs player flags — global vs per-character state | -| [Doors](doors.md) | Door examples with world flags and player flags | -| [Quests](quests.md) | Complete multi-room quest example with talk behaviors | -| [Wandering Objects](wandering_objects.md) | Objects that teleport between rooms on a timer | -| [Wandering Mobs](wandering_mobs.md) | Mobs that wander through legal exits | -| [Search](search.md) | The search command and searchable items | -| [Hidden Objects](hidden_objects.md) | Hidden interactive objects | -| [Bank](bank.md) | Bank system — deposit, withdraw, browse, bank booth placement | -| [Construction](construction.md) | Construction skill — planks, furniture, houses, sawmill, Plank Make | -| [Tips](tips.md) | Practical tips for building a world | |
