diff options
| author | historia <[not public]> | 2026-06-28 02:40:30 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-28 02:40:30 -0400 |
| commit | a1b6613c6c6a2f8d6e1ecd47e766bd40f92ac295 (patch) | |
| tree | 4ff8fefb029c93f2aa3db7361658b0b4e9805b66 /internal/validate | |
| parent | 87dacfbb3dd16e7f55a82361eace98f9a39d75c8 (diff) | |
| download | thehouseoficarus-a1b6613c6c6a2f8d6e1ecd47e766bd40f92ac295.tar.gz | |
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects changed to 'local' objects
Diffstat (limited to 'internal/validate')
| -rw-r--r-- | internal/validate/checks.go | 26 | ||||
| -rw-r--r-- | internal/validate/local_test.go (renamed from internal/validate/inline_test.go) | 32 |
2 files changed, 29 insertions, 29 deletions
diff --git a/internal/validate/checks.go b/internal/validate/checks.go index 7a495a0..7da2e4a 100644 --- a/internal/validate/checks.go +++ b/internal/validate/checks.go @@ -105,13 +105,13 @@ func validateRooms(s Source) []Issue { var collEntries []roomObjEntry for idx, robj := range room.Objects { - if robj.Inline != nil { + if robj.Local != nil { collEntries = append(collEntries, roomObjEntry{ - defKey: fmt.Sprintf("inline:#%d", idx), - displayName: world.NormalizeObjectName(robj.Inline.Name), + defKey: fmt.Sprintf("local:#%d", idx), + displayName: world.NormalizeObjectName(robj.Local.Name), effDefID: robj.ID, }) - issues = append(issues, validateInlineObject(id, robj, itemIDs, roomIndex)...) + issues = append(issues, validateLocalObject(id, robj, itemIDs, roomIndex)...) } else if robj.ID != "" && !objIDs[robj.ID] { issues = append(issues, Issue{ Level: "ERROR", @@ -155,14 +155,14 @@ func validateRooms(s Source) []Issue { return issues } -// validateInlineObject checks a room-inline object definition. Inline objects +// validateLocalObject checks a room-local object definition. Local objects // are restricted to the passive subset (name/aliases/color/hidden/ // inroom_description/description/on_look); interactable or stateful behavior // must be defined as a standalone object file instead. -func validateInlineObject(roomID int, robj world.RoomObject, itemIDs map[string]bool, roomIndex map[int]bool) []Issue { +func validateLocalObject(roomID int, robj world.RoomObject, itemIDs map[string]bool, roomIndex map[int]bool) []Issue { var issues []Issue - def := robj.Inline - prefix := fmt.Sprintf("Room %d: inline object %q", roomID, robj.ID) + def := robj.Local + prefix := fmt.Sprintf("Room %d: local object %q", roomID, robj.ID) if def.Name == "" { issues = append(issues, Issue{ @@ -175,7 +175,7 @@ func validateInlineObject(roomID int, robj world.RoomObject, itemIDs map[string] issues = append(issues, Issue{ Level: "WARN", Type: "reference", - Message: prefix + ": `id:` is ignored on inline objects — identity derives from `name`", + Message: prefix + ": `id:` is ignored on local objects — identity derives from `name`", }) } @@ -208,7 +208,7 @@ func validateInlineObject(roomID int, robj world.RoomObject, itemIDs map[string] issues = append(issues, Issue{ Level: "ERROR", Type: "reference", - Message: prefix + fmt.Sprintf(": inline objects may not define interactable behavior (%s) — define it as an object file instead", + Message: prefix + fmt.Sprintf(": local objects may not define interactable behavior (%s) — define it as an object file instead", strings.Join(bad, ", ")), }) } @@ -230,7 +230,7 @@ func validateInlineObject(roomID int, robj world.RoomObject, itemIDs map[string] // roomObjEntry is a single object slot in a room, reduced to what the per-room // collision check needs. defKey identifies the distinct definition behind the -// slot ("file:<id>" for references, "inline:#<index>" for inline defs), so +// slot ("file:<id>" for references, "local:#<index>" for local defs), so // repeated references to the same file object collapse to one definition. type roomObjEntry struct { defKey string @@ -241,7 +241,7 @@ type roomObjEntry struct { // validateRoomObjectCollisions reports two per-room problems: distinct object // definitions that share a display name (a player typing the exact name could // not disambiguate) and distinct definitions that resolve to the same ObjState -// DefID (their runtime instances would be conflated — e.g. an inline object +// DefID (their runtime instances would be conflated — e.g. a local object // whose name matches a referenced file object's id). Repeated references to the // same file object share a defKey and are allowed (e.g. multiple copper_rock). func validateRoomObjectCollisions(roomID int, entries []roomObjEntry) []Issue { @@ -281,7 +281,7 @@ func validateRoomObjectCollisions(roomID int, entries []roomObjEntry) []Issue { issues = append(issues, Issue{ Level: "ERROR", Type: "duplicate", - Message: fmt.Sprintf("Room %d: object id collision %q (an inline object's name matches another object's id)", + Message: fmt.Sprintf("Room %d: object id collision %q (a local object's name matches another object's id)", roomID, defID), }) } diff --git a/internal/validate/inline_test.go b/internal/validate/local_test.go index 5816c26..23bf8ca 100644 --- a/internal/validate/inline_test.go +++ b/internal/validate/local_test.go @@ -11,43 +11,43 @@ import ( "thehouseoficarus/internal/world" ) -func TestValidateInlineObjectPassiveOK(t *testing.T) { - robj := world.RoomObject{ID: "window", Inline: &object.ObjectDef{ +func TestValidateLocalObjectPassiveOK(t *testing.T) { + robj := world.RoomObject{ID: "window", Local: &object.ObjectDef{ Name: "window", Hidden: true, Description: behavior.DescList{{Text: "A small window."}}, }} - issues := validateInlineObject(1001, robj, nil, nil) + issues := validateLocalObject(1001, robj, nil, nil) if len(issues) != 0 { - t.Errorf("expected no issues for passive inline object, got: %+v", issues) + t.Errorf("expected no issues for passive local object, got: %+v", issues) } } -func TestValidateInlineObjectRejectsInteractable(t *testing.T) { - robj := world.RoomObject{ID: "rock", Inline: &object.ObjectDef{ +func TestValidateLocalObjectRejectsInteractable(t *testing.T) { + robj := world.RoomObject{ID: "rock", Local: &object.ObjectDef{ Name: "rock", Gather: &behavior.GatherConfig{}, }} - issues := validateInlineObject(1001, robj, nil, nil) + issues := validateLocalObject(1001, robj, nil, nil) if !containsMsg(issues, "interactable behavior") { t.Errorf("expected interactable-behavior error, got: %+v", issues) } } -func TestValidateInlineObjectRequiresName(t *testing.T) { - robj := world.RoomObject{ID: "x", Inline: &object.ObjectDef{ +func TestValidateLocalObjectRequiresName(t *testing.T) { + robj := world.RoomObject{ID: "x", Local: &object.ObjectDef{ Description: behavior.DescList{{Text: "no name"}}, }} - issues := validateInlineObject(1001, robj, nil, nil) + issues := validateLocalObject(1001, robj, nil, nil) if !containsMsg(issues, "has no name") { t.Errorf("expected has-no-name error, got: %+v", issues) } } -func TestValidateInlineObjectStrayIDWarns(t *testing.T) { - robj := world.RoomObject{ID: "anvil", Inline: &object.ObjectDef{Name: "anvil", ID: "anvil"}} - issues := validateInlineObject(1001, robj, nil, nil) - if !containsMsg(issues, "ignored on inline objects") { +func TestValidateLocalObjectStrayIDWarns(t *testing.T) { + robj := world.RoomObject{ID: "anvil", Local: &object.ObjectDef{Name: "anvil", ID: "anvil"}} + issues := validateLocalObject(1001, robj, nil, nil) + if !containsMsg(issues, "ignored on local objects") { t.Errorf("expected stray-id warning, got: %+v", issues) } } @@ -102,11 +102,11 @@ objects: - id: copper_rock - id: anvil - name: anvil - description: "an inline thing that collides with the file id" + description: "a local thing that collides with the file id" `) issues := validateRooms(newSource(dir)) - // Inline name "anvil" normalizes to the referenced file id "anvil". + // Local name "anvil" normalizes to the referenced file id "anvil". if !containsMsg(issues, "object id collision \"anvil\"") { t.Errorf("expected defID collision error, got: %+v", issues) } |
