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authorhistoria <[not public]>2026-06-27 21:25:20 -0400
committerhistoria <[not public]>2026-06-27 21:25:20 -0400
commit87dacfbb3dd16e7f55a82361eace98f9a39d75c8 (patch)
treed548f75a37b5b8e960c5e5d111237e172650bb59 /internal/validate/checks.go
parent83f8f5447ec3baf85314ce7343f0e339d28bcc15 (diff)
downloadthehouseoficarus-87dacfbb3dd16e7f55a82361eace98f9a39d75c8.tar.gz
feat: room-specific objects can be defined inline in room yaml
Diffstat (limited to 'internal/validate/checks.go')
-rw-r--r--internal/validate/checks.go158
1 files changed, 156 insertions, 2 deletions
diff --git a/internal/validate/checks.go b/internal/validate/checks.go
index b2e5449..7a495a0 100644
--- a/internal/validate/checks.go
+++ b/internal/validate/checks.go
@@ -102,14 +102,31 @@ func validateRooms(s Source) []Issue {
}
}
- for _, robj := range room.Objects {
- if robj.ID != "" && !objIDs[robj.ID] {
+ var collEntries []roomObjEntry
+
+ for idx, robj := range room.Objects {
+ if robj.Inline != nil {
+ collEntries = append(collEntries, roomObjEntry{
+ defKey: fmt.Sprintf("inline:#%d", idx),
+ displayName: world.NormalizeObjectName(robj.Inline.Name),
+ effDefID: robj.ID,
+ })
+ issues = append(issues, validateInlineObject(id, robj, itemIDs, roomIndex)...)
+ } else if robj.ID != "" && !objIDs[robj.ID] {
issues = append(issues, Issue{
Level: "ERROR",
Type: "reference",
Message: fmt.Sprintf("Room %d: references nonexistent object %q",
id, robj.ID),
})
+ } else if robj.ID != "" {
+ if def, err := s.Objects.Load(robj.ID); err == nil {
+ collEntries = append(collEntries, roomObjEntry{
+ defKey: "file:" + robj.ID,
+ displayName: world.NormalizeObjectName(def.Name),
+ effDefID: robj.ID,
+ })
+ }
}
for _, wr := range robj.WanderRooms {
if _, ok := roomIndex[wr]; !ok {
@@ -123,6 +140,8 @@ func validateRooms(s Source) []Issue {
}
}
+ issues = append(issues, validateRoomObjectCollisions(id, collEntries)...)
+
if room.Hazard != "" && !hazardIDs[room.Hazard] {
issues = append(issues, Issue{
Level: "ERROR",
@@ -136,6 +155,141 @@ func validateRooms(s Source) []Issue {
return issues
}
+// validateInlineObject checks a room-inline object definition. Inline objects
+// are restricted to the passive subset (name/aliases/color/hidden/
+// inroom_description/description/on_look); interactable or stateful behavior
+// must be defined as a standalone object file instead.
+func validateInlineObject(roomID int, robj world.RoomObject, itemIDs map[string]bool, roomIndex map[int]bool) []Issue {
+ var issues []Issue
+ def := robj.Inline
+ prefix := fmt.Sprintf("Room %d: inline object %q", roomID, robj.ID)
+
+ if def.Name == "" {
+ issues = append(issues, Issue{
+ Level: "ERROR",
+ Type: "reference",
+ Message: prefix + ": has no name",
+ })
+ }
+ if def.ID != "" {
+ issues = append(issues, Issue{
+ Level: "WARN",
+ Type: "reference",
+ Message: prefix + ": `id:` is ignored on inline objects — identity derives from `name`",
+ })
+ }
+
+ var bad []string
+ if def.Gather != nil {
+ bad = append(bad, "gather")
+ }
+ if def.Talk != nil {
+ bad = append(bad, "talk")
+ }
+ if def.Use != nil {
+ bad = append(bad, "use")
+ }
+ if def.Safespot != nil {
+ bad = append(bad, "safespot")
+ }
+ if len(def.UseInteractions) > 0 {
+ bad = append(bad, "use_interactions")
+ }
+ if def.StealTable != "" || def.StealLevel != 0 || def.StealXP != 0 || def.StealSpeed != 0 {
+ bad = append(bad, "steal")
+ }
+ if def.GuardMob != "" {
+ bad = append(bad, "guard_mob")
+ }
+ if def.RemovalItem != "" {
+ bad = append(bad, "removal_item")
+ }
+ if len(bad) > 0 {
+ issues = append(issues, Issue{
+ Level: "ERROR",
+ Type: "reference",
+ Message: prefix + fmt.Sprintf(": inline objects may not define interactable behavior (%s) — define it as an object file instead",
+ strings.Join(bad, ", ")),
+ })
+ }
+
+ if def.Color != "" && color.Parse(def.Color).Empty() {
+ issues = append(issues, Issue{
+ Level: "WARN",
+ Type: "reference",
+ Message: prefix + fmt.Sprintf(": invalid color %q", def.Color),
+ })
+ }
+
+ if def.OnLook != nil {
+ issues = append(issues, validateNodeAction(prefix+": on_look", def.OnLook, itemIDs, roomIndex)...)
+ }
+
+ return issues
+}
+
+// roomObjEntry is a single object slot in a room, reduced to what the per-room
+// collision check needs. defKey identifies the distinct definition behind the
+// slot ("file:<id>" for references, "inline:#<index>" for inline defs), so
+// repeated references to the same file object collapse to one definition.
+type roomObjEntry struct {
+ defKey string
+ displayName string // normalized display name ("" when unknown)
+ effDefID string // effective ObjState DefID
+}
+
+// validateRoomObjectCollisions reports two per-room problems: distinct object
+// definitions that share a display name (a player typing the exact name could
+// not disambiguate) and distinct definitions that resolve to the same ObjState
+// DefID (their runtime instances would be conflated — e.g. an inline object
+// whose name matches a referenced file object's id). Repeated references to the
+// same file object share a defKey and are allowed (e.g. multiple copper_rock).
+func validateRoomObjectCollisions(roomID int, entries []roomObjEntry) []Issue {
+ var issues []Issue
+
+ byName := map[string]map[string]bool{}
+ byDefID := map[string]map[string]bool{}
+ for _, e := range entries {
+ if e.displayName != "" {
+ if byName[e.displayName] == nil {
+ byName[e.displayName] = map[string]bool{}
+ }
+ byName[e.displayName][e.defKey] = true
+ }
+ if e.effDefID != "" {
+ if byDefID[e.effDefID] == nil {
+ byDefID[e.effDefID] = map[string]bool{}
+ }
+ byDefID[e.effDefID][e.defKey] = true
+ }
+ }
+
+ reported := map[string]bool{}
+ for name, defKeys := range byName {
+ if len(defKeys) > 1 {
+ issues = append(issues, Issue{
+ Level: "ERROR",
+ Type: "duplicate",
+ Message: fmt.Sprintf("Room %d: multiple distinct objects share the name %q (each object in a room must have a unique name)",
+ roomID, name),
+ })
+ reported[name] = true
+ }
+ }
+ for defID, defKeys := range byDefID {
+ if len(defKeys) > 1 && !reported[defID] {
+ issues = append(issues, Issue{
+ Level: "ERROR",
+ Type: "duplicate",
+ Message: fmt.Sprintf("Room %d: object id collision %q (an inline object's name matches another object's id)",
+ roomID, defID),
+ })
+ }
+ }
+
+ return issues
+}
+
func validateMobs(s Source) []Issue {
var issues []Issue
itemIDs := s.Items.IDSet()