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| author | historia <[not public]> | 2026-09-19 03:15:59 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-19 03:15:59 -0400 |
| commit | 0e60567a7a0addb9421769ee7be7853bfa8788cb (patch) | |
| tree | 7645112db0e4eae95b8a83c1e4f9aab38bede655 /internal/player/skill_abbr_test.go | |
| parent | cc33072eced3d5460512c09c42ec4531c807d7af (diff) | |
| download | thehouseoficarus-0e60567a7a0addb9421769ee7be7853bfa8788cb.tar.gz | |
refactor: simplifcation, change how rooms are stored in player yaml, remove legacy code
Diffstat (limited to 'internal/player/skill_abbr_test.go')
| -rw-r--r-- | internal/player/skill_abbr_test.go | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/internal/player/skill_abbr_test.go b/internal/player/skill_abbr_test.go new file mode 100644 index 0000000..81039f0 --- /dev/null +++ b/internal/player/skill_abbr_test.go @@ -0,0 +1,19 @@ +package player + +import "testing" + +// Every skill must have an abbreviation. A missing entry silently renders as an +// empty XP drop and an empty column in the skills display, with no error, so +// this must fail loudly when a skill is added without its abbreviation. +func TestEverySkillHasAbbreviation(t *testing.T) { + for _, skill := range AllSkills { + if SkillAbbr[skill] == "" { + t.Errorf("skill %q has no abbreviation", skill) + } + } + for skill := range SkillAbbr { + if !ValidSkill(skill) { + t.Errorf("SkillAbbr contains unknown skill %q", skill) + } + } +} |
