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| author | historia <[not public]> | 2026-06-09 05:59:20 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-09 05:59:20 -0400 |
| commit | 9eb5ab1818b6b19501fd7209db1987c9e06cc919 (patch) | |
| tree | 76e046b0bf611dfe939a8c8f6507467de2e9e20f /internal/object/item.go | |
| download | thehouseoficarus-9eb5ab1818b6b19501fd7209db1987c9e06cc919.tar.gz | |
first commit
Diffstat (limited to 'internal/object/item.go')
| -rw-r--r-- | internal/object/item.go | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/internal/object/item.go b/internal/object/item.go new file mode 100644 index 0000000..67a2998 --- /dev/null +++ b/internal/object/item.go @@ -0,0 +1,62 @@ +package object + +import "strings" + +type EquipSlot string + +const ( + SlotHead EquipSlot = "head" + SlotNeck EquipSlot = "neck" + SlotTorso EquipSlot = "torso" + SlotLegs EquipSlot = "legs" + SlotHands EquipSlot = "hands" + SlotFeet EquipSlot = "feet" + SlotBack EquipSlot = "back" + SlotAmmo EquipSlot = "ammo" + SlotMainHand EquipSlot = "main_hand" + SlotOffHand EquipSlot = "off_hand" + SlotRing EquipSlot = "ring" +) + +type WeaponType string + +const ( + WeaponMelee WeaponType = "melee" + WeaponRanged WeaponType = "ranged" + WeaponTechnology WeaponType = "technology" +) + +type ItemDef struct { + ID string `yaml:"id"` + Name string `yaml:"name"` + Aliases []string `yaml:"aliases"` + Description string `yaml:"description"` + Value int `yaml:"value"` // credits + Stackable bool `yaml:"stackable"` + EquipSlot EquipSlot `yaml:"equip_slot"` + WeaponType WeaponType `yaml:"weapon_type"` + Stats ItemStats `yaml:"stats"` + Speed int `yaml:"speed"` // ticks between attacks + Toolbelt bool `yaml:"toolbelt"` // can go on toolbelt +} + +type ItemStats struct { + AttackBonus int `yaml:"attack_bonus"` + StrengthBonus int `yaml:"strength_bonus"` + DefenseBonus int `yaml:"defense_bonus"` + ScienceBonus int `yaml:"science_bonus"` + TechnologyBonus int `yaml:"technology_bonus"` +} + +func (d *ItemDef) MatchesName(input string) bool { + lower := strings.ToLower(input) + if strings.ToLower(d.Name) == lower { + return true + } + for _, a := range d.Aliases { + if strings.ToLower(a) == lower { + return true + } + } + return false +} |
