diff options
| author | historia <[not public]> | 2026-10-01 05:05:11 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-01 05:05:11 -0400 |
| commit | d4eae333a8d8a96452bbf3617aa85b50466c11a7 (patch) | |
| tree | 90d4cf075fe5467b35e5cc53ff3ee30fc4ee1feb /internal/game | |
| parent | 299b5b67aa80ba2539d7a91c60943060b0426b45 (diff) | |
| download | thehouseoficarus-d4eae333a8d8a96452bbf3617aa85b50466c11a7.tar.gz | |
feat: concise table/machine names, casino command shortcuts, remove payout video poker command
Diffstat (limited to 'internal/game')
| -rw-r--r-- | internal/game/casino_ux.go | 3 | ||||
| -rw-r--r-- | internal/game/casino_ux_test.go | 74 | ||||
| -rw-r--r-- | internal/game/cmd_registry.go | 39 | ||||
| -rw-r--r-- | internal/game/game.go | 9 | ||||
| -rw-r--r-- | internal/game/vesta_world_test.go | 5 | ||||
| -rw-r--r-- | internal/game/video_poker_cabinet_test.go | 21 |
6 files changed, 145 insertions, 6 deletions
diff --git a/internal/game/casino_ux.go b/internal/game/casino_ux.go index 750d05d..fc37e7d 100644 --- a/internal/game/casino_ux.go +++ b/internal/game/casino_ux.go @@ -69,7 +69,8 @@ func (g *Game) casinoChoices(roomID int) []casinoChoice { var choices []casinoChoice for _, c := range room.CasinoTables { if c.Game == casino.GameVideoPoker { - choices = append(choices, casinoChoice{address: c.ID, names: []string{c.ID, "video_poker", "vp", c.VideoPoker.Normalize().Variant}, table: true}) + names := append([]string{c.ID}, c.VideoPoker.CabinetAliases()...) + choices = append(choices, casinoChoice{address: c.ID, names: names, table: true}) continue } names := []string{string(c.Game)} diff --git a/internal/game/casino_ux_test.go b/internal/game/casino_ux_test.go index aa98c87..89363b0 100644 --- a/internal/game/casino_ux_test.go +++ b/internal/game/casino_ux_test.go @@ -47,6 +47,80 @@ func uxCasinoGame(t *testing.T) (*Game, *net.Session, *casinoTestConn) { return g, sess, sess.Conn.(*casinoTestConn) } +func TestPayoutCommandRemoved(t *testing.T) { + if class := classifyCommand("payout"); class != ClassUnknown { + t.Fatalf("payout is still registered as %v", class) + } +} + +func TestPlaySoleChoiceNeedsNoName(t *testing.T) { + g, sess, _ := casinoCrapsGame(t, "name: Solo\ncasino_tables:\n - id: solo\n game: blackjack\n min_bet: 1\n max_bet: 100\n") + g.executePlay(sess, nil, "play") + table, ok := g.Casino.Participation("alice") + if !ok || table == nil || table.Config.ID != "solo" { + t.Fatal("play with a sole choice did not seat the player") + } +} + +func TestVideoPokerConciseAliases(t *testing.T) { + room := "name: Parlor\ncasino_tables:\n" + + "- id: vp\n game: video_poker\n max_players: 1\n video_poker: {cabinet: classic, payout: low}\n" + + "- id: ux\n game: video_poker\n max_players: 1\n video_poker: {cabinet: ultimate_x_single, payout: low}\n" + + "- id: uxm\n game: video_poker\n max_players: 1\n video_poker: {cabinet: ultimate_x_multi, payout: low}\n" + + "- id: stp\n game: video_poker\n max_players: 1\n video_poker: {cabinet: super_times_pay, payout: low}\n" + + "- id: hr\n game: video_poker\n max_players: 1\n video_poker: {cabinet: hot_roll, payout: low}\n" + g, _, _ := casinoCrapsGame(t, room) + choices := g.casinoChoices(1) + for input, want := range map[string]string{ + "vp": "vp", "poker": "vp", "classic": "vp", "video_poker": "vp", + "ux": "ux", "ultimate_x": "ux", "ultimate_x_single": "ux", + "uxm": "uxm", "ultimate_x_multi": "uxm", "ultimate_x_multi_hand": "uxm", + "stp": "stp", "super_times": "stp", "super_times_pay": "stp", + "hr": "hr", "hot_roll": "hr", + } { + choice, ok := resolveCasinoChoice(choices, input) + if !ok || choice.address != want { + t.Fatalf("play %s resolved to %q (ok=%v), want %q", input, choice.address, ok, want) + } + } +} + +func TestCasinoCommandAbbreviations(t *testing.T) { + g, sess, _ := uxCasinoGame(t) + // Unseated players get no casino shortcuts. + if got, ok := g.casinoAbbreviation(sess, "b"); ok { + t.Fatalf("unseated abbreviation resolved to %q", got) + } + g.executePlay(sess, []string{"bj"}, "play bj") + for input, want := range map[string]string{ + "b": "bet", "be": "bet", "spl": "split", "su": "surrender", + "ins": "insurance", "ro": "roll", "wa": "watch", "ta": "table", + "li": "list", "ga": "game", + } { + got, ok := g.casinoAbbreviation(sess, input) + if !ok || got != want { + t.Fatalf("%q resolved to %q (ok=%v), want %q", input, got, ok, want) + } + } + // stop and rules are full-word only, and movement keeps its own keys. + for _, input := range []string{"sto", "r", "ru", "n", "s"} { + if got, ok := g.casinoAbbreviation(sess, input); ok { + t.Fatalf("%q unexpectedly abbreviated to %q", input, got) + } + } +} + +func TestAbbreviatedCasinoCommandReachesQueue(t *testing.T) { + g, sess, _ := uxCasinoGame(t) + g.queue = NewCommandQueue() + g.executePlay(sess, []string{"bj", "10"}, "play bj 10") + g.handleGameCommand(sess, "b 25") + qc, ok := g.queue.PeekActive("alice") + if !ok || qc.Command != "bet" || qc.Args != "25" { + t.Fatalf("b 25 queued %+v (ok=%v), want bet 25", qc, ok) + } +} + func TestPlayAliasesJoinGames(t *testing.T) { for input, game := range map[string]string{"bj": "blackjack", "black": "blackjack", "bac": "baccarat", "baccarat": "baccarat"} { g, sess, conn := uxCasinoGame(t) diff --git a/internal/game/cmd_registry.go b/internal/game/cmd_registry.go index d7b808b..fbb401c 100644 --- a/internal/game/cmd_registry.go +++ b/internal/game/cmd_registry.go @@ -54,9 +54,6 @@ var commandRegistry = map[string]commandDef{ "game": {func(g *Game, s *net.Session, args []string, _ string) { g.executeTableAction(s, "game "+strings.Join(args, " ")) }, ClassInstant}, - "payout": {func(g *Game, s *net.Session, args []string, _ string) { - g.executeTableAction(s, "payout "+strings.Join(args, " ")) - }, ClassInstant}, "roll": {func(g *Game, s *net.Session, _ []string, _ string) { g.executeTableAction(s, "roll") }, ClassActive}, "autoroll": {func(g *Game, s *net.Session, _ []string, _ string) { g.executeTableAction(s, "autoroll") }, ClassInstant}, "unbet": {func(g *Game, s *net.Session, args []string, _ string) { @@ -241,6 +238,42 @@ func classifyCommand(cmd string) CommandClass { return ClassUnknown } +// casinoShortVerbs are the casino verbs a seated player may abbreviate to an +// unambiguous prefix. "stop" and "rules" are deliberately absent: their +// prefixes (st, r, ru) would otherwise shadow stand and movement, so those two +// commands must be typed in full. +var casinoShortVerbs = []string{ + "bet", "deal", "draw", "hold", "paytable", "denom", "denomination", + "hands", "feature", "game", "roll", "autoroll", "unbet", "table", + "status", "list", "watch", "sitout", "decline", "hit", "stand", + "double", "split", "insurance", "surrender", "spin", "autobet", + "autospin", "rebet", +} + +// casinoAbbreviation resolves a seated casino player's unambiguous command +// prefix to its full verb. An exact command (including the h/st/dd/sp aliases +// and video poker's d) always wins, so a prefix never shadows a real command; +// an ambiguous prefix resolves to nothing and falls through unchanged. +func (g *Game) casinoAbbreviation(sess *net.Session, cmd string) (string, bool) { + if sess == nil || sess.Player == nil || cmd == "" || !g.inCasinoGame(sess.Player.Name) { + return "", false + } + if _, ok := commandRegistry[cmd]; ok { + return "", false + } + match := "" + for _, verb := range casinoShortVerbs { + if !strings.HasPrefix(verb, cmd) { + continue + } + if match != "" { + return "", false + } + match = verb + } + return match, match != "" +} + func (g *Game) executeCommand(sess *net.Session, cmd string, args []string, rawInput string) { p := sess.Player diff --git a/internal/game/game.go b/internal/game/game.go index 6066179..f1855dc 100644 --- a/internal/game/game.go +++ b/internal/game/game.go @@ -615,6 +615,15 @@ func (g *Game) handleGameCommand(sess *net.Session, input string) { } cmd := parts[0] + // Seated casino players may shorten any casino verb to an unambiguous + // prefix (b 1000 -> bet 1000). Exact commands always win, so movement and + // the existing short aliases are never shadowed. + if canon, ok := g.casinoAbbreviation(sess, cmd); ok { + cmd = canon + parts[0] = canon + input = strings.Join(parts, " ") + } + if len(parts) == 1 { switch cmd { case "equip", "eq", "equipment", "wear", "wield": diff --git a/internal/game/vesta_world_test.go b/internal/game/vesta_world_test.go index b719e24..3a2e320 100644 --- a/internal/game/vesta_world_test.go +++ b/internal/game/vesta_world_test.go @@ -293,7 +293,8 @@ func TestVestaCasinoFloorsAndVariants(t *testing.T) { future++ } count := len(r.CasinoTables) + len(r.CasinoMachines) - // Individually addressed video-poker cabinets share a lounge. + // Individually addressed video-poker cabinets share their lounge; + // the parlor, high-limit and VIP rooms each hold the cabinet set. // Multiplayer games still require their own salons. for _, cfg := range r.CasinoTables { if cfg.Game == casino.GameVideoPoker { @@ -320,7 +321,7 @@ func TestVestaCasinoFloorsAndVariants(t *testing.T) { classic = classic || machine.Variant == "" } } - if games["blackjack"] != 5 || games["baccarat"] != 3 || games["roulette"] != 3 || games["craps"] != 7 || games["slots"] != 5 || games["video_poker"] != 5 || !soft17 || !surrender || !singleDeck || !huff || !classic { + if games["blackjack"] != 5 || games["baccarat"] != 3 || games["roulette"] != 3 || games["craps"] != 7 || games["slots"] != 5 || games["video_poker"] != 15 || !soft17 || !surrender || !singleDeck || !huff || !classic { t.Errorf("casino variant coverage lost: %v", games) } if future != 0 { diff --git a/internal/game/video_poker_cabinet_test.go b/internal/game/video_poker_cabinet_test.go index a327bce..0e46c82 100644 --- a/internal/game/video_poker_cabinet_test.go +++ b/internal/game/video_poker_cabinet_test.go @@ -120,6 +120,27 @@ func TestPokerCorruptBankRefusesDeal(t *testing.T) { } } +// TestVestaVideoPokerPayoutTiers pins the authored tiering: the parlor, high-limit +// and VIP rooms each hold the full cabinet set at one house-set payout, and no +// player command can change it. +func TestVestaVideoPokerPayoutTiers(t *testing.T) { + _, rooms, _ := loadVesta(t) + for id, tier := range map[int]string{6192: "low", 6193: "normal", 6194: "full"} { + r, ok := rooms[id] + if !ok { + t.Fatalf("missing video poker room %d", id) + } + if len(r.CasinoTables) != 5 { + t.Fatalf("room %d has %d cabinets, want the full set of 5", id, len(r.CasinoTables)) + } + for _, cfg := range r.CasinoTables { + if cfg.Game != casino.GameVideoPoker || cfg.VideoPoker.Payout != tier { + t.Fatalf("room %d/%s = %s/%s, want video_poker/%s", id, cfg.ID, cfg.Game, cfg.VideoPoker.Payout, tier) + } + } + } +} + func TestPokerInterruptedTransactionRecovery(t *testing.T) { g, sess, _ := casinoCrapsGame(t, uxTestRoom) g.DataDir = t.TempDir() |
