diff options
| author | historia <[not public]> | 2026-09-18 15:42:23 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-18 15:42:23 -0400 |
| commit | 67e01aab85607b9e601185c7d62dff576af3bb43 (patch) | |
| tree | 059134b2434eba7c14aa9d89f48c5a475feb0312 /internal/game | |
| parent | 7eab582d8a8ee2af1a6baae7baf0696c7005de2e (diff) | |
| download | thehouseoficarus-67e01aab85607b9e601185c7d62dff576af3bb43.tar.gz | |
fix: close map OOM, admin traversal, transport safespot, room rekey, and legacy payout recovery
Diffstat (limited to 'internal/game')
| -rw-r--r-- | internal/game/cmd_map.go | 24 | ||||
| -rw-r--r-- | internal/game/cmd_trigger_transport.go | 16 | ||||
| -rw-r--r-- | internal/game/economy.go | 62 | ||||
| -rw-r--r-- | internal/game/economy_reanchor_test.go | 31 | ||||
| -rw-r--r-- | internal/game/map_bounds_regression_test.go | 34 | ||||
| -rw-r--r-- | internal/game/transport_safespot_regression_test.go | 34 |
6 files changed, 174 insertions, 27 deletions
diff --git a/internal/game/cmd_map.go b/internal/game/cmd_map.go index fc4ebf1..e84d1ce 100644 --- a/internal/game/cmd_map.go +++ b/internal/game/cmd_map.go @@ -2,14 +2,22 @@ package game import ( "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" ) func (g *Game) executeMap(sess *net.Session, args []string, rawInput string) { g.doMap(sess) } -func (g *Game) doMap(sess *net.Session) { - p := sess.Player +// maxMapDimension bounds the grid a player may request. buildFullMap +// allocates mapHeight x mapWidth cells, so an unbounded option value would let +// any authenticated player trigger a fatal (unrecoverable) out-of-memory +// allocation that takes the whole server down. The option parser accepts any +// int and the value persists in the account file, so the clamp must live here. +const maxMapDimension = 200 + +// mapDimensions returns the clamped map grid size requested by the player. +func mapDimensions(p *player.Player) (int, int) { mapWidth := p.OptionInt("map_width") mapHeight := p.OptionInt("map_height") if mapWidth < 5 { @@ -18,6 +26,18 @@ func (g *Game) doMap(sess *net.Session) { if mapHeight < 5 { mapHeight = 5 } + if mapWidth > maxMapDimension { + mapWidth = maxMapDimension + } + if mapHeight > maxMapDimension { + mapHeight = maxMapDimension + } + return mapWidth, mapHeight +} + +func (g *Game) doMap(sess *net.Session) { + p := sess.Player + mapWidth, mapHeight := mapDimensions(p) lines := buildFullMap(g, sess, p.RoomID, mapWidth, mapHeight, mapGlyphsForPlayer(p.OptionBool("unicode"))) diff --git a/internal/game/cmd_trigger_transport.go b/internal/game/cmd_trigger_transport.go index f6c9c77..1aa3089 100644 --- a/internal/game/cmd_trigger_transport.go +++ b/internal/game/cmd_trigger_transport.go @@ -44,6 +44,14 @@ func (g *Game) executeTransportEffect(sess *net.Session, p *player.Player, mod * } } + // A transport changes rooms just like a walk or teleport, so it must + // clear any safespot cover: the safespot predicates are room-agnostic, + // so leaving the state active would grant melee/hazard immunity in the + // destination and keep the player as a phantom occupant of the old cover. + if ss, ok := g.safespot.Get(p.Name); ok { + g.forceLeaveSafespot(sess, p, &ss, "") + } + sess.WriteLine(fmt.Sprintf("You activate %s...", mod.Name)) p.RoomID = mod.Destination @@ -53,6 +61,12 @@ func (g *Game) executeTransportEffect(sess *net.Session, p *player.Player, mod * g.Hub.EnterRoom(sess, p.RoomID) } + // Seed the destination exactly as the other teleport paths do, or the + // room's mobs, objects and ground spawns never appear. + g.World.SeedGroundItems(p.RoomID) + g.seedRoomMobs(p.RoomID) + g.seedRoomObjects(p.RoomID) + room, _ := g.World.LoadRoom(p.RoomID) destName := fmt.Sprintf("room %d", p.RoomID) if room != nil { @@ -61,4 +75,6 @@ func (g *Game) executeTransportEffect(sess *net.Session, p *player.Player, mod * sess.WriteLine(fmt.Sprintf("You arrive at %s.", destName)) g.saveCharacter(p) g.doLook(sess) + g.runEnterSteps(sess, p.RoomID) + g.writePrompt(sess) } diff --git a/internal/game/economy.go b/internal/game/economy.go index 3505a86..9ce4404 100644 --- a/internal/game/economy.go +++ b/internal/game/economy.go @@ -885,6 +885,24 @@ func pruneOpenPayouts(j *economyJournal, p *player.Player) bool { // written later proves the round resolved (a win/push/refund already // returned the stake inside that payout) → settled with no refund. // Anything else stays open for operator inspection. +// reanchorOwedPayout rewrites an open payout record's checkpoints to the +// current durable balance so a later recovery reads it as still owed (the +// balance sits at the record's before-checkpoint). It is used when a recovery +// run could not pay every sibling in an identical-signature group: the paid +// siblings moved the durable balance, so leaving the unpaid remainder at its +// original checkpoints would let a later run mistake the balance for its own +// durability and settle the liability without paying it. The post-checkpoint +// respects the economy cap: when the credit cannot fit, before == after, so +// the record keeps reading as owed at this balance instead of claiming an +// impossible post-state. +func reanchorOwedPayout(rec *economyRecord, credits, credit int) { + rec.CreditsBefore = credits + rec.CreditsAfter = credits + if after, err := addCreditsChecked(credits, credit); err == nil { + rec.CreditsAfter = after + } +} + func (g *Game) recoverEconomy() { if g.Economy == nil { return @@ -1099,35 +1117,29 @@ func (g *Game) recoverEconomy() { settled[other.ID] = true continue } - if capBlocked { - // The credit cap blocked re-application. Re-anchor the - // record's checkpoints to the current durable balance so - // a later recovery re-applies it against a balance it can - // actually be paid from — without this, the balance a PAID - // sibling moved reads as this record's own durability and - // the liability is silently settled instead of paid. - // The re-anchored post-state must respect the cap: when it - // would exceed it, no reachable balance can pay the record, - // so the current balance is recorded as both checkpoints — - // the record then keeps reading as owed at this balance - // (retrying the re-application) instead of claiming an - // impossible post-state that a coincidental balance could - // be mistaken for as this record's own durability. - other.CreditsBefore = p.Credits - other.CreditsAfter = p.Credits - if after, err := addCreditsChecked(p.Credits, other.Credit); err == nil { - other.CreditsAfter = after - } + if capBlocked || paid > 0 { + // Either the credit cap blocked re-application, or an + // earlier sibling WAS paid before this record's save failed + // transiently. In both cases the durable balance already + // moved away from this record's original before-checkpoint, + // so re-anchor the checkpoints to the current durable balance + // — without this, the balance a PAID sibling moved reads as + // this record's own durability and the liability is silently + // settled instead of paid (and compaction then erases the + // settled sibling evidence, so a later run sees len(group)==1 + // and settles the remainder as "already durable"). + reanchorOwedPayout(other, p.Credits, other.Credit) settled[other.ID] = true // handled for the rest of this run _ = g.Economy.append(*other) continue } - // A TRANSIENT save failure blocked re-application and the - // balance still has room below the cap: keep the record open - // with its ORIGINAL checkpoints. Re-anchoring here would make - // the record unreadable against the unchanged durable balance - // (before-checkpoint mismatch) and permanently ambiguous; the - // original checkpoints let a later recovery retry cleanly. + // A TRANSIENT save failure blocked the FIRST re-application + // (paid == 0) and the balance still sits at the original + // before-checkpoint: keep the record open with its ORIGINAL + // checkpoints so a later recovery reads it as owed and retries + // cleanly. Re-anchoring here would make the record unreadable + // against the unchanged durable balance (before-checkpoint + // mismatch) and permanently ambiguous. settled[other.ID] = true // handled for the rest of this run } } diff --git a/internal/game/economy_reanchor_test.go b/internal/game/economy_reanchor_test.go new file mode 100644 index 0000000..86d7bf1 --- /dev/null +++ b/internal/game/economy_reanchor_test.go @@ -0,0 +1,31 @@ +package game + +import ( + "testing" + + "thehouseoficarus/internal/casino" +) + +// TestReanchorOwedPayoutReadsAsOwed: when recovery cannot pay every sibling in +// an identical-signature payout group, the unpaid remainder must be re-anchored +// to the current durable balance. Otherwise a later run (after compaction drops +// the settled sibling evidence) reads the balance as the record's own +// durability and settles the liability without paying it. +func TestReanchorOwedPayoutReadsAsOwed(t *testing.T) { + rec := &economyRecord{Credit: 20, CreditsBefore: 90, CreditsAfter: 110} + // One sibling was paid: the durable balance now sits at 110. + reanchorOwedPayout(rec, 110, rec.Credit) + if rec.CreditsBefore != 110 || rec.CreditsAfter != 130 { + t.Fatalf("re-anchored checkpoints = before %d after %d, want before 110 after 130", rec.CreditsBefore, rec.CreditsAfter) + } + + // At the economy cap the post-checkpoint must stay reachable: before == + // after so the record keeps reading as owed instead of claiming an + // impossible balance that a coincidental balance could be mistaken for. + capped := &economyRecord{Credit: 20} + reanchorOwedPayout(capped, casino.MaxCredits, capped.Credit) + if capped.CreditsBefore != casino.MaxCredits || capped.CreditsAfter != casino.MaxCredits { + t.Fatalf("cap re-anchor = before %d after %d, want both %d", + capped.CreditsBefore, capped.CreditsAfter, casino.MaxCredits) + } +} diff --git a/internal/game/map_bounds_regression_test.go b/internal/game/map_bounds_regression_test.go new file mode 100644 index 0000000..dd3423b --- /dev/null +++ b/internal/game/map_bounds_regression_test.go @@ -0,0 +1,34 @@ +package game + +import ( + "testing" + + "thehouseoficarus/internal/player" +) + +// TestMapDimensionsClamped: the player-settable map size drives a direct +// mapHeight x mapWidth allocation in buildFullMap, so an unbounded option +// value is a fatal out-of-memory kill reachable by any authenticated player +// (and persisted in the account file, so it repeats on login). The clamp must +// cap both dimensions while leaving ordinary values alone. +func TestMapDimensionsClamped(t *testing.T) { + p := player.New("mapper") + + p.Options = map[string]any{"map_width": 100000, "map_height": 100000} + w, h := mapDimensions(p) + if w != maxMapDimension || h != maxMapDimension { + t.Fatalf("huge map dimensions = (%d,%d), want (%d,%d)", w, h, maxMapDimension, maxMapDimension) + } + + p.Options = map[string]any{"map_width": -5, "map_height": 0} + w, h = mapDimensions(p) + if w != 5 || h != 5 { + t.Fatalf("undersized map dimensions = (%d,%d), want (5,5)", w, h) + } + + p.Options = map[string]any{"map_width": 30, "map_height": 20} + w, h = mapDimensions(p) + if w != 30 || h != 20 { + t.Fatalf("normal map dimensions = (%d,%d), want (30,20)", w, h) + } +} diff --git a/internal/game/transport_safespot_regression_test.go b/internal/game/transport_safespot_regression_test.go new file mode 100644 index 0000000..fe77994 --- /dev/null +++ b/internal/game/transport_safespot_regression_test.go @@ -0,0 +1,34 @@ +package game + +import "testing" + +// TestTransportClearsSafespot: the safespot predicates are room-agnostic, so a +// transport that changes rooms without clearing cover grants melee/hazard +// immunity in the destination and leaves a phantom occupant in the old room. +// Every other teleport path clears it; the transport effect must too. +func TestTransportClearsSafespot(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + h.seedCharacter("alice", "alice") + sess, _ := h.connect("alice") + + h.g.RunOnOwner(func() { + p := sess.Player + h.g.safespot.Set(p.Name, SafespotState{Active: true, ObjectDefID: "rock", ObjectIndex: 0, RoomID: p.RoomID}) + if !h.g.isSafespotted(p.Name) { + t.Fatal("safespot not active before transport") + } + + h.g.executeTransportEffect(sess, p, &ModDef{ID: "test_transport", Name: "test shuttle", Destination: 2}) + + if h.g.safespot.Has(p.Name) { + t.Fatal("safespot state survived transport; hazard/melee immunity persists in the destination") + } + if h.g.isSafespotted(p.Name) { + t.Fatal("player still counts as safespotted after transport") + } + if p.RoomID != 2 { + t.Fatalf("room after transport = %d, want 2", p.RoomID) + } + }) +} |
