aboutsummaryrefslogtreecommitdiff
path: root/internal/game
diff options
context:
space:
mode:
authorhistoria <[not public]>2026-10-02 14:43:26 -0400
committerhistoria <[not public]>2026-10-02 14:43:26 -0400
commit4f40f116ba884111c9a66849e620ff9fbc67530a (patch)
treeaf407f199be482f9aac997d2cfaa0d86a806d8ff /internal/game
parent62017c86392b046d746fb4fafef6742840477c5f (diff)
downloadthehouseoficarus-4f40f116ba884111c9a66849e620ff9fbc67530a.tar.gz
feat: compact craps layout, ux cleanup
Diffstat (limited to 'internal/game')
-rw-r--r--internal/game/casino_look_test.go47
-rw-r--r--internal/game/casino_rules_list_test.go8
-rw-r--r--internal/game/cmd_look.go6
-rw-r--r--internal/game/craps_test.go2
-rw-r--r--internal/game/craps_variants_test.go12
-rw-r--r--internal/game/look_room.go6
-rw-r--r--internal/game/render_craps.go238
-rw-r--r--internal/game/render_craps_test.go19
8 files changed, 260 insertions, 78 deletions
diff --git a/internal/game/casino_look_test.go b/internal/game/casino_look_test.go
index 4c464f1..cdb0b59 100644
--- a/internal/game/casino_look_test.go
+++ b/internal/game/casino_look_test.go
@@ -88,3 +88,50 @@ func TestLookStandingShowsFixtureOnly(t *testing.T) {
t.Fatalf("standing look missing the play hint: %q", text)
}
}
+
+// TestLookCasinoRoomSingleBlankBeforeExits pins the room-look spacing: the
+// casino fixture listing and the exit section are separated by one blank
+// line, whether or not the mini-map supplies trailing rows of its own.
+func TestLookCasinoRoomSingleBlankBeforeExits(t *testing.T) {
+ for _, mapOpt := range []string{"off", "right"} {
+ t.Run(mapOpt, func(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ h.seedCharacter("alice", "alice")
+ sess, conn := h.connect("alice")
+ sess.Player.Options = map[string]any{"tiny_map": mapOpt}
+
+ room := "id: 4\nname: Bank Craps Pit\ndescription: A sweeping green felt table curves beneath warm brass lamps. Ivory dice rest beside a polished stick.\nexits:\n north:\n room: 1\ncasino_tables:\n - id: bank_craps\n game: craps\n craps:\n variant: bank\n"
+ path := filepath.Join(h.dir, "rooms", "4.yaml")
+ if err := os.WriteFile(path, []byte(room), 0644); err != nil {
+ t.Fatal(err)
+ }
+ h.g.World.AddRoomPath(4, path)
+ sess.Player.RoomID = 4
+ h.hub.EnterRoom(sess, 4)
+
+ h.g.executeLook(sess, nil, "look")
+ lines := strings.Split(lookOutput(t, conn), "\n")
+ play, exits := -1, -1
+ for i, line := range lines {
+ if strings.Contains(line, "play craps") {
+ play = i
+ }
+ if strings.TrimSpace(line) == "Exits:" {
+ exits = i
+ }
+ }
+ if play < 0 || exits < 0 || exits <= play {
+ t.Fatalf("could not locate table/exits: %q", lines)
+ }
+ for i := play; i < exits; i++ {
+ if strings.TrimSpace(lines[i]) != "" {
+ continue
+ }
+ if i+1 < exits && strings.TrimSpace(lines[i+1]) == "" {
+ t.Fatalf("consecutive blank lines before Exits: %q", lines)
+ }
+ }
+ })
+ }
+}
diff --git a/internal/game/casino_rules_list_test.go b/internal/game/casino_rules_list_test.go
index e83c277..f0c72d2 100644
--- a/internal/game/casino_rules_list_test.go
+++ b/internal/game/casino_rules_list_test.go
@@ -129,13 +129,17 @@ func TestListFollowsGameState(t *testing.T) {
}
}
- // Establish a point: place/odds appear, bonus bets close.
+ // Establish a point: place/odds appear, bonus bets close. The roll is
+ // deliberately delayed, so advance the shared clock until it resolves.
g.Casino.Action(1, "bank", "alice", "roll")
+ for i := 0; i < 5; i++ {
+ g.Casino.Tick()
+ }
conn.data = nil
g.executeList(sess, nil, "list")
text = stripANSI(string(conn.data))
targets = listTargets(text)
- if !targets["place 6"] || !targets["odds pass"] {
+ if !targets["place 6/8"] || !targets["odds pass / come"] {
t.Fatalf("point list missing place/odds: %q", text)
}
if targets["fire"] {
diff --git a/internal/game/cmd_look.go b/internal/game/cmd_look.go
index 70bc2c2..38cc83c 100644
--- a/internal/game/cmd_look.go
+++ b/internal/game/cmd_look.go
@@ -56,7 +56,11 @@ func (g *Game) doLook(sess *net.Session) {
}
}
- g.showRoomExits(sess, p, room)
+ // When the minimap is taller than the room content it already renders
+ // empty content rows below the last line, so the exit section must not
+ // add another gap on top of them: that is what read as two blank lines.
+ addExitGap := !(mapOn && len(mapLines) > len(content))
+ g.showRoomExits(sess, p, room, addExitGap)
g.showRoomPlayers(sess, p, room)
// Seated at a table: look keeps its room-first order, then appends the
// live game state and the current hint menu.
diff --git a/internal/game/craps_test.go b/internal/game/craps_test.go
index fd2e4b9..27610bd 100644
--- a/internal/game/craps_test.go
+++ b/internal/game/craps_test.go
@@ -43,7 +43,7 @@ func TestCrapsCommandsAndRendering(t *testing.T) {
for _, unicode := range []bool{false, true} {
art := renderCrapsSnapshot(snap, mode, unicode)
plain := plainRoulette(art)
- for _, word := range []string{"PASS LINE", "DON'T COME", "FIELD", "FIRE", "ALL SMALL", "Shooter alice", "Total: 7", "POINT 6"} {
+ for _, word := range []string{"PASS LINE", "DON'T COME", "FIELD", "FIRE", "ALL SMALL", "Total: 7", "POINT 6"} {
if !strings.Contains(plain, word) {
t.Fatal("missing", word)
}
diff --git a/internal/game/craps_variants_test.go b/internal/game/craps_variants_test.go
index 42f3529..46f5be6 100644
--- a/internal/game/craps_variants_test.go
+++ b/internal/game/craps_variants_test.go
@@ -41,7 +41,7 @@ func TestCrapsVariantRendering(t *testing.T) {
if v == "die_rich" && !strings.Contains(plain, "Total: 4") {
t.Fatal("single die absent")
}
- if mode == "xterm256" && (v == "die_rich" || v == "diceless") {
+ if mode == "xterm256" && v == "diceless" {
bg := 0
if style == "light" {
bg = 15
@@ -50,14 +50,20 @@ func TestCrapsVariantRendering(t *testing.T) {
t.Fatal(v, "style")
}
}
+ if mode == "xterm256" && v == "die_rich" && !strings.Contains(text, color.BgCode(mode, 15)) {
+ t.Fatal(v, "die should use a white background")
+ }
}
}
}
}
for n := 1; n <= 6; n++ {
- text := renderCrapsDice([2]int{n, 0}, "none", false, "dark")
+ text := renderCrapsDice([2]int{n, 0}, "none", false)
if strings.Count(text, "+-------+") != 2 {
- t.Fatal("must render exactly one die", text)
+ t.Fatal("single die needs a top and bottom outline", text)
+ }
+ if got := strings.Count(strings.ReplaceAll(text, "Total:", ""), "o"); got != n {
+ t.Fatalf("single die %d rendered %d pips", n, got)
}
}
}
diff --git a/internal/game/look_room.go b/internal/game/look_room.go
index 3208f40..a09d66d 100644
--- a/internal/game/look_room.go
+++ b/internal/game/look_room.go
@@ -134,11 +134,13 @@ func (g *Game) formatExitLines(sess *net.Session, room *world.Room) []string {
return out
}
-func (g *Game) showRoomExits(sess *net.Session, p *player.Player, room *world.Room) {
+func (g *Game) showRoomExits(sess *net.Session, p *player.Player, room *world.Room, gap bool) {
if len(room.Exits) == 0 {
return
}
- sess.WriteLine("")
+ if gap {
+ sess.WriteLine("")
+ }
if p.OptionBool("exits") {
lines := g.formatExitLines(sess, room)
if len(lines) > 0 {
diff --git a/internal/game/render_craps.go b/internal/game/render_craps.go
index 80f05ee..7ec015a 100644
--- a/internal/game/render_craps.go
+++ b/internal/game/render_craps.go
@@ -20,6 +20,8 @@ const (
crapsMarked
crapsPuckOn
crapsPuckOff
+ crapsFire
+ crapsAts
)
var crapsPaint = []color.ColorSpec{
@@ -30,6 +32,8 @@ var crapsPaint = []color.ColorSpec{
{Fg: 0, Bg: 220, Bold: true},
{Fg: 0, Bg: 15, Bold: true},
{Fg: 15, Bg: 0, Bold: true},
+ {Fg: 229, Bg: 124, Bold: true}, // fire tracker: yellow on red
+ {Fg: 229, Bg: 24, Bold: true}, // ATS tracker: yellow on blue
}
type crapsCell struct {
@@ -39,6 +43,21 @@ type crapsCell struct {
}
type crapsCanvas struct{ cells [][]crapsCell }
+// fill paints one rectangular region with an ink without touching glyphs or
+// box edges, so a whole tracker section can share one background colour.
+func (c *crapsCanvas) fill(x1, y1, x2, y2, ink int) {
+ for y := y1; y <= y2; y++ {
+ if y < 0 || y >= len(c.cells) {
+ continue
+ }
+ for x := x1; x <= x2; x++ {
+ if x >= 0 && x < len(c.cells[y]) {
+ c.cells[y][x].ink = ink
+ }
+ }
+ }
+}
+
// crapsCanvasWidth is the fixed felt width every craps render uses.
const crapsCanvasWidth = 77
@@ -138,14 +157,33 @@ func crapsHas(ns []int, n int) bool {
func crapsDie(n int) string {
return string([]rune{'⚀', '⚁', '⚂', '⚃', '⚄', '⚅'}[n-1])
}
+
+// crapsDrawPuck paints the point puck: OFF on the layout, ON in the point's
+// number box. It is shared by the bank and variant felts.
+func crapsDrawPuck(c *crapsCanvas, x, y int, on, unicode bool) {
+ ink, word := crapsPuckOff, "OFF"
+ if on {
+ ink, word = crapsPuckOn, "ON "
+ }
+ a, b, d := "+---+", "|"+word+"|", "+---+"
+ if unicode {
+ a, b, d = "╭───╮", "│"+word+"│", "╰───╯"
+ }
+ c.text(x, y, a, ink)
+ c.text(x, y+1, b, ink)
+ c.text(x, y+2, d, ink)
+}
func renderCrapsTrackers(s *casino.CrapsSnapshot, mode string, unicode bool) string {
c := newCrapsCanvas(12)
+ // Section backgrounds first: fire red, ATS blue, yellow lettering on top.
+ c.fill(0, 0, 76, 5, crapsFire)
+ c.fill(0, 5, 76, 11, crapsAts)
c.box(0, 0, 76, 2)
c.box(0, 5, 38, 8)
c.box(38, 5, 76, 8)
- c.text(3, 1, "FIRE", crapsGold)
+ c.text(3, 1, "FIRE", crapsFire)
for i, n := range []int{4, 5, 6, 8, 9, 10} {
- ink, mark := crapsMuted, " "
+ ink, mark := crapsFire, " "
if crapsHas(s.Made, n) {
ink, mark = crapsMarked, "*"
}
@@ -155,29 +193,29 @@ func renderCrapsTrackers(s *casino.CrapsSnapshot, mode string, unicode bool) str
for i, payout := range []string{"24:1", "249:1", "999:1"} {
lo, hi := bounds[i], bounds[i+1]
c.box(lo, 2, hi, 5)
- c.center(lo+1, hi-1, 3, fmt.Sprintf("%d DISTINCT POINTS", i+4), crapsGold)
- c.center(lo+1, hi-1, 4, payout, crapsInk)
+ c.center(lo+1, hi-1, 3, fmt.Sprintf("%d DISTINCT POINTS", i+4), crapsFire)
+ c.center(lo+1, hi-1, 4, payout, crapsFire)
}
- c.text(2, 6, "ALL SMALL", crapsGold)
- c.text(40, 6, "TALL", crapsGold)
+ c.text(2, 6, "ALL SMALL", crapsAts)
+ c.text(40, 6, "TALL", crapsAts)
for i, n := range []int{2, 3, 4, 5, 6, 8, 9, 10, 11, 12} {
x := 12 + i*5
if i >= 5 {
x = 48 + (i-5)*5
}
- ink, mark := crapsMuted, " "
+ ink, mark := crapsAts, " "
if crapsHas(s.Seen, n) {
ink, mark = crapsMarked, "*"
}
c.text(x, 6, fmt.Sprintf("%2d%s ", n, mark), ink)
}
- c.center(1, 37, 7, "* = rolled", crapsMuted)
- c.center(39, 75, 7, "* = rolled", crapsMuted)
+ c.center(1, 37, 7, "* = rolled", crapsAts)
+ c.center(39, 75, 7, "* = rolled", crapsAts)
for i, row := range [][2]string{{"SMALL", "34:1"}, {"ALL", "175:1"}, {"TALL", "34:1"}} {
lo, hi := bounds[i], bounds[i+1]
c.box(lo, 8, hi, 11)
- c.center(lo+1, hi-1, 9, row[0], crapsGold)
- c.center(lo+1, hi-1, 10, row[1], crapsInk)
+ c.center(lo+1, hi-1, 9, row[0], crapsAts)
+ c.center(lo+1, hi-1, 10, row[1], crapsAts)
}
return c.render(mode, unicode)
}
@@ -187,31 +225,18 @@ func renderCrapsFelt(s *casino.CrapsSnapshot, mode string, unicode bool) string
c.center(1, 13, 4, "DON'T COME", crapsInk)
c.center(1, 13, 5, "BAR 12", crapsMuted)
nums := []int{4, 5, 6, 8, 9, 10}
- labels := []string{"4", "5", "SIX", "8", "NINE", "10"}
+ numLabels := []string{"4", "5", "SIX", "8", "NINE", "10"}
pays := []string{"9:5", "7:5", "7:6", "7:6", "7:5", "9:5"}
- puck := func(x int, on bool) {
- ink, word := crapsPuckOff, "OFF"
- if on {
- ink, word = crapsPuckOn, "ON "
- }
- a, b, d := "+---+", "|"+word+"|", "+---+"
- if unicode {
- a, b, d = "╭───╮", "│"+word+"│", "╰───╯"
- }
- c.text(x, 1, a, ink)
- c.text(x, 2, b, ink)
- c.text(x, 3, d, ink)
- }
if s.Point == 0 {
- puck(5, false)
+ crapsDrawPuck(c, 5, 1, false, unicode)
}
for i, n := range nums {
x := 14 + i*6
c.box(x, 0, x+6, 6)
- c.center(x+1, x+5, 4, labels[i], crapsGold)
+ c.center(x+1, x+5, 4, numLabels[i], crapsGold)
c.center(x+1, x+5, 5, pays[i], crapsMuted)
if s.Point == n {
- puck(x+1, true)
+ crapsDrawPuck(c, x+1, 1, true, unicode)
}
}
c.box(0, 6, 50, 10)
@@ -224,7 +249,11 @@ func renderCrapsFelt(s *casino.CrapsSnapshot, mode string, unicode bool) string
if twelve == 0 {
twelve = 2
}
- c.center(1, 49, 15, fmt.Sprintf("2 PAYS DOUBLE 12 PAYS %d:1", twelve), crapsGold)
+ twelvePay := "DOUBLE"
+ if twelve == 3 {
+ twelvePay = "TRIPLE"
+ }
+ c.center(1, 49, 15, fmt.Sprintf("2 PAYS DOUBLE 12 PAYS %s", twelvePay), crapsGold)
c.box(0, 16, 50, 19)
c.center(1, 49, 18, "DON'T PASS / BAR 12", crapsInk)
c.box(0, 19, 50, 22)
@@ -278,38 +307,132 @@ func renderCrapsFelt(s *casino.CrapsSnapshot, mode string, unicode bool) string
c.center(64, 75, 24, "15:1 / 30:1", crapsMuted)
return c.render(mode, unicode)
}
-func renderCrapsDice(dice [2]int, mode string, unicode bool, style string) string {
+
+// renderHighPointFelt draws High Point's number row, point puck and pass
+// line, with the come-out special case printed on the felt.
+func renderHighPointFelt(s *casino.CrapsSnapshot, mode string, unicode bool) string {
+ c := newCrapsCanvas(16)
+ c.box(0, 0, 76, 15)
+ c.center(1, 75, 1, "HIGH POINT CRAPS", crapsGold)
+ c.center(1, 75, 2, "COME-OUT 2 OR 3: IGNORED | 11 OR 12: WINS", crapsInk)
+ nums := []int{4, 5, 6, 8, 9, 10}
+ labels := []string{"4", "5", "SIX", "8", "NINE", "10"}
+ for i, n := range nums {
+ x := 2 + i*12
+ c.box(x, 5, x+11, 10)
+ c.center(x+1, x+10, 9, labels[i], crapsGold)
+ if s.Point == n {
+ crapsDrawPuck(c, x+3, 6, true, unicode)
+ }
+ }
+ c.box(2, 12, 74, 14)
+ c.center(3, 73, 13, "PASS LINE", crapsGold)
+ return c.render(mode, unicode)
+}
+
+// renderCraplessFelt gives every total a point box and shows the pass rail;
+// crapless has no don't bets or bonuses.
+func renderCraplessFelt(s *casino.CrapsSnapshot, mode string, unicode bool) string {
+ c := newCrapsCanvas(16)
+ c.box(0, 0, 76, 15)
+ c.center(1, 75, 1, "CRAPLESS CRAPS", crapsGold)
+ c.center(1, 75, 2, "COME-OUT 7 WINS | ALL OTHER TOTALS BECOME POINTS", crapsInk)
+ nums := []int{2, 3, 4, 5, 6, 8, 9, 10, 11, 12}
+ for i, n := range nums {
+ x := 3 + i*7
+ c.box(x, 5, x+6, 10)
+ c.center(x+1, x+5, 9, fmt.Sprint(n), crapsGold)
+ if s.Point == n {
+ crapsDrawPuck(c, x+1, 6, true, unicode)
+ }
+ }
+ c.box(2, 12, 74, 14)
+ c.center(3, 73, 13, "PASS LINE", crapsGold)
+ return c.render(mode, unicode)
+}
+
+// renderNewYorkFelt is the pass/don't-pass, buy/lay layout.
+func renderNewYorkFelt(s *casino.CrapsSnapshot, mode string, unicode bool) string {
+ c := newCrapsCanvas(16)
+ c.box(0, 0, 76, 15)
+ c.center(1, 75, 1, "NEW YORK CRAPS", crapsGold)
+ c.center(1, 75, 2, "PASS | DON'T PASS (BAR 12) | FREE ODDS | BUY / LAY 4 5 6 8 9 10", crapsInk)
+ nums := []int{4, 5, 6, 8, 9, 10}
+ for i, n := range nums {
+ x := 3 + i*12
+ c.box(x, 5, x+10, 10)
+ c.center(x+1, x+9, 9, fmt.Sprint(n), crapsGold)
+ if s.Point == n {
+ crapsDrawPuck(c, x+3, 6, true, unicode)
+ }
+ }
+ c.box(2, 12, 74, 14)
+ c.center(3, 73, 13, "PASS LINE / DON'T PASS", crapsGold)
+ return c.render(mode, unicode)
+}
+
+// renderDieRichFelt shows the single-die come-out targets and the four point
+// faces, with the pass line beneath them.
+func renderDieRichFelt(s *casino.CrapsSnapshot, mode string, unicode bool) string {
+ c := newCrapsCanvas(15)
+ c.box(0, 0, 76, 14)
+ c.center(1, 75, 1, "DIE RICH CRAPS", crapsGold)
+ c.center(1, 75, 2, "ONE DIE | COME-OUT 6 WINS, 1 LOSES | 2-5 BECOME THE POINT", crapsInk)
+ nums := []int{2, 3, 4, 5}
+ for i, n := range nums {
+ x := 8 + i*16
+ c.box(x, 5, x+12, 10)
+ c.center(x+1, x+11, 9, fmt.Sprint(n), crapsGold)
+ if s.Point == n {
+ crapsDrawPuck(c, x+4, 6, true, unicode)
+ }
+ }
+ c.box(2, 11, 74, 13)
+ c.center(3, 73, 12, "PASS LINE", crapsGold)
+ return c.render(mode, unicode)
+}
+
+// renderCrapsDice paints each face as a white tile with black pips. The tile
+// is five interior rows tall (three pip rows plus white padding top and
+// bottom) inside a box outline, so the face reads as a square die.
+func renderCrapsDice(dice [2]int, mode string, unicode bool) string {
if dice[0] < 1 || dice[0] > 6 || dice[1] < 0 || dice[1] > 6 {
return ""
}
patterns := [][3]string{{}, {" ", " o ", " "}, {"o ", " ", " o"}, {"o ", " o ", " o"}, {"o o", " ", "o o"}, {"o o", " o ", "o o"}, {"o o", "o o", "o o"}}
- top, bottom, v, pip := "+-------+", "+-------+", "|", "o"
+ pip := "o"
if unicode {
- top, bottom, v, pip = "╭───────╮", "╰───────╯", "│", "●"
+ pip = "●"
}
- spec := color.ColorSpec{Fg: 15, Bg: 0, Bold: true}
- if style == "light" {
- spec = color.ColorSpec{Fg: 0, Bg: 15, Bold: true}
+ top, bottom, v := "+-------+", "+-------+", "|"
+ if unicode {
+ top, bottom, v = "╭───────╮", "╰───────╯", "│"
}
+ spec := color.ColorSpec{Fg: 0, Bg: 15, Bold: true}
var out strings.Builder
- for row := 0; row < 5; row++ {
+ for row := 0; row < 7; row++ {
out.WriteString(" ")
for i, n := range dice {
if n == 0 {
continue
}
- line := top
- if row == 4 {
+ var line string
+ switch row {
+ case 0:
+ line = top
+ case 6:
line = bottom
- } else if row > 0 {
- line = v + " " + strings.ReplaceAll(patterns[n][row-1], "o", pip) + " " + v
+ case 1, 5:
+ line = v + " " + v
+ default:
+ line = v + " " + strings.ReplaceAll(patterns[n][row-2], "o", pip) + " " + v
}
out.WriteString(color.Render(mode, spec, line))
if i == 0 {
out.WriteString(" ")
}
}
- if row == 2 {
+ if row == 3 {
out.WriteString(color.Render(mode, color.ColorSpec{Fg: 229, Bg: -1, Bold: true}, fmt.Sprintf(" Total: %d", dice[0]+dice[1])))
}
out.WriteByte('\n')
@@ -353,37 +476,30 @@ func renderCrapsSnapshot(s *casino.CrapsSnapshot, mode string, unicode bool, sty
} else if variant == "simplified" {
out.WriteString(renderSimplifiedCrapsFelt(mode, unicode))
} else {
- height := 7
- if variant == "high_point" || variant == "die_rich" {
- height = 6
- }
- c := newCrapsCanvas(height)
- c.box(0, 0, 76, height-1)
- c.center(1, 75, 1, "HOUSE EDITION — rules teaches this edition", crapsGold)
switch variant {
+ case "high_point":
+ out.WriteString(renderHighPointFelt(s, mode, unicode))
case "crapless":
- c.center(1, 75, 3, "POINTS: 2 3 4 5 6 8 9 10 11 12 | PASS / COME / ODDS", crapsInk)
- c.center(1, 75, 4, "PLACE / BUY / LAY / FIELD / HARD / HOP / PROPOSITIONS", crapsInk)
- c.center(1, 75, 5, "NO DON'T BETS OR BONUSES", crapsMuted)
+ out.WriteString(renderCraplessFelt(s, mode, unicode))
case "new_york":
- c.center(1, 75, 3, "PASS / DON'T PASS (BAR 12) / ODDS / BUY / LAY", crapsInk)
- c.center(1, 75, 4, "BUY / LAY: 4 5 6 8 9 10 | 5% WIN-ONLY COMMISSION", crapsMuted)
+ out.WriteString(renderNewYorkFelt(s, mode, unicode))
+ case "die_rich":
+ out.WriteString(renderDieRichFelt(s, mode, unicode))
default:
- c.center(1, 75, 3, "PASS ONLY | WINS PAY 1:1 | NO ODDS OR BONUSES", crapsInk)
+ c := newCrapsCanvas(7)
+ c.box(0, 0, 76, 6)
+ c.center(1, 75, 3, "HOUSE EDITION — rules teaches this edition", crapsGold)
+ out.WriteString(c.render(mode, unicode))
}
- out.WriteString(c.render(mode, unicode))
}
out.WriteByte('\n')
if variant == "diceless" {
out.WriteString(renderCrapsCards(s.Dice, mode, unicode, style))
} else {
- out.WriteString(renderCrapsDice(s.Dice, mode, unicode, style))
+ out.WriteString(renderCrapsDice(s.Dice, mode, unicode))
}
- if len(s.Queue) > 0 {
- out.WriteString(title(" Shooter ") + subtle(s.Queue[0]) + "\n")
- if len(s.Queue) > 1 {
- out.WriteString(subtle(" On deck "+strings.Join(s.Queue[1:], " > ")) + "\n")
- }
+ if len(s.Queue) > 1 {
+ out.WriteString(subtle(" On deck "+strings.Join(s.Queue[1:], " > ")) + "\n")
}
hint := ""
if s.Phase != "waiting" && s.Phase != "" {
diff --git a/internal/game/render_craps_test.go b/internal/game/render_craps_test.go
index 9d75630..b3cc1d8 100644
--- a/internal/game/render_craps_test.go
+++ b/internal/game/render_craps_test.go
@@ -45,7 +45,7 @@ func TestCrapsHalfTableGeometryAndPuck(t *testing.T) {
if strings.Count(art, want) != 1 {
t.Fatalf("missing/duplicate puck %d: %s", point, art)
}
- if !strings.Contains(art, "12 PAYS 3:1") {
+ if !strings.Contains(art, "12 PAYS TRIPLE") {
t.Fatal("field variant invisible")
}
for _, bet := range []string{"DON'T COME", "C O M E", "FIELD", "DON'T PASS", "PASS LINE", "HARD 4", "HARD 6", "HARD 8", "HARD 10", "SEVEN", "CRAPS", "ELEVEN", "ACES", "ACE 3", "BOXCARS", "HORN", "HOP"} {
@@ -58,7 +58,7 @@ func TestCrapsHalfTableGeometryAndPuck(t *testing.T) {
t.Log("\n" + renderCrapsSnapshot(&casino.CrapsSnapshot{Point: 6, Field12: 3, Dice: [2]int{3, 3}, Queue: []string{"Alice", "Bob"}, Made: []int{4, 5}, Seen: []int{2, 4, 5, 6, 9}, Phase: "betting", ShootIn: 10, DealerIn: 70}, "none", true))
}
func TestCrapsTrackersAndDiceStyles(t *testing.T) {
- s := &casino.CrapsSnapshot{Made: []int{4, 6}, Seen: []int{2, 12}}
+ s := &casino.CrapsSnapshot{Point: 6, Made: []int{4, 6}, Seen: []int{2, 12}}
art := renderCrapsTrackers(s, "xterm256", true)
plain := plainRoulette(art)
for _, token := range []string{"[ 4*]", "[ 5 ]", "[ 6*]", " 2*", "12*"} {
@@ -69,6 +69,9 @@ func TestCrapsTrackersAndDiceStyles(t *testing.T) {
if strings.Count(art, color.BgCode("xterm256", 220)) != 4 {
t.Fatal("wrong number of filled tracker tokens")
}
+ if !strings.Contains(art, color.BgCode("xterm256", 124)) || !strings.Contains(art, color.BgCode("xterm256", 24)) {
+ t.Fatal("fire/ATS tracker backgrounds are not red/blue")
+ }
if !strings.Contains(renderCrapsFelt(s, "xterm256", true), color.BgCode("xterm256", 22)) {
t.Fatal("felt not dark green")
}
@@ -80,16 +83,16 @@ func TestCrapsTrackersAndDiceStyles(t *testing.T) {
light := g.renderCasinoSnapshot(sess, s)
p.Options["card_style"] = "dark"
dark := g.renderCasinoSnapshot(sess, s)
- if light == dark {
- t.Fatal("card_style not wired to craps")
+ if light != dark {
+ t.Fatal("craps dice are intentionally style-independent")
}
for a := 1; a <= 6; a++ {
for b := 1; b <= 6; b++ {
for _, unicode := range []bool{false, true} {
- lit := renderCrapsDice([2]int{a, b}, "xterm256", unicode, "light")
- dim := renderCrapsDice([2]int{a, b}, "xterm256", unicode, "dark")
- if !strings.Contains(lit, color.BgCode("xterm256", 15)) || !strings.Contains(dim, color.BgCode("xterm256", 0)) {
- t.Fatal("incorrect dice background")
+ lit := renderCrapsDice([2]int{a, b}, "xterm256", unicode)
+ dim := renderCrapsDice([2]int{a, b}, "xterm256", unicode)
+ if !strings.Contains(lit, color.BgCode("xterm256", 15)) || !strings.Contains(dim, color.BgCode("xterm256", 15)) {
+ t.Fatal("craps dice should always use a white background")
}
pip := "o"
if unicode {