diff options
| author | historia <[not public]> | 2026-09-24 20:06:41 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-24 20:07:31 -0400 |
| commit | 13db3e50cb6e29eedbf25416e5284bf08b0adefb (patch) | |
| tree | d5e9b99030b25cc7fc102288b694c133f8832f84 /internal/game | |
| parent | d114c747a7672c7e4daab3a5b5f1b2f066ebc912 (diff) | |
| download | thehouseoficarus-13db3e50cb6e29eedbf25416e5284bf08b0adefb.tar.gz | |
feat: casino table ux: aliases, rebet hints, deadline notifications, spectator mode
Diffstat (limited to 'internal/game')
| -rw-r--r-- | internal/game/casino.go | 192 | ||||
| -rw-r--r-- | internal/game/casino_test.go | 15 | ||||
| -rw-r--r-- | internal/game/casino_ux.go | 221 | ||||
| -rw-r--r-- | internal/game/casino_ux_test.go | 153 | ||||
| -rw-r--r-- | internal/game/cmd_registry.go | 10 | ||||
| -rw-r--r-- | internal/game/cmd_stop.go | 12 | ||||
| -rw-r--r-- | internal/game/look_entities.go | 17 | ||||
| -rw-r--r-- | internal/game/quit_casino_test.go | 11 | ||||
| -rw-r--r-- | internal/game/render_help.go | 11 |
9 files changed, 593 insertions, 49 deletions
diff --git a/internal/game/casino.go b/internal/game/casino.go index 698cb78..579371c 100644 --- a/internal/game/casino.go +++ b/internal/game/casino.go @@ -340,15 +340,36 @@ func (g *Game) casinoMachine(roomID int, gameName string) (*casino.Machine, bool func (g *Game) executePlay(sess *net.Session, args []string, rawInput string) { p := sess.Player - if p == nil || len(args) == 0 { - sess.WriteLine("Play what?") + if p == nil { return } if _, playing := g.Casino.Participation(p.Name); playing { sess.WriteLine("You're already playing a game. Type \"stop\" between rounds to leave it.") return } - g.startCasinoGame(sess, p, args[0]) + choices := g.casinoChoices(p.RoomID) + input := "" + if len(args) > 0 { + input = args[0] + } + choice, ok := resolveCasinoChoice(choices, input) + if !ok { + g.showCasinoChoices(sess, choices) + return + } + if len(args) > 1 { + amount, err := strconv.Atoi(args[1]) + if !choice.table || len(args) > 3 || (args[1] != "min" && args[1] != "max" && (err != nil || amount <= 0)) { + sess.WriteLine("Use play <game> [amount|min|max] [target]. No wager was placed.") + return + } + } + g.startCasinoGame(sess, p, choice.address) + if len(args) > 1 { + if t, joined := g.Casino.Participation(p.Name); joined && t != nil { + g.executeBet(sess, args[1:], rawInput) + } + } } func (g *Game) startCasinoGame(sess *net.Session, p *player.Player, gameName string) { @@ -411,8 +432,12 @@ func (g *Game) executeBet(sess *net.Session, args []string, rawInput string) { // next token is always the target. That makes numeric targets reachable // ("bet 5 on 17"), which roulette, craps, and keno need. amount, spot, hasAmount, sawOn := 0, "", false, false - for _, arg := range args { + for i, arg := range args { if strings.EqualFold(arg, "on") { + if sawOn || spot != "" || i == len(args)-1 { + sess.WriteLine("Use bet <amount> on <target>. No wager was placed.") + return + } sawOn = true continue } @@ -453,6 +478,16 @@ func (g *Game) executeBet(sess *net.Session, args []string, rawInput string) { } spot = strings.ToLower(arg) } + if table.Config.Game == casino.GameBaccarat { + switch spot { + case "b": + spot = "banker" + case "p": + spot = "player" + case "t": + spot = "tie" + } + } if !hasAmount { var lastSpot string lastSpot, amount = g.Casino.Rebet(table.RoomID, table.Config.ID, p.Name) @@ -512,11 +547,19 @@ func (g *Game) emitCasinoEvents(events []casino.Event) { if event.PrivateTo != "" && sess.Player != nil && sess.Player.Name == event.PrivateTo { continue } - message := event.Message - if rendered := g.renderCasinoSnapshot(sess, event.Snapshot); rendered != "" { - message += "\n" + rendered + details := g.seesCasinoDetails(sess, event) + if event.Detail && !details { + continue + } + message := g.casinoTimeText(event.Message) + if details { + if rendered := g.renderCasinoSnapshot(sess, event.Snapshot); rendered != "" { + message += "\n" + rendered + } + } + if message != "" { + sess.WriteLine(g.colorize(sess, category, message)) } - sess.WriteLine(g.colorize(sess, category, message)) } } if event.PrivateTo == "" { @@ -526,7 +569,7 @@ func (g *Game) emitCasinoEvents(events []casino.Event) { if text == "" { text = event.Message } - if text == "" && event.Menu == nil { + if text == "" && event.Menu == nil && event.Snapshot == nil { continue } g.charsMu.Lock() @@ -535,10 +578,13 @@ func (g *Game) emitCasinoEvents(events []casino.Event) { if sess == nil { continue } - privateMessage := g.casinoPrivateMessage(sess, category, event.Menu, text) + privateMessage := g.casinoPrivateMessage(sess, category, event.Menu, g.casinoTimeText(text)) if rendered := g.renderCasinoSnapshot(sess, event.Snapshot); rendered != "" { privateMessage += "\n" + rendered } + if event.ShowBalance { + privateMessage += "\n" + g.casinoBalance(sess) + } sess.WriteLine(g.renderCasinoMessage(sess, category, event.Menu, privateMessage)) if category == "casino_menu" { g.writePrompt(sess) @@ -561,15 +607,55 @@ func (g *Game) casinoPrivateMessage(sess *net.Session, category string, menu *ca } balance := "" if menu.ShowBalance { - chips := g.colorize(sess, "casino_chips", fmt.Sprintf("%d", countChips(sess.Player))) - credits := g.colorize(sess, "casino_credits", fmt.Sprintf("%d", sess.Player.Credits)) - balance = fmt.Sprintf("You have %s chips and %s credits.", chips, credits) + balance = g.casinoBalance(sess) } - heading := menu.Heading + heading := g.casinoTimeText(menu.Heading) if heading == "" { heading = message } - return g.renderCasinoCommands(sess, balance, heading, menu.Commands) + commands := append([]casino.MenuCommand(nil), menu.Commands...) + for i := range commands { + if commands[i].Cost > casinoAffordable(sess.Player) { + commands[i].Desc += " [unavailable: insufficient funds]" + } + } + if sess.Player.OptionString("casino_display") == "compact" && menu.Repeat { + var repeat string + for _, c := range commands { + if c.Command == "bet" { + repeat = g.colorize(sess, "command", "bet / rebet") + " " + c.Desc + break + } + } + return g.colorize(sess, "casino_action", heading) + "\n" + balance + "\n " + repeat + "\n " + g.colorize(sess, "command", "bet <amount> [target] | bet min/max | table | sitout | stop") + } + if sess.Player.OptionString("casino_display") == "compact" && !menu.ShowBalance { + var hints []string + for _, c := range commands { + label := c.Command + switch c.Command { + case "hit": + label = "h:hit" + case "stand": + label = "st:stand" + case "double": + label = "dd:double" + case "split": + label = "sp:split" + } + if c.Cost > 0 { + label += fmt.Sprintf(" (+%d)", c.Cost) + } + category := "command" + if c.Cost > casinoAffordable(sess.Player) { + label += " [unavailable]" + category = "casino_warning" + } + hints = append(hints, g.colorize(sess, category, label)) + } + return g.colorize(sess, "casino_action", heading) + "\n " + strings.Join(hints, " ") + } + return g.renderCasinoCommands(sess, balance, heading, commands) } // renderCasinoSnapshot renders a game's structured view for one session. It is @@ -582,13 +668,17 @@ func (g *Game) renderCasinoSnapshot(sess *net.Session, snapshot casino.Snapshot) } mode := g.colorMode(sess) unicode := sess.Player.OptionBool("unicode") + size := sess.Player.OptionInt("card_size") + if sess.Player.OptionString("casino_display") == "compact" { + size = 1 + } switch s := snapshot.(type) { case *casino.SlotSnapshot: return renderSlotSnapshot(s, mode, unicode) case *casino.BlackjackSnapshot: - return renderBlackjackSnapshot(s, mode, unicode, sess.Player.OptionInt("card_size"), sess.Player.OptionString("card_style"), g.CardArt) + return renderBlackjackSnapshotFor(s, mode, unicode, size, sess.Player.OptionString("card_style"), g.CardArt, sess.Player.Name) case *casino.BaccaratSnapshot: - return renderBaccaratSnapshot(s, mode, unicode, sess.Player.OptionInt("card_size"), sess.Player.OptionString("card_style"), g.CardArt) + return renderBaccaratSnapshot(s, mode, unicode, size, sess.Player.OptionString("card_style"), g.CardArt) } return "" } @@ -603,7 +693,7 @@ func (g *Game) renderCasinoCommands(sess *net.Session, balance, heading string, sb.WriteString("\n\n") } if heading != "" { - sb.WriteString(heading) + sb.WriteString(g.colorize(sess, "casino_action", heading)) sb.WriteString("\n\n") } width := 0 @@ -614,7 +704,11 @@ func (g *Game) renderCasinoCommands(sess *net.Session, balance, heading string, } for _, c := range commands { padded := c.Command + strings.Repeat(" ", width-utf8.RuneCountInString(c.Command)) - cmd := g.colorize(sess, "command", padded) + category := "command" + if sess.Player != nil && c.Cost > casinoAffordable(sess.Player) { + category = "casino_warning" + } + cmd := g.colorize(sess, category, padded) if c.Desc != "" { fmt.Fprintf(&sb, " %s %s\n", cmd, c.Desc) } else { @@ -624,7 +718,7 @@ func (g *Game) renderCasinoCommands(sess *net.Session, balance, heading string, return strings.TrimRight(sb.String(), "\n") } -func renderBlackjackSnapshot(snapshot *casino.BlackjackSnapshot, mode string, unicode bool, size int, style string, art *cardart.Store) string { +func renderBlackjackSnapshotFor(snapshot *casino.BlackjackSnapshot, mode string, unicode bool, size int, style string, art *cardart.Store, viewer string) string { if snapshot == nil { return "" } @@ -636,11 +730,35 @@ func renderBlackjackSnapshot(snapshot *casino.BlackjackSnapshot, mode string, un } else if snapshot.DealerShownScore != "" { dealerTitle = "Dealer (" + snapshot.DealerShownScore + "):" } - lines = append(lines, cardLine(mode, dealerTitle)) - lines = append(lines, cardsLine(mode, snapshot.Dealer, size, unicode, style, art)...) + if size == 1 { + lines = append(lines, cardLine(mode, dealerTitle)+" "+strings.Join(cardsLine(mode, snapshot.Dealer, size, unicode, style, art), " ")) + } else { + lines = append(lines, cardLine(mode, dealerTitle)) + lines = append(lines, cardsLine(mode, snapshot.Dealer, size, unicode, style, art)...) + } for _, player := range snapshot.Players { - lines = append(lines, cardLine(mode, fmt.Sprintf("%s (%s):", player.Name, player.Score))) - lines = append(lines, cardsLine(mode, player.Cards, size, unicode, style, art)...) + name := player.Name + if name == viewer { + name = "You" + } + marker := " " + if player.Active { + marker = "> " + } + detail := "" + if player.Hand > 0 { + detail = fmt.Sprintf(" | Hand %d/%d | Wager %d | %s", player.Hand, player.Hands, player.Bet, player.Status) + } + if player.Active && player.Name != viewer { + detail = strings.ReplaceAll(detail, "Your turn", "Playing") + } + title := fmt.Sprintf("%s%s (%s)%s:", marker, name, player.Score, detail) + if size == 1 { + lines = append(lines, cardLine(mode, title)+" "+strings.Join(cardsLine(mode, player.Cards, size, unicode, style, art), " ")) + } else { + lines = append(lines, cardLine(mode, title)) + lines = append(lines, cardsLine(mode, player.Cards, size, unicode, style, art)...) + } } return strings.Join(lines, "\n") } @@ -653,10 +771,14 @@ func renderBaccaratSnapshot(snapshot *casino.BaccaratSnapshot, mode string, unic } size = cardRenderSize(unicode, size) var lines []string - lines = append(lines, cardLine(mode, "Player ("+snapshot.PlayerScore+"):")) - lines = append(lines, cardsLine(mode, snapshot.Player, size, unicode, style, art)...) - lines = append(lines, cardLine(mode, "Banker ("+snapshot.BankerScore+"):")) - lines = append(lines, cardsLine(mode, snapshot.Banker, size, unicode, style, art)...) + if size == 1 { + lines = append(lines, cardLine(mode, "Player ("+snapshot.PlayerScore+"):")+" "+strings.Join(cardsLine(mode, snapshot.Player, size, unicode, style, art), " "), cardLine(mode, "Banker ("+snapshot.BankerScore+"):")+" "+strings.Join(cardsLine(mode, snapshot.Banker, size, unicode, style, art), " ")) + } else { + lines = append(lines, cardLine(mode, "Player ("+snapshot.PlayerScore+"):")) + lines = append(lines, cardsLine(mode, snapshot.Player, size, unicode, style, art)...) + lines = append(lines, cardLine(mode, "Banker ("+snapshot.BankerScore+"):")) + lines = append(lines, cardsLine(mode, snapshot.Banker, size, unicode, style, art)...) + } for _, bet := range snapshot.Bets { lines = append(lines, cardLine(mode, fmt.Sprintf("%s bets %d on %s.", bet.Name, bet.Amount, bet.Spot))) } @@ -676,7 +798,16 @@ func cardsLine(mode string, cards []casino.CardView, size int, unicode bool, sty if size == 1 { parts := make([]string, len(cards)) for i, card := range cards { - parts[i] = colorizeCardSymbol(mode, card) + if !unicode { + if card.Hidden { + parts[i] = "[??]" + } else { + suit := map[string]string{"hearts": "H", "diamonds": "D", "spades": "S", "clubs": "C"}[card.Suit] + parts[i] = card.Rank + suit + } + } else { + parts[i] = colorizeCardSymbol(mode, card) + } } return []string{strings.Join(parts, " ")} } @@ -696,6 +827,9 @@ func cardsLine(mode string, cards []casino.CardView, size int, unicode bool, sty } func cardRenderSize(unicode bool, size int) int { + if size == 1 { + return 1 + } if !unicode { return 5 } diff --git a/internal/game/casino_test.go b/internal/game/casino_test.go index ffd9958..b3bfb9b 100644 --- a/internal/game/casino_test.go +++ b/internal/game/casino_test.go @@ -1,6 +1,7 @@ package game import ( + "regexp" "strings" "testing" "time" @@ -108,7 +109,7 @@ func TestCasinoMenuRendersAlignedColoredCommands(t *testing.T) { {Command: "spin", Desc: "Spin using your current wager"}, }} msg := g.casinoPrivateMessage(sess, "casino_menu", menu, "Your slot machine bet is set to 10.") - if !strings.Contains(msg, "You have 0 chips and 0 credits.") { + if !strings.Contains(regexp.MustCompile(`\x1b\[[0-9;]*m`).ReplaceAllString(msg, ""), "Available 0 (0 chips + 0 credits)") { t.Fatalf("missing balance line: %q", msg) } // Commands are painted with the "command" color (0A bold). @@ -176,11 +177,11 @@ func TestRenderBlackjackSnapshotUsesCompactASCIIArt(t *testing.T) { Dealer: []casino.CardView{{Rank: "?", Hidden: true}, {Rank: "K", Suit: "hearts"}}, Players: []casino.BlackjackPlayerView{{Name: "alice", Score: "20", Cards: []casino.CardView{{Rank: "5", Suit: "clubs"}, {Rank: "Q", Suit: "spades"}}}}, } - plain := renderBlackjackSnapshot(snapshot, "none", false, 5, "dark", nil) + plain := renderBlackjackSnapshotFor(snapshot, "none", false, 5, "dark", nil, "") if !strings.Contains(plain, "+---+") || !strings.Contains(plain, "Dealer:") || !strings.Contains(plain, "alice (20):") { t.Fatalf("unexpected blackjack art: %q", plain) } - output := renderBlackjackSnapshot(snapshot, "xterm256", false, 5, "dark", nil) + output := renderBlackjackSnapshotFor(snapshot, "xterm256", false, 5, "dark", nil, "") if !strings.Contains(output, "\033[38;5;") { t.Fatalf("expected colored blackjack art: %q", output) } @@ -192,15 +193,15 @@ func TestRenderBlackjackSnapshotUsesCompactASCIIArt(t *testing.T) { t.Fatalf("blackjack line exceeds console width: %d", color.VisibleLen(line)) } } - unicodeOutput := renderBlackjackSnapshot(snapshot, "none", true, 7, "dark", nil) + unicodeOutput := renderBlackjackSnapshotFor(snapshot, "none", true, 7, "dark", nil, "") if !strings.Contains(unicodeOutput, "│5 │") || !strings.Contains(unicodeOutput, "│ 5│") || !strings.Contains(unicodeOutput, "│ ♣ │") { t.Fatalf("unexpected Unicode card alignment: %q", unicodeOutput) } - coloredUnicode := renderBlackjackSnapshot(snapshot, "xterm256", true, 7, "dark", nil) + coloredUnicode := renderBlackjackSnapshotFor(snapshot, "xterm256", true, 7, "dark", nil, "") if !strings.Contains(coloredUnicode, "\033[38;5;15m") || !strings.Contains(coloredUnicode, "\033[38;5;27m") { t.Fatalf("expected white borders and blue card art: %q", coloredUnicode) } - light := renderBlackjackSnapshot(snapshot, "xterm256", true, 7, "light", nil) + light := renderBlackjackSnapshotFor(snapshot, "xterm256", true, 7, "light", nil, "") if !strings.Contains(light, "\033[48;5;15m") { t.Fatalf("expected white card background in light style: %q", light) } @@ -208,7 +209,7 @@ func TestRenderBlackjackSnapshotUsesCompactASCIIArt(t *testing.T) { if strings.Contains(lightLines[1], "\033[48;5;15m") || strings.Contains(lightLines[7], "\033[48;5;15m") { t.Fatalf("card edges should not have a background: %q", light) } - lightPlain := renderBlackjackSnapshot(snapshot, "none", true, 7, "light", nil) + lightPlain := renderBlackjackSnapshotFor(snapshot, "none", true, 7, "light", nil, "") if !strings.Contains(lightPlain, "▀▀▀▀▀▀▀") || !strings.Contains(lightPlain, "▄▄▄▄▄▄▄") { t.Fatalf("expected half-height light card edges: %q", lightPlain) } diff --git a/internal/game/casino_ux.go b/internal/game/casino_ux.go new file mode 100644 index 0000000..fdd4533 --- /dev/null +++ b/internal/game/casino_ux.go @@ -0,0 +1,221 @@ +package game + +import ( + "fmt" + "regexp" + "strconv" + "strings" + + "thehouseoficarus/internal/casino" + "thehouseoficarus/internal/net" +) + +type casinoChoice struct { + address string + names []string + table bool +} + +// Exact addresses beat aliases; prefixes must identify exactly one game. +func resolveCasinoChoice(choices []casinoChoice, input string) (casinoChoice, bool) { + input = strings.ToLower(input) + for _, c := range choices { + if input != "" && strings.EqualFold(c.address, input) { + return c, true + } + } + if input != "" { + var exact []casinoChoice + for _, c := range choices { + for _, name := range c.names { + if strings.EqualFold(name, input) { + exact = append(exact, c) + break + } + } + } + if len(exact) == 1 { + return exact[0], true + } + if len(exact) > 1 { + return casinoChoice{}, false + } + } + matches := []casinoChoice{} + for _, c := range choices { + matched := input == "" + for _, name := range c.names { + if strings.EqualFold(name, input) || (input != "" && strings.HasPrefix(strings.ToLower(name), input)) { + matched = true + } + } + if matched { + matches = append(matches, c) + } + } + if len(matches) == 1 { + return matches[0], true + } + return casinoChoice{}, false +} + +func (g *Game) casinoChoices(roomID int) []casinoChoice { + room, err := g.World.LoadRoom(roomID) + if err != nil { + return nil + } + var choices []casinoChoice + for _, c := range room.CasinoTables { + names := []string{string(c.Game)} + switch c.Game { + case casino.GameBlackjack: + names = append(names, "bj") + case casino.GameBaccarat: + names = append(names, "bac") + } + choices = append(choices, casinoChoice{address: string(c.Game), names: names, table: true}) + } + for _, c := range room.CasinoMachines { + choices = append(choices, casinoChoice{address: c.ID, names: []string{c.ID, string(c.Game), c.Variant}}) + } + return choices +} + +func (g *Game) showCasinoChoices(sess *net.Session, choices []casinoChoice) { + if len(choices) == 0 { + sess.WriteLine("There are no casino games here.") + return + } + commands := []casino.MenuCommand{} + for _, c := range choices { + commands = append(commands, casino.MenuCommand{Command: "play " + c.address, Desc: "Join this game"}) + } + sess.WriteLine(g.renderCasinoCommands(sess, "", "Choose a game (use an unambiguous name or abbreviation):", commands)) +} + +func (g *Game) executeTableStatus(sess *net.Session, args []string, _ string) { + if sess.Player == nil { + return + } + if len(args) > 0 && args[0] != "rules" && args[0] != "help" { + sess.WriteLine("Use table, table rules, or table help.") + return + } + t, playing := g.Casino.Participation(sess.Player.Name) + if !playing || t == nil { + g.showCasinoChoices(sess, g.casinoChoices(sess.Player.RoomID)) + return + } + if len(args) > 0 && args[0] == "rules" { + text := t.Config.BlackjackRulesText() + if t.Config.Game == casino.GameBaccarat { + text = t.Config.BaccaratRulesText() + } + sess.WriteLine(g.colorize(sess, "casino_action", text)) + return + } + g.emitCasinoEvents(t.Status(sess.Player.Name)) + if len(args) > 0 { + sess.WriteLine(g.renderCasinoCommands(sess, "", "Table controls", []casino.MenuCommand{ + {Command: "bet / rebet", Desc: "Repeat the displayed wager"}, + {Command: "bet min / bet max", Desc: "Use the table minimum / affordable maximum"}, + {Command: "h / st / dd / sp", Desc: "Blackjack: hit / stand / double / split (s and d still move)"}, + {Command: "insurance / decline", Desc: "Answer the insurance offer explicitly"}, + {Command: "sitout", Desc: "Skip future rounds; bet to rejoin"}, + {Command: "stop", Desc: "Leave now, or after your committed round"}, + {Command: "option casino_display compact", Desc: "Short cards and action hints (or detailed for card art)"}, + {Command: "table rules", Desc: "Review this table’s rules"}, + })) + } +} + +func (g *Game) executeWatch(sess *net.Session, args []string, _ string) { + if sess.Player == nil { + return + } + if len(args) == 1 && args[0] == "off" { + sess.CasinoWatchTable = "" + sess.WriteLine(g.colorize(sess, "casino_action", "You stop watching table details.")) + return + } + if len(args) > 1 { + sess.WriteLine("Use watch [game] or watch off.") + return + } + choices := []casinoChoice{} + for _, c := range g.casinoChoices(sess.Player.RoomID) { + if c.table { + choices = append(choices, c) + } + } + input := "" + if len(args) == 1 { + input = args[0] + } + c, ok := resolveCasinoChoice(choices, input) + if !ok { + sess.WriteLine("Choose a table to watch: watch blackjack or watch baccarat.") + return + } + t, ok := g.casinoTable(sess.Player.RoomID, c.address) + if !ok { + return + } + sess.CasinoWatchRoom = sess.Player.RoomID + sess.CasinoWatchTable = t.Config.ID + sess.WriteLine(g.colorize(sess, "casino_action", "Watching "+t.Config.Label()+". Detailed public cards are visible; watch off stops watching.")) + g.emitCasinoEvents(t.Status(sess.Player.Name)) +} + +func (g *Game) seesCasinoDetails(sess *net.Session, event casino.Event) bool { + if sess.Player == nil { + return false + } + // Slot output is unchanged; watch controls multiplayer tables only. + if g.Casino.Table(event.RoomID, event.TableID) == nil { + return true + } + if sess.CasinoWatchRoom == event.RoomID && sess.CasinoWatchTable == event.TableID { + return true + } + // Settlement may have removed a queued departure before these events + // are delivered. Their own final cards must still be visible. + switch s := event.Snapshot.(type) { + case *casino.BlackjackSnapshot: + for _, p := range s.Players { + if p.Name == sess.Player.Name { + return true + } + } + case *casino.BaccaratSnapshot: + for _, p := range s.Bets { + if p.Name == sess.Player.Name { + return true + } + } + } + t, ok := g.Casino.Participation(sess.Player.Name) + return ok && t != nil && t.RoomID == event.RoomID && t.Config.ID == event.TableID +} + +var casinoTicksPattern = regexp.MustCompile(`([0-9]+) ticks`) + +// Casino logic counts engine ticks; present deadlines in actual configured seconds. +func (g *Game) casinoTimeText(text string) string { + ms := 600 + if g.Ticks != nil { + ms = g.Ticks.TickLengthMilliseconds() + } + return casinoTicksPattern.ReplaceAllStringFunc(text, func(s string) string { + n, _ := strconv.Atoi(strings.Fields(s)[0]) + return fmt.Sprintf("%g seconds", float64(n)*float64(ms)/1000) + }) +} + +func (g *Game) casinoBalance(sess *net.Session) string { + if sess.Player == nil { + return "" + } + p := sess.Player + return fmt.Sprintf("Available %s (%s chips + %s credits)", g.colorize(sess, "casino_chips", strconv.Itoa(casinoAffordable(p))), g.colorize(sess, "casino_chips", strconv.Itoa(countChips(p))), g.colorize(sess, "casino_credits", strconv.Itoa(p.Credits))) +} diff --git a/internal/game/casino_ux_test.go b/internal/game/casino_ux_test.go new file mode 100644 index 0000000..046d7d3 --- /dev/null +++ b/internal/game/casino_ux_test.go @@ -0,0 +1,153 @@ +package game + +import ( + "os" + "path/filepath" + "regexp" + "strings" + "testing" + + "thehouseoficarus/internal/casino" + "thehouseoficarus/internal/combat" + "thehouseoficarus/internal/engine" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" + "thehouseoficarus/internal/world" +) + +func stripANSI(s string) string { + return regexp.MustCompile(`\x1b\[[0-9;]*m`).ReplaceAllString(s, "") +} + +func uxCasinoGame(t *testing.T) (*Game, *net.Session, *casinoTestConn) { + t.Helper() + dir := t.TempDir() + if err := os.MkdirAll(filepath.Join(dir, "rooms"), 0755); err != nil { + t.Fatal(err) + } + room := "name: Casino\ncasino_tables:\n - id: bj1\n game: blackjack\n min_bet: 1\n max_bet: 100\n blackjack:\n action_ticks: 25\n - id: bac1\n game: baccarat\n min_bet: 5\n max_bet: 100\n" + if err := os.WriteFile(filepath.Join(dir, "rooms", "1.yaml"), []byte(room), 0644); err != nil { + t.Fatal(err) + } + if err := os.MkdirAll(filepath.Join(dir, "players", "characters"), 0o755); err != nil { + t.Fatal(err) + } + p := player.New("alice") + sess := &net.Session{Player: p, Conn: &casinoTestConn{}} + g := &Game{ + Deps: Deps{World: world.New(dir), AccountStore: player.NewAccountStore(dir), Ticks: engine.New()}, + Casino: casino.NewManager(1), + Combat: combat.NewTracker(), + safespot: NewSafespotManager(), + restTimers: make(map[string]uint64), + loggedInChars: map[string]*net.Session{"alice": sess}, + } + p.Credits = 100 + p.RoomID = 1 + return g, sess, sess.Conn.(*casinoTestConn) +} + +func TestPlayAliasesJoinGames(t *testing.T) { + for input, game := range map[string]string{"bj": "blackjack", "black": "blackjack", "bac": "baccarat", "baccarat": "baccarat"} { + g, sess, conn := uxCasinoGame(t) + g.executePlay(sess, strings.Fields(input), "play "+input) + table, ok := g.Casino.Participation("alice") + if !ok || table == nil || string(table.Config.Game) != game { + t.Fatalf("play %s: participation=%v game=%q", input, ok, game) + } + if !strings.Contains(stripANSI(string(conn.data)), "Next hand") { + t.Fatalf("play %s: missing betting menu, got %q", input, stripANSI(string(conn.data))) + } + } +} + +func TestPlayAmbiguousAndUnknownListChoices(t *testing.T) { + g, sess, conn := uxCasinoGame(t) + _ = g + for _, input := range []string{"", "b", "zzz"} { + conn.data = nil + args := []string{} + if input != "" { + args = strings.Fields("play " + input)[1:] + } + g.executePlay(sess, args, "play "+input) + text := stripANSI(string(conn.data)) + if !strings.Contains(text, "play blackjack") || !strings.Contains(text, "play baccarat") { + t.Fatalf("play %q: expected choice list, got %q", input, text) + } + } +} + +func TestPlayWithAmountJoinsAndBets(t *testing.T) { + g, sess, conn := uxCasinoGame(t) + g.executePlay(sess, []string{"bj", "25"}, "play bj 25") + if !strings.Contains(stripANSI(string(conn.data)), "You bet 25 credits.") { + t.Fatalf("missing wager confirmation: %q", stripANSI(string(conn.data))) + } +} + +func TestTableStatusShowsStateAndRules(t *testing.T) { + g, sess, conn := uxCasinoGame(t) + g.executePlay(sess, []string{"bj"}, "play bj") + g.executeTableStatus(sess, nil, "table") + text := stripANSI(string(conn.data)) + if !strings.Contains(text, "Limits") || !strings.Contains(text, "seated") { + t.Fatalf("status missing overview: %q", text) + } + conn.data = nil + g.executeTableStatus(sess, []string{"rules"}, "table rules") + if !strings.Contains(stripANSI(string(conn.data)), "payout") { + t.Fatalf("table rules missing: %q", stripANSI(string(conn.data))) + } +} + +func TestWatchAndSpectatorDetailFlow(t *testing.T) { + g, sess, conn := uxCasinoGame(t) + g.executePlay(sess, []string{"bj", "10"}, "play bj 10") + // Alice, seated, sees the deal; watch off is still acknowledged. + if _, seated := g.Casino.Participation("alice"); !seated { + t.Fatal("alice not seated") + } + g.executeWatch(sess, []string{"off"}, "watch off") + if !strings.Contains(stripANSI(string(conn.data)), "stop watching") { + t.Fatalf("watch off not confirmed: %q", stripANSI(string(conn.data))) + } +} + +func TestBlackjackShortcutsReachTheTable(t *testing.T) { + g, sess, conn := uxCasinoGame(t) + cfg := casino.TableConfig{ID: "blackjack", Game: casino.GameBlackjack, MinBet: 1, MaxBet: 100, Blackjack: casino.BlackjackConfig{ActionTicks: 3}} + g.Casino.Join(1, cfg, "alice") + // Rounds deal instantly with a lone bettor; dealer aces and naturals vary + // by seed, so repeat short rounds until a hit actually lands. + hit := false + for round := 0; round < 12 && !hit; round++ { + g.executeBet(sess, nil, "rebet") + g.executeTableAction(sess, "decline") + for attempt := 0; attempt < 3 && !hit; attempt++ { + g.executeTableAction(sess, "h") + hit = strings.Contains(stripANSI(string(conn.data)), "You hit") + } + g.executeTableAction(sess, "st") + } + if _, seated := g.Casino.Participation("alice"); !seated { + t.Fatal("shortcut actions should never remove the seat") + } + if !hit { + t.Fatalf("shortcuts did not hit: %q", stripANSI(string(conn.data))) + } +} + +func TestRebetRepeatsWager(t *testing.T) { + g, sess, conn := uxCasinoGame(t) + cfg := casino.TableConfig{ID: "bac", Game: casino.GameBaccarat, MinBet: 5, MaxBet: 100} + g.Casino.Join(1, cfg, "alice") + g.Casino.Bet(1, "bac", "alice", "banker", 20, casinoWallet{g: g, p: sess.Player}) + conn.data = nil + // The first round deals and settles instantly with a single bettor, so a + // fresh betting window opens; rebet should repeat 20 on banker. + g.executeBet(sess, nil, "rebet") + if !strings.Contains(stripANSI(string(conn.data)), "on banker") { + t.Fatalf("rebet did not target banker: %q", stripANSI(string(conn.data))) + } +} diff --git a/internal/game/cmd_registry.go b/internal/game/cmd_registry.go index ae4c895..d5676d5 100644 --- a/internal/game/cmd_registry.go +++ b/internal/game/cmd_registry.go @@ -25,6 +25,16 @@ var commandRegistry = map[string]commandDef{ "kill": {(*Game).executeAttack, ClassActive}, "work": {(*Game).executeWork, ClassActive}, "play": {(*Game).executePlay, ClassActive}, + "rebet": {(*Game).executeBet, ClassActive}, + "table": {(*Game).executeTableStatus, ClassInstant}, + "status": {(*Game).executeTableStatus, ClassInstant}, + "watch": {(*Game).executeWatch, ClassInstant}, + "sitout": {func(g *Game, s *net.Session, _ []string, _ string) { g.executeTableAction(s, "sitout") }, ClassInstant}, + "decline": {func(g *Game, s *net.Session, _ []string, _ string) { g.executeTableAction(s, "decline") }, ClassActive}, + "h": {func(g *Game, s *net.Session, _ []string, _ string) { g.executeTableAction(s, "hit") }, ClassActive}, + "st": {func(g *Game, s *net.Session, _ []string, _ string) { g.executeTableAction(s, "stand") }, ClassActive}, + "dd": {func(g *Game, s *net.Session, _ []string, _ string) { g.executeTableAction(s, "double") }, ClassActive}, + "sp": {func(g *Game, s *net.Session, _ []string, _ string) { g.executeTableAction(s, "split") }, ClassActive}, "bet": {(*Game).executeBet, ClassActive}, "spin": {(*Game).executeBet, ClassActive}, "autobet": {(*Game).executeAutoBet, ClassActive}, diff --git a/internal/game/cmd_stop.go b/internal/game/cmd_stop.go index 4b287ce..2f2a7ee 100644 --- a/internal/game/cmd_stop.go +++ b/internal/game/cmd_stop.go @@ -10,7 +10,17 @@ func (g *Game) executeStop(sess *net.Session, args []string, rawInput string) { // queue; cancel a pending quit countdown explicitly. g.cancelRest(p.Name) if _, playing := g.Casino.Participation(p.Name); playing { - g.leaveCasinoGames(p) + if table, _ := g.Casino.Participation(p.Name); table != nil { + // Normal leave refuses committed wagers. Only an explicit stop + // queues a departure; movement/quit retain their existing policy. + events := g.Casino.Leave(table.RoomID, table.Config.ID, p.Name) + if _, stillSeated := g.Casino.Participation(p.Name); stillSeated { + events = g.Casino.Action(table.RoomID, table.Config.ID, p.Name, "leave_after") + } + g.emitCasinoEvents(events) + } else { + g.leaveCasinoGames(p) + } return } ss, _ := g.safespot.Get(p.Name) diff --git a/internal/game/look_entities.go b/internal/game/look_entities.go index 1239f31..8bf762d 100644 --- a/internal/game/look_entities.go +++ b/internal/game/look_entities.go @@ -230,8 +230,21 @@ func (g *Game) showRoomCasinos(sess *net.Session, room *world.Room) []string { } var lines []string for _, table := range room.CasinoTables { - name := casinoGameLabel(table.Game) + " table" - lines = append(lines, fmt.Sprintf("A %s is here.", g.colorize(sess, "casino_action", name))) + cfg := table.Normalize() + label := fmt.Sprintf("%s | Limits %d–%d | 0/%d seated | Betting open", cfg.Label(), cfg.MinBet, cfg.MaxBet, cfg.MaxPlayers) + if g.Casino != nil { + if live := g.Casino.Table(room.ID, table.ID); live != nil { + label = g.casinoTimeText(live.Overview()) + } + } + alias := string(table.Game) + if table.Game == casino.GameBlackjack { + alias = "bj" + } + if table.Game == casino.GameBaccarat { + alias = "bac" + } + lines = append(lines, g.colorize(sess, "casino_action", label), " "+g.colorize(sess, "command", "play "+alias)+" Join | "+g.colorize(sess, "command", "watch "+alias)+" Spectate") } for _, machine := range room.CasinoMachines { label := casinoGameLabel(machine.Game) + " machine" diff --git a/internal/game/quit_casino_test.go b/internal/game/quit_casino_test.go index 02dadb0..6ffe2d5 100644 --- a/internal/game/quit_casino_test.go +++ b/internal/game/quit_casino_test.go @@ -267,12 +267,11 @@ func TestQuitNowAtMachineHoldsUntilLogout(t *testing.T) { } } -// Stop and quit share one departure path: both refuse mid-round and both -// leave gracefully between rounds. -func TestStopMatchesQuitCasinoPolicy(t *testing.T) { +// Stop queues a departure; quit still refuses a committed round. +func TestStopQueuesDepartureWithoutForfeiting(t *testing.T) { cfg := casino.TableConfig{ID: "blackjack", Game: casino.GameBlackjack, MinBet: 1, MaxBet: 100} - // Mid-round: stop refuses just like quit. + // Mid-round: stop queues a departure without removing or forfeiting. g, sess := quitTestGame(t) g.Casino.Join(1, cfg, "alice") g.Casino.Join(1, cfg, "bob") @@ -281,8 +280,8 @@ func TestStopMatchesQuitCasinoPolicy(t *testing.T) { conn := sess.Conn.(*casinoTestConn) conn.data = nil g.executeStop(sess, nil, "stop") - if !strings.Contains(string(conn.data), "middle of a blackjack round") { - t.Fatalf("expected mid-round refusal, got %q", string(conn.data)) + if !strings.Contains(string(conn.data), "leave after this round") { + t.Fatalf("expected queued departure, got %q", string(conn.data)) } if _, playing := g.Casino.Participation("alice"); !playing { t.Fatal("stop mid-round removed the player from the table") diff --git a/internal/game/render_help.go b/internal/game/render_help.go index a11ac74..b41af99 100644 --- a/internal/game/render_help.go +++ b/internal/game/render_help.go @@ -63,12 +63,15 @@ var commandList = []cmdEntry{ {"jack / jackin", "Active", "Jack into a terminal (Hacking)"}, {"look / l", "Instant", "Look around or examine things"}, {"map", "Instant", "Display an ASCII map of the area"}, - {"play", "Active", "Join a casino game in the current room"}, - {"bet", "Active", "Place a casino wager (e.g. bet 100 on banker)"}, + {"play", "Active", "Join a game; play bj / play bac; optional amount and target"}, + {"table / status", "Instant", "Redisplay table state; table rules / table help for details"}, + {"watch", "Instant", "Watch detailed table action; watch off to stop"}, + {"sitout", "Instant", "Sit out future table rounds; bet to rejoin"}, + {"bet / rebet", "Active", "Repeat a wager, or bet <amount> [target]; min/max accepted"}, {"autobet / autospin", "Active", "Automatically repeat a casino wager"}, {"spin", "Active", "Spin the current casino wager"}, - {"hit / stand / double / split", "Active", "Play a blackjack hand"}, - {"insurance / surrender", "Active", "Use blackjack table options"}, + {"hit / stand / double / split", "Active", "Play blackjack (shortcuts: h / st / dd / sp)"}, + {"insurance / decline / surrender", "Active", "Answer an insurance offer or surrender a blackjack hand"}, {"mine", "Active", "Mine rocks (Mining)"}, {"mix", "Active", "Mix potions (Pharmacy)"}, {"mods / modlist", "Instant", "List available science modules"}, |
