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authorhistoria <[not public]>2026-06-25 15:40:48 -0400
committerhistoria <[not public]>2026-06-25 15:40:48 -0400
commitabd612c15799f604e671e83dc7c410ed2b44185f (patch)
tree0597ca92350de73aac2a7cf26b2f2d6595dac0cc /internal/game/ui_combat.go
parent2725e2927a1595c7b100d942d1f14146252adeb7 (diff)
downloadthehouseoficarus-abd612c15799f604e671e83dc7c410ed2b44185f.tar.gz
slop refactor
Diffstat (limited to 'internal/game/ui_combat.go')
-rw-r--r--internal/game/ui_combat.go38
1 files changed, 0 insertions, 38 deletions
diff --git a/internal/game/ui_combat.go b/internal/game/ui_combat.go
deleted file mode 100644
index 77faae8..0000000
--- a/internal/game/ui_combat.go
+++ /dev/null
@@ -1,38 +0,0 @@
-package game
-
-import "thehouseoficarus/internal/net"
-
-// renderBar is the shared bar renderer for both HP bars and task-progress bars.
-// lowColor is the color used when the value falls below 40% (160 red for HP,
-// 39 cyan for progress).
-func (g *Game) renderBar(sess *net.Session, current, max, lowColor int) string {
- if max <= 0 {
- max = 1
- }
- if current < 0 {
- current = 0
- }
- if current > max {
- current = max
- }
-
- pct := float64(current) / float64(max) * 100.0
- var fgColor int
- switch {
- case pct >= 70:
- fgColor = 82
- case pct >= 40:
- fgColor = 220
- default:
- fgColor = lowColor
- }
-
- unicode := sess.Player != nil && sess.Player.OptionBool("unicode")
- style := &BarStyle{FilledColor: fgColor, EmptyColor: 238, EmptyDim: true}
- bar := RenderColoredBar(current, max, 10, unicode, style, g.colorMode(sess))
- return "[" + bar + "]"
-}
-
-func (g *Game) hpBar(sess *net.Session, current, max int) string {
- return g.renderBar(sess, current, max, 160)
-}