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authorhistoria <[not public]>2026-07-18 04:44:50 -0400
committerhistoria <[not public]>2026-07-18 04:44:50 -0400
commit2b5d8f595f96a2864899f4c7e28bc06fa52d2603 (patch)
treef1539db865d9968414e59d9b250861c1b356d627 /internal/game/sys_labor.go
parentdb8ca1fe26a36b78074a424ae657b2cbb9b3af19 (diff)
downloadthehouseoficarus-2b5d8f595f96a2864899f4c7e28bc06fa52d2603.tar.gz
feat: expose all colors in config.yaml for easier theming
Diffstat (limited to 'internal/game/sys_labor.go')
-rw-r--r--internal/game/sys_labor.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/sys_labor.go b/internal/game/sys_labor.go
index 6004b75..f0e1d01 100644
--- a/internal/game/sys_labor.go
+++ b/internal/game/sys_labor.go
@@ -22,7 +22,7 @@ func taskWorkVerb(mob *world.MobInstance) string {
// inverse of hpBar. It is used for task worksites whose internal HP drains to 0
// to complete the work (progress = MaxHP - HP).
func (g *Game) progressBar(sess *net.Session, progress, max int) string {
- return g.renderBar(sess, progress, max, 67)
+ return g.renderBarGeneric(sess, progress, max, "task_bar")
}
// writeTaskProgress prints the per-tick progress line for a task worksite,