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| author | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
| commit | 1dad15698845d370e998f7cc5feb8aece3fab58f (patch) | |
| tree | 8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/sys_labor.go | |
| parent | a6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff) | |
| download | thehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz | |
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/sys_labor.go')
| -rw-r--r-- | internal/game/sys_labor.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/sys_labor.go b/internal/game/sys_labor.go index f0e1d01..5bd04f5 100644 --- a/internal/game/sys_labor.go +++ b/internal/game/sys_labor.go @@ -27,7 +27,7 @@ func (g *Game) progressBar(sess *net.Session, progress, max int) string { // writeTaskProgress prints the per-tick progress line for a task worksite, // mirroring the combat hit line but framed as labor instead of damage. -func (g *Game) writeTaskProgress(sess *net.Session, p *player.Player, mob *world.MobInstance, dmg int, gains []xpGain) { +func (g *Game) writeTaskProgress(sess *net.Session, p *player.Player, mob *world.MobInstance, gains []xpGain) { progress := mob.MaxHP - mob.HP if progress < 0 { progress = 0 |
