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| author | historia <[not public]> | 2026-06-26 02:52:31 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-26 02:52:31 -0400 |
| commit | 3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5 (patch) | |
| tree | 65610fa4fb8abe1dc7a46d00658e85e0525d397c /internal/game/sys_hazard.go | |
| parent | e2d5b081f27141bb3dd89dbe595860b8a1345d55 (diff) | |
| download | thehouseoficarus-3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5.tar.gz | |
feat: simplified conversation trees and output won't overwrite prompts now
Diffstat (limited to 'internal/game/sys_hazard.go')
| -rw-r--r-- | internal/game/sys_hazard.go | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/game/sys_hazard.go b/internal/game/sys_hazard.go index 29bf65e..c3b52b7 100644 --- a/internal/game/sys_hazard.go +++ b/internal/game/sys_hazard.go @@ -92,7 +92,7 @@ func (g *Game) rollHazard(sess *net.Session, p *player.Player, hz *world.HazardD if miss == "" { miss = fmt.Sprintf("You weather the %s.", hz.Name) } - sess.WriteLine("\n" + g.colorize(sess, "miss", miss)) + sess.WriteLine(g.colorize(sess, "miss", miss)) g.writePrompt(sess) } } @@ -123,7 +123,7 @@ func (g *Game) applyHazardHit(sess *net.Session, p *player.Player, hz *world.Haz msg = fmt.Sprintf(msg, dmg) } hpSuffix := fmt.Sprintf(" %s [%d/%d]", g.hpBar(sess, p.HP, p.MaxHP()), p.HP, p.MaxHP()) - sess.WriteLine("\n" + g.colorize(sess, "damage_taken", msg) + hpSuffix) + sess.WriteLine(g.colorize(sess, "damage_taken", msg) + hpSuffix) // NB: a hazard never clears MoveState, so it cannot interrupt a walk the way // a mob hit ("Can't escape!") does. |
