diff options
| author | historia <[not public]> | 2026-06-11 04:46:27 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-11 08:58:37 +0000 |
| commit | 1b9e2da3b3c438d8dc53d3489725dd5ba0022777 (patch) | |
| tree | 62264f24420bf4cfaa734942c65cc8dd45ba3d3b /internal/game/session.go | |
| parent | 06c02a697e5daf8832a462de5970dd4c0e13a02c (diff) | |
| download | thehouseoficarus-1b9e2da3b3c438d8dc53d3489725dd5ba0022777.tar.gz | |
feat: web client, get/drop updates and fixes
Diffstat (limited to 'internal/game/session.go')
| -rw-r--r-- | internal/game/session.go | 505 |
1 files changed, 0 insertions, 505 deletions
diff --git a/internal/game/session.go b/internal/game/session.go deleted file mode 100644 index 7fe45e7..0000000 --- a/internal/game/session.go +++ /dev/null @@ -1,505 +0,0 @@ -package game - -import ( - "fmt" - "os" - "strings" - - "thirdcollapse/internal/net" - "thirdcollapse/internal/player" -) - -func (g *Game) handleAccountName(sess *net.Session, input string) { - name := strings.TrimSpace(input) - if name == "" { - sess.Write("Account name: ") - return - } - actualName, err := g.AccountStore.FindAccount(name) - if err == nil { - sess.Account = &net.AccountEntry{Name: actualName} - sess.State = net.StatePassword - sess.Write("Password: ") - } else { - sess.Account = &net.AccountEntry{Name: name} - sess.State = net.StateNewAccountPass - sess.Write("A new visitor to this rock!\nChoose password: ") - } -} - -func (g *Game) handlePassword(sess *net.Session, input string) { - if input == "" { - sess.Write("Password: ") - return - } - acc, err := g.AccountStore.LoadAccount(sess.Account.Name) - if err != nil { - sess.WriteLine("Error loading account.") - sess.State = net.StateAccountName - sess.Write("Account name: ") - return - } - if !player.CheckPassword(input, acc.PasswordHash) { - sess.WriteLine("Wrong password.") - sess.State = net.StateAccountName - sess.Write("Account name: ") - return - } - sess.Account = &net.AccountEntry{ - Name: acc.Name, - PasswordHash: acc.PasswordHash, - Characters: acc.Characters, - Aliases: acc.Aliases, - } - if sess.Account.Aliases == nil { - sess.Account.Aliases = make(map[string]string) - } - g.showMenu(sess) -} - -func (g *Game) handleNewAccountPass(sess *net.Session, input string) { - input = strings.TrimSpace(input) - if input == "" { - sess.Account = nil - sess.State = net.StateAccountName - sess.Write("Account name: ") - return - } - sess.PendingPass = input - sess.State = net.StateNewAccountConfirm - sess.Write("Confirm password: ") -} - -func (g *Game) handleNewAccountConfirm(sess *net.Session, input string) { - input = strings.TrimSpace(input) - if input == "" { - sess.Account = nil - sess.State = net.StateAccountName - sess.Write("Account name: ") - return - } - if input != sess.PendingPass { - sess.WriteLine("Passwords do not match.") - sess.Account = nil - sess.State = net.StateAccountName - sess.Write("Account name: ") - return - } - - hash, err := player.HashPassword(input) - if err != nil { - sess.WriteLine(fmt.Sprintf("Error creating account: %v", err)) - sess.Account = nil - sess.State = net.StateAccountName - sess.Write("Account name: ") - return - } - - acc := &player.Account{ - Name: sess.Account.Name, - PasswordHash: hash, - } - if err := g.AccountStore.SaveAccount(acc); err != nil { - sess.WriteLine(fmt.Sprintf("Error creating account: %v", err)) - sess.Account = nil - sess.State = net.StateAccountName - sess.Write("Account name: ") - return - } - - sess.Account = &net.AccountEntry{ - Name: acc.Name, - PasswordHash: acc.PasswordHash, - Aliases: make(map[string]string), - } - sess.PendingPass = "" - g.showMenu(sess) -} - -func (g *Game) showMenu(sess *net.Session) { - sess.State = net.StateMenu - lines := []string{ - "", - fmt.Sprintf("SUCCESSFUL LOGIN as %s.", sess.Account.Name), - "", - } - if len(sess.Account.Characters) > 0 { - lines = append(lines, - " (C)onnect character to TC", - "", - " (L)ist characters", - " (R)ename character", - " (D)elete character", - ) - } - lines = append(lines, - " (N)ew character", - " (P)urge account", - " (A)ccount rename", - " (Q)uit", - "", - "INPUT: ", - ) - sess.WriteLines(lines...) -} - -func (g *Game) handleMenu(sess *net.Session, input string) { - switch strings.ToLower(strings.TrimSpace(input)) { - case "": - sess.Write("INPUT: ") - case "c": - if len(sess.Account.Characters) == 0 { - sess.WriteLine("\nSYSTEM ERROR: Make a character with 'N' first!") - sess.Write("\nINPUT: ") - return - } - if len(sess.Account.Characters) == 1 { - g.connectCharacter(sess, sess.Account.Characters[0]) - return - } - sess.WriteLine("\nSelect character:") - for i, name := range sess.Account.Characters { - sess.WriteLine(fmt.Sprintf(" %d) %s", i+1, name)) - } - sess.State = net.StateNewCharName - sess.PendingChar = "connect" - sess.Write("\nChoice: ") - - case "l": - if len(sess.Account.Characters) == 0 { - sess.WriteLine("\nSYSTEM ERROR: Zero characters on this account.\n(Make a character with 'N' first)") - } else { - sess.WriteLine("\nSELECT Humans FROM GaiaZeroFour:") - for _, name := range sess.Account.Characters { - sess.WriteLine(fmt.Sprintf(" - %s", name)) - } - } - sess.Write("\nINPUT: ") - - case "n": - sess.State = net.StateNewCharName - sess.PendingChar = "" - sess.Write("What's your character name?: ") - - case "a": - sess.State = net.StateRenameAccount - sess.Write("New account name: ") - - case "r": - if len(sess.Account.Characters) == 0 { - sess.WriteLine("\nNo characters to rename.") - sess.Write("\nChoice: ") - return - } - if len(sess.Account.Characters) == 1 { - sess.PendingChar = sess.Account.Characters[0] - sess.State = net.StateRenameCharName - sess.WriteLine(fmt.Sprintf("\nRenaming %s.", sess.PendingChar)) - sess.Write("New name: ") - return - } - sess.State = net.StateRenameChar - sess.WriteLine("\nRename which character?") - for i, name := range sess.Account.Characters { - sess.WriteLine(fmt.Sprintf(" %d) %s", i+1, name)) - } - sess.Write("\n> : ") - - case "d": - if len(sess.Account.Characters) == 0 { - sess.WriteLine("\nNo characters to delete.") - sess.Write("\nINPUT: ") - return - } - if len(sess.Account.Characters) == 1 { - sess.PendingChar = sess.Account.Characters[0] - } else { - sess.State = net.StateDeleteChar - sess.WriteLine("\nDelete which character?") - for i, name := range sess.Account.Characters { - sess.WriteLine(fmt.Sprintf(" %d) %s", i+1, name)) - } - sess.Write("\n>: ") - return - } - g.showDeleteConfirm(sess) - - case "p": - sess.State = net.StatePurgeAccount - sess.WriteLine(fmt.Sprintf("\nPurge account %s and all characters?\nTo be clear you are about to PERMANENTLY DELETE EVERYTHING!\nType PURGE %s to confirm, or anything else to cancel.", sess.Account.Name, sess.Account.Name)) - sess.Write("\n> ") - - case "q": - sess.WriteLine("Later.") - sess.Conn.Close() - return - - default: - sess.Write("SYNTAX ERROR\nINPUT: ") - } -} - -func (g *Game) handleNewCharName(sess *net.Session, input string) { - name := strings.TrimSpace(input) - - if sess.PendingChar == "connect" && len(sess.Account.Characters) > 0 { - if idx, err := parseIndex(name); err == nil && idx > 0 && idx <= len(sess.Account.Characters) { - sess.PendingChar = "" - g.connectCharacter(sess, sess.Account.Characters[idx-1]) - return - } - sess.WriteLine("Invalid choice.") - sess.Write("\nChoice: ") - return - } - - if name == "" { - sess.Write("Character name: ") - return - } - - if g.AccountStore.CharacterExists(name) { - sess.WriteLine("A character with that name already exists.") - sess.Write("Character name: ") - return - } - - p := player.New(name) - p.RoomID = 1 - - if err := g.AccountStore.SaveCharacter(p); err != nil { - sess.WriteLine(fmt.Sprintf("Error creating character: %v", err)) - sess.State = net.StateMenu - g.showMenu(sess) - return - } - - acc, _ := g.AccountStore.LoadAccount(sess.Account.Name) - acc.Characters = append(acc.Characters, name) - g.AccountStore.SaveAccount(acc) - sess.Account.Characters = acc.Characters - - g.connectCharacter(sess, name) -} - -func (g *Game) connectCharacter(sess *net.Session, name string) { - g.charsMu.Lock() - if existing := g.loggedInChars[name]; existing != nil { - g.charsMu.Unlock() - sess.WriteLine("This character is logged in elsewhere.") - sess.State = net.StateMenu - g.showMenu(sess) - return - } - - p, err := g.AccountStore.LoadCharacter(name) - if err != nil { - g.charsMu.Unlock() - sess.WriteLine(fmt.Sprintf("Error loading character: %v", err)) - sess.State = net.StateMenu - g.showMenu(sess) - return - } - - sess.Player = p - sess.State = net.StateGame - g.loggedInChars[name] = sess - g.charsMu.Unlock() - - g.World.SeedGroundItems(p.RoomID) - g.seedRoomMobs(p.RoomID) - g.ensureRoomObjects(p.RoomID) - - if g.Hub != nil { - g.Hub.EnterRoom(sess, p.RoomID) - } - - g.doLook(sess) - sess.Write("\r\n> ") -} - -func (g *Game) handleRenameAccount(sess *net.Session, input string) { - newName := strings.TrimSpace(input) - if newName == "" { - sess.Write("New account name: ") - return - } - oldName := sess.Account.Name - if newName == oldName { - sess.WriteLine("That's already your account name.") - g.showMenu(sess) - return - } - if g.AccountStore.AccountExists(newName) { - sess.WriteLine("An account with that name already exists.") - sess.Write("New account name: ") - return - } - - oldPath := g.AccountStore.AccountPath(oldName) - newPath := g.AccountStore.AccountPath(newName) - if err := os.Rename(oldPath, newPath); err != nil { - sess.WriteLine(fmt.Sprintf("Error renaming account: %v", err)) - g.showMenu(sess) - return - } - - sess.Account.Name = newName - sess.WriteLine(fmt.Sprintf("Account renamed to %s.", newName)) - g.showMenu(sess) -} - -func (g *Game) handleRenameChar(sess *net.Session, input string) { - name := strings.TrimSpace(input) - if idx, err := parseIndex(name); err == nil && idx > 0 && idx <= len(sess.Account.Characters) { - sess.PendingChar = sess.Account.Characters[idx-1] - } else { - sess.PendingChar = name - } - - found := false - for _, c := range sess.Account.Characters { - if c == sess.PendingChar { - found = true - break - } - } - if !found { - sess.WriteLine(fmt.Sprintf("No character named %s on this account.", sess.PendingChar)) - g.showMenu(sess) - return - } - - sess.State = net.StateRenameCharName - sess.WriteLine(fmt.Sprintf("Renaming %s.", sess.PendingChar)) - sess.Write("New name: ") -} - -func (g *Game) handleRenameCharName(sess *net.Session, input string) { - newName := strings.TrimSpace(input) - oldName := sess.PendingChar - if newName == "" { - sess.Write("New name: ") - return - } - if newName == oldName { - sess.WriteLine("That's already the character's name.") - g.showMenu(sess) - return - } - if g.AccountStore.CharacterExists(newName) { - sess.WriteLine("A character with that name already exists.") - sess.Write("New name: ") - return - } - - oldPath := g.AccountStore.CharPath(oldName) - newPath := g.AccountStore.CharPath(newName) - if err := os.Rename(oldPath, newPath); err != nil { - sess.WriteLine(fmt.Sprintf("Error renaming: %v", err)) - g.showMenu(sess) - return - } - - p, _ := g.AccountStore.LoadCharacter(newName) - if p != nil { - p.Name = newName - g.AccountStore.SaveCharacter(p) - } - - acc, _ := g.AccountStore.LoadAccount(sess.Account.Name) - for i, c := range acc.Characters { - if c == oldName { - acc.Characters[i] = newName - break - } - } - g.AccountStore.SaveAccount(acc) - sess.Account.Characters = acc.Characters - - sess.PendingChar = "" - sess.WriteLine(fmt.Sprintf("%s renamed to %s.", oldName, newName)) - g.showMenu(sess) -} - -func (g *Game) showDeleteConfirm(sess *net.Session) { - sess.State = net.StateDeleteChar - sess.WriteLine(fmt.Sprintf("\nDelete %s? Type DELETE %s to confirm, or anything else to cancel.", sess.PendingChar, sess.PendingChar)) -} - -func (g *Game) handleDeleteChar(sess *net.Session, input string) { - if sess.PendingChar == "" { - name := strings.TrimSpace(input) - if idx, err := parseIndex(name); err == nil && idx > 0 && idx <= len(sess.Account.Characters) { - sess.PendingChar = sess.Account.Characters[idx-1] - } else { - sess.PendingChar = name - } - found := false - for _, c := range sess.Account.Characters { - if c == sess.PendingChar { - found = true - break - } - } - if !found { - sess.WriteLine(fmt.Sprintf("No character named %s on this account.", sess.PendingChar)) - sess.PendingChar = "" - g.showMenu(sess) - return - } - g.showDeleteConfirm(sess) - return - } - - input = strings.TrimSpace(input) - expected := "DELETE " + sess.PendingChar - if strings.ToUpper(input) != strings.ToUpper(expected) { - sess.WriteLine("Delete cancelled.") - sess.PendingChar = "" - g.showMenu(sess) - return - } - - charPath := g.AccountStore.CharPath(sess.PendingChar) - if err := os.Remove(charPath); err != nil { - sess.WriteLine(fmt.Sprintf("Error deleting: %v", err)) - sess.PendingChar = "" - g.showMenu(sess) - return - } - - acc, _ := g.AccountStore.LoadAccount(sess.Account.Name) - var newChars []string - for _, c := range acc.Characters { - if c != sess.PendingChar { - newChars = append(newChars, c) - } - } - acc.Characters = newChars - g.AccountStore.SaveAccount(acc) - sess.Account.Characters = newChars - - sess.WriteLine(fmt.Sprintf("%s has been deleted.", sess.PendingChar)) - sess.PendingChar = "" - g.showMenu(sess) -} - -func (g *Game) handlePurgeAccount(sess *net.Session, input string) { - input = strings.TrimSpace(input) - expected := "PURGE " + sess.Account.Name - if strings.ToUpper(input) != strings.ToUpper(expected) { - sess.WriteLine("Purge cancelled.") - g.showMenu(sess) - return - } - - for _, name := range sess.Account.Characters { - os.Remove(g.AccountStore.CharPath(name)) - } - - os.Remove(g.AccountStore.AccountPath(sess.Account.Name)) - - sess.WriteLine(fmt.Sprintf("Account %s has been purged. Thanks for playing.", sess.Account.Name)) - sess.Conn.Close() -} |
